Chaos Project

RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: LiTTleDRAgo on August 08, 2013, 09:33:14 am

Title: [XP][VX][VXA] Longer Script Calls
Post by: LiTTleDRAgo on August 08, 2013, 09:33:14 am
Longer Script Calls
Authors: LiTTleDRAgo
Version: 1.00
Type: Game Utility
Key Term: Game Utility



Introduction

This snippet will connect script calls with another script calls below it


Features




Screenshots

(http://3.bp.blogspot.com/-OWKB_iA0g8M/UgOUoT5y77I/AAAAAAAAATg/N__Yt6oV8BA/s200/longer+script+calls.JPG) (http://3.bp.blogspot.com/-OWKB_iA0g8M/UgOUoT5y77I/AAAAAAAAATg/N__Yt6oV8BA/s1600/longer+script+calls.JPG)
Click to enlarge


Script

Click (http://littledrago.blogspot.com/2013/08/rgss23-longer-script-calls.html)


Instructions

Place below Scene_Debug


Compatibility

~


Credits and Thanks




Author's Notes

Enjoy ~
Title: Re: [XP][VX][VXA] Longer Script Calls
Post by: Zexion on August 08, 2013, 09:57:47 am
Woah, so you can basically script through events now o.o
Title: Re: [XP][VX][VXA] Longer Script Calls
Post by: Wecoc on August 09, 2013, 02:35:31 pm
I heard about this some time ago.
A guy called Eron told me about the fix, I think you can do it with just a one-line edit on the defaults, so maybe the new script is not needed.

On Interpreter if you change this
if (@list[@index+1].code == 655

to this
if (@list[@index+1].code == 655 or @list[@index+1].code == 355)


you get the same result
(I tested this on RPG maker XP)
It's the same you did but even shorter.