Chaos Project

RPG Maker => Projects / Games => New Projects => Topic started by: Wizered67 on February 22, 2012, 12:54:56 am

Title: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on February 22, 2012, 12:54:56 am
Introduction:
Creations is a 2D multi-player build-and-destroy game created with RMXP. Players are able to build structures while interacting with each other. Players are also able to create kingdoms in order to claim a map. Kingdoms can be used in many ways, and it's up to the players whether they will create a simple trade route, or make an empire and claim the world. If 2 kingdoms want the same land, they can challenge each other to a battle for the land. The entire world is in the hands of the players. Peaceful or violent, mining or farming, good or evil, the choice is yours.



Gameplay:
The style of gameplay will be similar to Minecraft. You will be able to place tiles, break them, and interact with some. So far, only a few decorative tiles and doors, chests, and signs have actually been added. This is definitely a work in progress so far. Only the main systems (Building, destroying, etc) have been created so far. I am not quite sure what to do with the game from here, but I am hoping for some ideas while I come up with my own. The game will be multi-player.



Features:
Green means completed, yellow means in progress, and red means not started. There may still be some issues even if completed.




Known Issues




Screenshots and Videos
Spoiler: ShowHide
(http://i1153.photobucket.com/albums/p505/Wizered67/Creations%20V%20003%20Screenshots/snap_8.png)
New and improved walls.


Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_37.png)
Global day and night system.


Spoiler: ShowHide
(http://i1153.photobucket.com/albums/p505/Wizered67/snap_27.png)
Building a City.


Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_38.png)
Trees and Plants.


Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_41.png)
New Destruction System.


Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_46.png)
Crafting!


Multi-player Test Video!  (http://www.youtube.com/watch?v=IL0QiMSq3Uo)



Demo
Demo removed, but let me know if you want to help test!



Credits


Thanks for looking at my project! Feedback is appreciated!
Title: Re: [XP][Multi-Player] Creations
Post by: SBR* on February 22, 2012, 05:18:38 am
Seems pretty cool. I hope you'll get a (possibly multiplayer) demo done soon :).
Title: Re: [XP][Multi-Player] Creations
Post by: Wizered67 on February 22, 2012, 11:48:32 am
Well, I'm working on the multiplayer part, but the problem I have is that none of the friends I sent the demo to are being very helpful.:P

edit: It is really hard to test this alone! If you have any interest in helping test the basics of the multiplayer such as building, destroying, and global maps please let me know!

edit2: My testing clearly isn't happening, so if anyone wants to do me a favor and help me test here (http://www.sendspace.com/file/kdcb4o) is the demo. Basically I need to make sure that the global building stuff is actually working as it should be. The controls are pretty basic: WASD for movement, left click to build, right click to destroy, you turn towards the mouse, and clicking the middle mouse button will rotate the item you are using to build. I can't guarantee that the server will be up 24/7. Please help me test this!
Title: Re: [XP][Multi-Player] Creations
Post by: Wizered67 on February 24, 2012, 06:51:28 pm
I got a friend to test the demo on their computer, so I can confirm that global maps are working. The only thing I'm not sure about is how well multiple people building at the same time would work. Anyway, here is a screenshot of the map after it was changed on 3 different accounts on different computers.
Spoiler: ShowHide
(http://i39.tinypic.com/6eohzl.png)
Title: Re: [XP][Multi-Player] Creations
Post by: Wizered67 on March 11, 2012, 10:20:29 pm
I've made a ton of progress recently. Here is a video showing me and a friend testing the multiplayer. This was the first test of the game with someone else on at the same time. http://www.youtube.com/watch?v=IL0QiMSq3Uo

The video is very laggy. The issue is that I wasn't able to test the multiplayer stuff before with someone else, so I didn't know how bad the lag was. I will try to work on reducing it.  If nothing else, the video shows that the main systems are mostly functional and that global building definitely works.

