Longer Script Calls
Authors: LiTTleDRAgo
Version: 1.00
Type: Game Utility
Key Term: Game Utility
IntroductionThis snippet will connect script calls with another script calls below it
Features
- Screenshot should be enough to explain it
Screenshots(http://3.bp.blogspot.com/-OWKB_iA0g8M/UgOUoT5y77I/AAAAAAAAATg/N__Yt6oV8BA/s200/longer+script+calls.JPG) (http://3.bp.blogspot.com/-OWKB_iA0g8M/UgOUoT5y77I/AAAAAAAAATg/N__Yt6oV8BA/s1600/longer+script+calls.JPG)
Click to enlarge
ScriptClick (http://littledrago.blogspot.com/2013/08/rgss23-longer-script-calls.html)
InstructionsPlace below Scene_Debug
Compatibility~
Credits and Thanks
- LiTTleDRAgo
- Enterbrain for the RTP
Author's NotesEnjoy ~
I heard about this some time ago.
A guy called Eron told me about the fix, I think you can do it with just a one-line edit on the defaults, so maybe the new script is not needed.
On Interpreter if you change this
if (@list[@index+1].code == 655
to this
if (@list[@index+1].code == 655 or @list[@index+1].code == 355)
you get the same result
(I tested this on RPG maker XP)
It's the same you did but even shorter.