"# Remember that if you use a range condition with a parallel trigger, it will
# continue to execute as long as the condition is met and if the player cannot
# move during the event's code, the game will effectively be stuck."
I dont get that part S:, the game is stuck for me when I put a range condition, I cant move the player, I dont really get what is cousing it, S:.
can you explain that part just alittle bit better? like an example of what can cause that.