So now what? Here's a message I sent someone detailing my plans for the game.
QuoteConcept - Players can start Kingdoms. (Guilds) They can invite other players to their kingdom and build with them to create cities, villages, trade posts, etc for their kingdom. Anyone can build on an "unowned" map, but if a kingdom "claims" a map, only they can build on it. Kingdoms can always claim unowned maps. When a map is claimed, the kingdom that owns it can give the map a name. Examples of the names would be "Capital City", "Fort", "Outpost". That way, the way the map is being used can be shown and the maps can be referred to by name. If a map is owned by another kingdom, there must be a challenge between the kingdoms to claim it. An officer or the leader of a kingdom can challenge another kingdom for a chosen amount of time. If an officer or leader from the other kingdom accepts, the challenge begins. During a challenge, the "ownership percentage" can decrease on maps between the fighting kingdoms. Every couple seconds spent on a map decreases its ownership percentage if it belongs to the enemy, or increases it if it belongs to you. For example, if 3 players from kingdom A are on their home map, the ownership increases up to 100%. However, if there were 4 enemies on that map, the difference between the amount of players would be 1 and the ownership would decrease slightly. If the 4 attackers killed all 3 defenders, the ownership would constantly decrease until reaching 0. When at 0, the kingdom is free to claim the map as their own. The reason kingdoms would compete for maps is to get the buildings on it, to use it for strategic positions, or for the "map bonus". Map bonuses are special bonuses that some maps have. For example, maps with a river running through them give a "farming" bonus which increases farming, while some may have an abundant supply of a rare mineral (like gold) that will respawn over time on the map.

So that's pretty much the idea. I'd appreciate some feedback on it to make sure I'm not missing anything important in the idea or whatever. Also, here's a screenshot showing some of what I've done so far. The minimap doesn't work, so I plan on removing it and putting the "map info" (name, owner) elsewhere on the screen. The kingdom name shown here is "Vipers".
http://i43.tinypic.com/21enh4j.png


Thanks for reading! I appreciate feedback if you have any. Also, some testers would be nice..
Title: Re: [XP][Multi-Player] Creations
Post by: Wizered67 on March 18, 2012, 02:07:40 pm
I improved the walls to make them look more like actual walls. Houses now look much better.
Spoiler: ShowHide
(http://i1153.photobucket.com/albums/p505/Wizered67/Creations%20V%20003%20Screenshots/snap_8.png)


Still looking for testers...
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on March 23, 2012, 11:36:27 pm
Here are some screenshot of the menus I've been working on for the game.
Spoiler: ShowHide
(http://i1153.photobucket.com/albums/p505/Wizered67/Creations%20005/snap_17.png)


Spoiler: ShowHide
(http://i1153.photobucket.com/albums/p505/Wizered67/Creations%20005/snap_20.png)
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Ryex on March 24, 2012, 12:27:42 am
hey look, it's my window API at work!  nice work wizered67.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Helskyth on March 24, 2012, 02:08:01 am
Really awesome idea. Best of luck with it. If you do some more closed Beta's, drop me a message. I'd be happy to break things for you :P
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Spoofus on March 24, 2012, 09:16:02 am
man this had better get completed and not dumped halfway in the making.
this has huge promise and looks like it would be great to play.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on March 24, 2012, 11:37:18 am
Thanks for the support everyone!

For anyone interested, you can see some additional screenshots and news here (http://www.indiedb.com/games/creations), although I will keep posting major updates here, so don't worry. :)
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Ryex on March 25, 2012, 12:08:24 am
wait... I'm not in the credits list but your using my Window API? for shame Wizered67 for shame. (I'm not really mad, but it would be nice if you fixed that.)
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on March 25, 2012, 02:34:13 am
My bad, I'll fix that.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: SBR* on March 25, 2012, 08:25:37 am
Will the game exist out of "matches" or will the servers run permanently (like MC)? Because if the servers run permanently and a challenge starts and you're not online, the enemy might capture the map with your house on it, thus stealing all your stuff. Anyway, this really looks promising and I'm looking forward to playing it when it's done!
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on March 25, 2012, 12:00:03 pm
The way I decided challenges will work is that both kingdoms must accept the challenge and specify how long it will last for. If you log out during the duration of the challenge, its your fault if your stuff gets stolen. Otherwise, you shouldn't have to worry about any stealing like that.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Spaceman McConaughey on March 26, 2012, 07:03:19 am
Spoiler: ShowHide
(http://i.imgur.com/bcCU2.png)
69 views...
3 likes...
0 dislikes...
Things are looking good for it over on YouTube.



