Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Arnon

1
Quote from: nathmatt on September 27, 2010, 03:53:07 pm
only on events you have to click them its not a bug its a bug fix to prevent events from activating when you click to move

But with BlizzABS action keys works well...

Sorry if I bother :) And what about events under the player? Even if you click on invisible one (without any graphic) the hero comes near, not on the tile with such event, like it was impassable. Maybe you should add some check for this types of events and for "always on top" too, etc.

Also when you click at events that move, the script doesn't work well.
2
Another bug: when using your script with Tons of Add-ons it disable Enter and Space action keys.
3
Quote from: nathmatt on September 26, 2010, 07:04:15 am
i actuall suggest not using F12 because you will get an error on all every thing that was aliased

Hmm, if you rename a variable (for example, ColorCFG    = Color.new(0,0,160,255) and in line #271) you can avoid this error.
But then in the original Mouse Controller script appears Stack level too deep error after pressing F12.
4
Quote from: nathmatt on September 25, 2010, 07:32:45 am
ill see what i can do you cant just turn it off it messes up the pathfinder if you click before you finish moving causes it to go to the wrong spot and eventually stop working all together

Ok, thanks. Today I found a new bug: If you press F12 (to reset the game) you will get this error:

(a little demo if you need: http://www.mediafire.com/?jsy5m8xf45rlnmj)
5
Hi again. Can you suggest how to enable route change while movement and did not wait until hero will end his move from point A to point B?

Quoteforce_moving if !$game_player.moving?


I try to disable this condition but it didn't work :)
6
I'm using this script with BlizzABS and my char not able to move around map. It moves toward the events, but get stuck when I click on tiles.
I found the reason in that line:
return if @get_path || !$game_player.passable?(@x,@y,0) ||

If I delete !$game_player.passable?(@x,@y,0) || condition he moves perfectly.
Or without deleting if I hold CTRL key he also moves.
Can u check this, pls.
Demo is attached.
http://www.mediafire.com/?xa5jc3n4idmx49h
7
I'm trying to use Blizz-ABS with "Resolution Changer Ultimate v1.1" script by Zeus81. Here the link: http://www.rpg-maker.fr/index.php?page=scripts&id=238. I have achieved some successes.

Undertaken steps by me:

1) I cut out class Sprite_Character from RCU and insert it after Blizz-ABS sections to get rid of "clones" error;
2) I've redefined class Spriteset_Map to fix caterpillar actors that were displayed above all other stuff.

Here my test project: http://www.mediafire.com/?zy0mlkky0gw

Maybe there are more elegant solution for this.

But the main problem is that the actors on map disappears, when they leaves 640x480 area. Screenshot:



I'm asking for your help with combination of these nice scripts.
Will be grateful for any advice.