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Messages - GAX

641
Resources / Re: [Request] Battlers
January 26, 2008, 03:13:27 pm
They just need to be a couple thieves/rogues/sword users, just to hold off until I can get my tablet and my other stuff to do the exact versions, but that's a LONG way off (Atleast not until I'm in college and I have a job).
642
Resources / Re: [Request] Battlers
January 24, 2008, 10:01:20 pm
*Ahem* Can we please stay on topic?
643
lol, okay, I'm gonna tell you now, that's like, no where near as much as is going to be added, that's merely a simplicity, and because a lot of the stuff was active in the original demo for Chaotic Fury (Which has disappeared from the Internet...).  Believe me, I got some stuff up my sleeves.
644
lol, the new one isn't the final one.  That's like, something I whipped up in a few minutes.
645
Projects / Games / Re: Chaotic Fury - Requiem of Sanity
January 23, 2008, 10:32:51 pm
COMING NEXT DEMO! (WORKING MY ASS OFF ON THIS)
-Expanded Den Castle (Hmm, 7 maps is good...BUT HOW'S A GOOD 20+?!)
-Random Battles Semi-Ready (Some monsters may be too weak, some may be too strong, some may just not be there)
-New Area:  Allius Forest (The Story Continues...)
-New Area:  Town of Allius (...And Continues...)
-New Area:  Allius Mountains (...And Continues...)
-New Area:  Mountain Ruins (...This is just getting annoying, eh?)
-CHAOSDRIVE ACTIVE (Fire + Darkness = WHOAH!)
-Weapons Available for Purchase
-Armor Available for Purchase
-Item shops OPENNED!
-Sidequest:  A Pirate's Misfortune (Great reward at the end...of coruse, this side-quest isn't going to be finished, just a little taste)
-Sidequest:  The Brothers Almanac (Holy crap...if one lady had this many kids...)
-Sidequest:  A Father's Legacy (This one will make you people laugh HARD)
-Synthesis Workshop (Might) be open (Make your own weapons!)
-SO YOU WANNA BE A MASTER..PO-KE...wait, wrong thread. *Ahem* Mastery Shops open...
-Tons of Addons is getting put through the ropes


I'm hoping to have a demo ready when I can.  Honestly, I'm using multiple project files to make this.  I've got one for modifying the database, another for map experimentation for later parts of the story, another for a secret that involves New Game PLUS, and then my main project where the story develops...DAYOM this is a bitch...
646
Script Troubleshooting / Re: CRLS Compatible with RTAB?
January 22, 2008, 06:58:59 pm
RTAB was more trouble than it's worth.  I'm getting more headway in because it's easier to manage speed in battle now for each character, and that I'm getting ready for something completely different.  I've been working well without the RTAB, but I think it's about time I modified the DBS to my own liking a little more, although it's probably just going to be simple stuff, or I'll wait and see if Blizzard releases a look-alike of the CPCBS or something else, I'm not sure yet.
647
lol, I thought I said...whoops!  I wrote CMS instead of CBS...my bad...
648
Resource Requests / Re: [Request]Sprite Elements
January 20, 2008, 04:30:30 pm
Um...Blizzy, PhanxGames' resource database has been down for a while now...they said they're updating the server, but I'm not exactly sure what the hell's going on.
649
Yeah, I realize that...I mean, this copy doesn't even have the CPCMS or the Title Menu changes.  I'm honestly getting a kick out of how heavily the game has changed over its development.
650
lol, I was looking through my computer and I found the OLD beta test of the Final Demo for Chaos Project XD...
651
More:

The New Game Plus doesn't work (That's a simple one, but maybe it's just setup differently on, I'll work on that aspect later, but there is more important stuff).
There is no way to tell if an option is disabled or not.  With my afforementioned style that I gave, the selections would also have possible for multiple images.  An example is this.  New Game and Shut Down can't be disabled, so they would have only one image, but Continue and New Game + would have 2 images, or a more user-friendly option would to just make it so they don't appear at all.

I dunno regarding the thing about Blizz using fullscreen images, we'd have to ask him.
652
Hmm, it's pretty good honestly, but there are some flaws I've seen with this, and they're pretty big.

First one, is that the images are unnecessarily large, you don't need to use 640x480 with the positions marked.  I don't know much into scripting, but I think it would be easier to instead use an image depicting each selection (This is what I'm guessing is within Blizzard's modified Title Menu that he's using for CP), the images are set up not really to zoom in and out, but instead they just move left and right, and work like they're in a circle, so they can be swapped around and the selections can loop.  The other part I've figured from the last forum through Blizzard's showing off of how the images are set up on his title screen.  There is an image that fades in a gradient, from a semi-transparency that is white to the transparent color.  That is coded to appear over the pictures that are being used for selections, but the title screen itself is unaffected by the gradient picture.

What I was shooting for was a clone of the one that's in Chaos Project, mainly because it was perfectly executed and holds exactly what I was looking for.  I'm probably going to look through the script you wrote yourself sooner or later, and it's a pretty good shot.
653
Well, that's fine and all...BUT YOU ENCRYPTED THE FILE SO YOU CAN'T GET INTO THE SCRIPTS >.<
654
Projects / Games / Re: Chaotic Fury - Requiem of Sanity
January 17, 2008, 08:01:33 pm
Quote from: Fantasist on January 17, 2008, 11:39:57 am
Played the demo GAX, really good, loved the music :)

Error report: When you fight the Luna thing in the castle after it absorbs the girl, there's an error with the PNG filter. It says "Ignoring some stupid channel error" and when I click OK a couple of times the battle starts but there's no batleback. I think you should save tha BBack again, some graphical problem. I believe it's Vista related.

I think the maps could be more lively too.


It sounds Vista related, but not the part about the battle back missing.
I played through it myself, and the Battle Back was damaged and wont show up.

I'll post the Battle Back in a little bit, although it's just a temporary one, and the one I plan to use for the area is going to be a modified version of Blizzard's Tower Roof Battle Back (Nearly finished with it, I hope it's okay that I'm editting it)
655
I think Images would look better
656
Just checking if anyone's been working on this.

I have a bitchin title screen in the works for Chaotic Fury, but I need this kind of menu setup for it to work right.
657
*Bump*
658
Projects / Games / Re: Chaotic Fury - Requiem of Sanity
January 16, 2008, 08:45:27 pm
So, has anyone made any progress into the demo yet?
659
Resources / Re: [Request] Battlers
January 14, 2008, 11:23:48 pm
THANK YOU!!!
Now in use:
Two Handed Weapon Thief
Thief
Dark Knight
The Swordsman

The twins it could be just about anything honestly, they're for a couple characters I'm working on right now.  Honestly though, it could just be like, a recolor along side the original of a rogue character, anything's okay honestly.

And I'm gonna use the Dark Knight with your Recolor because I've needed a Dark Knight aswell, but the recolor is gonna be left in because I'm using it for a Dragon Knight.
660
Resources / Re: [Request] Battlers
January 14, 2008, 06:21:23 pm
Anything is fine, if you were able to see the many different battlers in CF, you'd know I like to mix it up.