This looks pretty awesome, man. Great job.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: SBR* on March 26, 2012, 01:27:40 pm
Quote from: Wizered67 on March 25, 2012, 12:00:03 pm
The way I decided challenges will work is that both kingdoms must accept the challenge and specify how long it will last for. If you log out during the duration of the challenge, its your fault if your stuff gets stolen. Otherwise, you shouldn't have to worry about any stealing like that.


Uhu, if you log out. But what if you're just offline?
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on March 26, 2012, 06:38:23 pm
If your offline, you wouldn't be involved in a challenge unless your kingdom participated in one without you. So I suppose it is possible for your stuff to be stolen if your kingdom loses control of a map during a challenge when you weren't online.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: SBR* on March 27, 2012, 10:32:22 am
Quote from: Wizered67 on March 26, 2012, 06:38:23 pm
If your offline, you wouldn't be involved in a challenge unless your kingdom participated in one without you. So I suppose it is possible for your stuff to be stolen if your kingdom loses control of a map during a challenge when you weren't online.


Which means that either there will be hardly any challenges, because not everybody is online, or you will loose your things occasionally... To be honest, I dislike both. But whatever :).
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Magus on March 27, 2012, 01:32:24 pm
reminds me of minecraft... (from the video)
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on March 27, 2012, 08:13:49 pm
Quote from: SBR* on March 27, 2012, 10:32:22 am
Which means that either there will be hardly any challenges, because not everybody is online, or you will loose your things occasionally... To be honest, I dislike both. But whatever :).


I think that the better option would probably be to risk losing your stuff while you are offline. I think that although it is annoying, it would at least put some extra emphasis on choosing a good kingdom to join rather than joining a random one.

Quote from: Magus on March 27, 2012, 01:32:24 pm
reminds me of minecraft... (from the video)


I was kind of trying to get a "Minecraft" effect with the game, but I do plan to change things. Do you think that being similar to Minecraft is a bad thing in this case?
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on March 30, 2012, 11:38:47 pm
For anyone interested, I will be releasing a test version next Thursday to anyone that signs up for testing. Just post here or message me if you want to help test. So far about 15 people have signed up.

Oh, and here are some screenshots of a city built in Creations.
Spoiler: ShowHide
(http://i1153.photobucket.com/albums/p505/Wizered67/snap_27.png)

Spoiler: ShowHide
(http://i1153.photobucket.com/albums/p505/Wizered67/snap_26.png)

Spoiler: ShowHide
(http://i1153.photobucket.com/albums/p505/Wizered67/snap_28.png)

Spoiler: ShowHide
(http://i1153.photobucket.com/albums/p505/Wizered67/snap_25.png)
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: SBR* on March 31, 2012, 11:39:02 am
I would love to join you, as I have a day off that day.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on April 05, 2012, 12:44:02 pm
Thanks for volunteering to test. Unfortunately, the testing has been delayed because I have to work out a few final issues. The game will be released for testing within the next few days. (I'm hoping for tomorrow, but not sure)
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on April 07, 2012, 05:05:40 pm
Here's a quick video showing the ability of the player to choose their own sprite for use in-game. Sorry the video quality isn't higher.
http://www.youtube.com/watch?v=ldIbSJo1JqY
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on April 12, 2012, 12:00:27 am
A test version of the game was released to help me find the issues and eliminate them as well as giving everyone a taste of the gameplay. Let me know if you want a copy!
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: flrodude on April 14, 2012, 10:23:48 am
I can sprite characters and smaller objects, let me know if I can help!
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: hansiec on May 08, 2012, 08:21:28 pm
Alright I'd like to help with this, mostly to see how much better yours is compared to mine.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on May 10, 2012, 07:13:31 pm
Sorry for not getting back to you sooner. So, do you want to actually help make the game, or just help test?

Either way, I feel I should let you and anyone else that happens to be reading this where things stand with this game. I was desperately trying to reduce the lag and fix an issue where the maps were randomly lost. Unfortunately, my solution to this has only caused more issues so far, and I do not plan on releasing a new demo of the game or put the server back up until this is fixed. I'm hoping that I'll be able to make the final adjustments on the system soon so that I can continue adding on to the game. Right now, I am so jealous of singleplayer games - getting this to work for multiplayer is a pain! (Technically it worked at one point, just slowly)
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: hansiec on May 10, 2012, 08:02:09 pm
Both, I am currently trying to build up my networking experience and since I'm working on something similar I can also help with this better, also I have a few ideas to reduce the lag if you would be kind enough to let me look at the source.

(taking the events and loading em with "game_map" is one way to reduce lag or you can use an event spawner and use it's saved events method to properly load/destroy unneeded events if you are using something similar to my map system where it overwrites one map only then I have already got a small lag reducing fix which might not even work since I'm not sure how much your game lags...)
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on May 10, 2012, 08:10:51 pm
Actually, the lag was/is caused by the server sending so much data over to the client every time the map changed, and then reloading the entire map. Looking back, this was a really stupid way of doing it. Now I'm trying to get it to work where it only modifies the changed parts of the map, not the entire thing.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: hansiec on May 11, 2012, 05:52:35 pm
Quote from: Wizered67 on May 10, 2012, 08:10:51 pm
Actually, the lag was/is caused by the server sending so much data over to the client every time the map changed, and then reloading the entire map. Looking back, this was a really stupid way of doing it. Now I'm trying to get it to work where it only modifies the changed parts of the map, not the entire thing.


Do something like so: Send object info/time edited (Time.now.to_i is a good method) now when the player saves the map remember to save the last update the player had on the map and load every change between current time and last update (unless the update is X amount and it has no longer a value to the server) also delete any "overlaying" data so we don't load even more data than we should (if the player was last online a year ago it would be best to load a scratch map instead) but in any case I'm not that good with networking (except a very small portion of mysql/php) hope you understand what I mean.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on May 11, 2012, 07:04:13 pm
Well, that's not exactly how it works. I'd rather not go into too much detail here, but if you are interested in knowing how it works, message me.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on June 27, 2012, 11:00:47 am
Time for an update! I'll be gone for a week and a half after today, but I thought I'd whip something up for Creations first. Here it is, the voting board. Essentially the voting board allows players to vote on important decisions in game, such as electing officials, deciding who to go to war with, and much more.

Here's a video demonstration:
http://www.youtube.com/watch?v=tMxuzL0zbq4
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: hansiec on July 01, 2012, 10:54:58 pm
Nice progress on this, I still think you need a perlin map generator (if you need one I have already made one but not released properly yet.)
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on July 11, 2012, 08:04:32 pm
I'm planning on using a map generator... eventually.

In the mean time, here's a quick look at the time system. It's pretty much the CCTS, but I modified it so that time is calculated serverside and applies for everyone. :D

Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_37.png)
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: hansiec on July 15, 2012, 10:34:48 pm
Nice progress going on here
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: SquareMan on August 04, 2012, 11:03:10 pm
I would like to be a tester
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on September 30, 2012, 03:49:57 pm
I've made some significant progress in the last couple days after a period of inactivity. I've added:

Basic Trees
Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_38.png)


Trees will play a large role in getting wood, which is crucial for development of towns and cities. Eventually, specific maps will be "forests" and generate lots of trees.

Paths and Roads
Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_40.png)


Basic, yet extremely important for guiding others or yourself to a specific location. Players will be highly encouraged to use roads.

New Destruction and Building
Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_41.png)


Building and destroying can now be done from a distance, as well as tiles taking multiple hits to destroy. Tools will be coming soon to speed up this process. As seen in the screenshot, tiles have a defined amount of "hit points" to destroy, which are saved globally. Because of this, you can start destroying a tile and come back later to finish with its hit points retained. Additionally, 2 people hitting a tile would literally destroy it twice as fast, making team work possible for mining operations.

See this (http://www.moddb.com/games/creations/news/creations-update-big-changes-coming-soon) for the full list of updates.

Also, like our facebook page at www.facebook.com/creationsgame
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on October 07, 2012, 02:48:41 am
I finally got around to adding crafting! Big thanks to Ryex for making his Mouse Window API so easy to adapt. I'm using it for pretty much every window imaginable xD

Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_44.png)


Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_46.png)


Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_48.png)


I'm open to suggestions and feedback if anyone has any.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: hansiec on October 07, 2012, 02:34:32 pm
Quote from: Wizered67 on October 07, 2012, 02:48:41 am
I finally got around to adding crafting! Big thanks to Ryex for making his Mouse Window API so easy to adapt. I'm using it for pretty much every window imaginable xD

Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_44.png)


Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_46.png)


Spoiler: ShowHide
(http://media.moddb.com/cache/images/games/1/18/17156/thumb_620x2000/snap_48.png)


I'm open to suggestions and feedback if anyone has any.



looks like progress is going good here, also is this going to be a hosted server or like minecraft's host-your-own game?
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on October 07, 2012, 04:33:48 pm
The current plan is that its going to be a hosted server, but I would consider looking into the alternative of host-your-own-server.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: hansiec on October 09, 2012, 02:46:31 pm
Quote from: Wizered67 on October 07, 2012, 04:33:48 pm
The current plan is that its going to be a hosted server, but I would consider looking into the alternative of host-your-own-server.


Alright, either one if fine by me, also you should at the very least include offline play for people who aren't online always.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on October 17, 2012, 01:10:36 am
Just a quick report on my progress (no screenshots this time), I've managed to get a basic growing system working. Currently there are only 1 type of seeds, tree seeds, which when planted will eventually grow into actual trees to use to get logs. This growing system is one of my first big updates that will take advantage of the time system, and will later include different growth rates for different crops as well as different stages of growth. Stay tuned for more updates!

Interesting note, because of the way the tree growth is simulated, no players need to be online for anything to grow, the server only must be up. This way, you can plant stuff, leave, and come back later to harvest your crops.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Loveless on October 19, 2012, 09:31:59 pm
This is looking great. Feel free to PM me if you ever need another tester. Also, are there going to be monsters you can fight or at least when going to war are you fighting players?
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on October 20, 2012, 01:17:18 am
Thanks for the offer to test, I'll get back to you once this gets back to the testing stage. There will be combat of some sort if that's what your asking and there will definitely be PvP, but I'm not yet sure to what extent the battles will take place. I had an idea that I'm toying with about having it be a turn based strategy battle system, and the way you build your maps can affect how you do in battle. Just a random thought.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: KK20 on October 20, 2012, 02:20:11 am
Quote from: Wizered67 on October 20, 2012, 01:17:18 am
Thanks for the offer to test, I'll get back to you once this gets back to the testing stage. There will be combat of some sort if that's what your asking and there will definitely be PvP, but I'm not yet sure to what extent the battles will take place. I had an idea that I'm toying with about having it be a turn based strategy battle system, and the way you build your maps can affect how you do in battle. Just a random thought.

Quote from: Wizered67 on October 20, 2012, 01:17:18 am
I had an idea that I'm toying with about having it be a turn based strategy battle system, and the way you build your maps can affect how you do in battle.

Quote from: Wizered67 on October 20, 2012, 01:17:18 am
turn based strategy battle system

:troll: I didn't influence this, did I?

By the way, never really said anything about this game yet. I love the idea and am anxiously awaiting its arrival. What you have here is a brilliant project compared to some of the things I've seen in my Game Design club at school.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on October 20, 2012, 02:22:44 am
I had the idea a while ago as a sort of alternative to an abs, and when I was thinking about your post, it kind of reminded me of it. I also kind of thought making one from scratch may almost be easier than getting the Blizz-ABS controller working perfectly with RMX-OS xD. And thanks for the feedback :D
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: andreadixon on March 22, 2014, 12:43:43 pm
Hi is this project still active? I would really like to have this, I will buy it if you do not want it any more. Please
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Subsidedgibbon0 on April 16, 2014, 07:02:11 pm
Me to i would love to see this continue if not i still would be interested to a link to the release beta or whatever it was.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on April 17, 2014, 12:04:11 am
Yeah... this project is fairly old now. The server is no longer up, so having the beta wouldn't do you much good. I've been considering releasing everything as open source in the future, but frankly the code is so disorganized I'm not sure it would do much good.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Zexion on April 17, 2014, 01:07:30 am
I'm sure it would. It could serve as something for people to look at o.o
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: andreadixon on April 19, 2014, 10:50:14 pm
Ya Please release this I really want to do the same, I would buy it if you let me and I can continue the work, Please
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on April 19, 2014, 11:19:48 pm
It's something I'll think about. I have all of the client and server stuff backed up, so I can put it up at some point  if I decide to. Like I said before though, I never made this with the intention of it being shared, and since I was pretty new to programming at the other time, I didn't really follow good programming practices. As such, many of my edits were made directly in the RMX-OS script, though mostly in one place. Additionally, the way I did the build/destroy component was very flawed. Every time a change was made to the map, the entire map files was sent to the server and then sent back to the clients, even if it was only a change in one place. I started fixing that near the end, but it was still pretty buggy.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: andreadixon on April 19, 2014, 11:29:44 pm
Ok think about it, I really need something like this, and If you do want to sell it I will buy it, just contact me, and by the way it looks really good you should give your self a big credit for this. :)

Oh and I just sent you a message.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Crasger on April 20, 2014, 02:00:00 am
This sounds like a rather cool game.
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: whitespirits on August 14, 2014, 08:25:30 pm
i think some1 with ability to fix could create a great addon system for rmx
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: PhoenixFire on August 15, 2014, 01:13:48 am
I agree that this could be something to look further into, especially with the XPAce project, and the engine F0 is making.. This could servebas anbreally cool base for some neat games..
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: alisgames on June 30, 2015, 12:14:48 am
Hi, there. Are you planning to release this at all. This looks really cool and I would love to try. Thanks
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: amjrl on July 04, 2017, 10:28:09 pm
Hello, I like this system you made in rpg maker xp , I wanted to know if you have a demo, or anything, I'm trying to make the same thing and just wanted to ask if you can share this project with me. Or if you can show me how you made it, Thank You
Title: Re: [XP] Creations - A Multi-Player Building Game
Post by: Wizered67 on July 06, 2017, 01:34:52 am
Quote from: amjrl on July 04, 2017, 10:28:09 pm
Hello, I like this system you made in rpg maker xp , I wanted to know if you have a demo, or anything, I'm trying to make the same thing and just wanted to ask if you can share this project with me. Or if you can show me how you made it, Thank You


Hello! Unfortunately I haven't worked with RPG Maker in several years and don't have a demo available. I'm also not very active on these forums anymore although I do check in from time to time.

I can't help much, but maybe I can point you in the right direction. First, check out this script (http://forum.chaos-project.com/index.php/topic,8197.msg130210.html#msg130210). This was the script that originally inspired this project (over 6 years ago, holy cow!). If you look at the add_map method in that script, it has code for copying tiles or events from one map to another. At the beginning of this project I would do the same thing, but with only a single tile. When a player placed a tile I would copy it from another map (which had all the possible tiles laid out on it) into the current map, save the map to a file, and send the file to the server. Then when a player changed maps or was on a map when someone else made a change, the server sent them the map file and the client loaded the file and replaced the whole map with it.

Do you see the problem here? I was foolish at the time so it took quite a while for me to realize the problem. Sending an entire map file just for a single change is insanity! It caused a ton of lag because the entire map got reloaded for every single change. Eventually I did catch on and somewhat fixed the problem. Here's what you would probably ideally do: When a player makes a change, send *only that change* to the server and have the server send it to the rest of the clients on the map. The server could edit the map file to save the change to a file, but what you want to avoid is sending an entire map file every time there's a change. When a player changes maps/logs in, sending the map file from the server is probably fine because it's a one time thing, but for every other tile placement find a way to send just those changes to the clients on the map and have them change the affected tiles.

In effect:

When a player logs in or changes map, the server sends them a map file to load the map from.

When a player places a tile, send that change (which tile to place and where) to the server. The server should save the change to a file to make it permanent and so new players can get the most recent map. This part might be tricky with the default rmxp map files. I'm not sure if you can easily make a single change like that without loading the whole file, changing it, and resaving it. Ideally you should consider making your own format for saving/loading maps. In addition to saving the change to a file, send the change (just the change) to all players on the same map and alter their map.

Hope that helps a bit, it's probably the best I can do at this point.

Edit: Also just remembered and stumbled across this script (http://forum.chaos-project.com/index.php/topic,11353.msg161786.html#msg161786), which could be helpful, especially for autotiles.