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Messages - MagitekElite

1
Welcome! / Re: This is goodbye.
April 20, 2010, 09:19:45 pm
Aw, I'm sorry you are leaving. You were so nice to me when we talked that little bit of the time, plus, your tuts were so easy for me to understand :(

I hope everything turns out in real life and you can somehow find a way to come back to the forums ^.^

Bye bye Zeriab!
2
Welcome! / Re: GrieverSoft
February 28, 2010, 01:03:17 pm
Welcome, Griever!  :D

Hope you have loads of fun here, stay active and posts lots! :D
3
Tutorial Database / Re: [XP] Creating the perfect Storm!
February 25, 2010, 09:48:15 pm
Okay, this will add a alternative for people who don't like my idea ^.^
4
Tutorial Database / Re: [XP] Creating the perfect Storm!
February 24, 2010, 10:33:36 pm
Actually, that is another way of doing it  :^_^':
But I was making it for the novices of XP, since I am one  :shy:

Would you mind if I added that to the post? 

:bow:
5
Welcome! / Re: Magi!
February 24, 2010, 10:28:39 pm
I was gonna put you in a referral box, but they didn't have one  :shy:
You get extra hugs ^.^
*hugs*

Thank you for the welcomes, Shiny Magikarp, Bug Catcher Swift and Jackolas !  :D

*huggles to all*
6
Welcome! / Re: Magi!
February 24, 2010, 12:13:21 am
Oh, okay. I understand. I usually say the later for the last and another word for the first.  :^_^':
7
Welcome! / Re: Magi!
February 24, 2010, 12:05:47 am
Quote from: Starrodkirby86 on February 24, 2010, 12:00:49 am
Quote from: MagitekElite on February 23, 2010, 11:56:59 pm
Pokemon Theme? You mean everyone having Pokemon oriented names? Or the actual theme?

The former. :3 They're temporary.

NAMK even has a custom sprite workshop. I recommend you to explore the News board to see some of it all. ;)


Former? I'm afraid I don't quiet understand  :shy:
Okay, I'll go take a look ^.^

Thanks for the welcome, Flower Lady WhiteRose and Arceus! :P
8
Welcome! / Re: Magi!
February 23, 2010, 11:56:59 pm
Yup, my first tutorial. I hope people like it ^.^

Pokemon Theme? You mean everyone having Pokemon oriented names? Or the actual theme?

Yup. It took me that long. I even had my brothers and sisters have a whack at it, encase I was being dumb lol
I'm happy I'm onboard now :D
9
Tutorial Database / Re: [XP] Creating the perfect Storm!
February 23, 2010, 11:27:24 pm
Like that?  :shy:

I'm sorry, I've never used Simple Machines  before  :=:
10
Tutorial Database / [XP] Creating the perfect Storm!
February 23, 2010, 11:09:20 pm
*I'm terribly sorry if this wasn't allowed in here.  :shy: I'm just trying to help as many as I can with this. ^.^*



Now the original was created by  YasoNoShirabe, but her tut was down in image wise and I thought I could 1: bring it back and 2: spice it up a bit by showing you how to make the thunder hit somewhat randomly. I'd like to thank and credit  YasoNoShirabe for helping me though. I learned from her tut before the images were down. She made it up, I'm just revising it a bit and putting it up.

*Check bottom for screenshots of what this can do*

Creating a convincing storm!


First, I'd like to bring up  YasoNoShirabe's fact of storms. Just using the weather effect won't be enough. Do you want your storm to be real feeling? To act like a real storm? Well, this tut will show you how because a simple rain shower won't do in a video game! :P

Make a map to put the storm on!


First, in my map, I used "Port Town" it comes with XP. If you wish to just try it out, just put down some grass and move on, kay? But here is what I got. I just wanted a basic map just to show you guys how to do this:

Spoiler: ShowHide


The Storm Effect can't be alone!
I realize that this neat little effect is cool on it's own, but only if you are making it shower out. So, let's click that button:
Spoiler: ShowHide


Set it to rain and whatever else setting you want. If you want it weaker, make the numbers go down and if you want it stronger, pull the point up to increase the power of the storm. Once that is done...

Make it seem real!
So, we want this storm to feel threatening and real, correct? We'll need to go into the tint area of the event pages:
Spoiler: ShowHide

Set it the way you want it to be. When I get the demo up, you could always use my settings. Although I would go back and make it a little less dark. But eh, whatever. Once you are done, we'll create a more "stormy" air feeling.

Creating the actual finishing touches!
Adding fog can really spice this up! It could do so many things in your game! And right now, fog will make it look like the air has a stormy feel. Have you've ever been out in one? Well, if you have, you'll know why we need this ;)
You can access the fog by going into the "EVENT" page and clicking the "2" page. Now, you'll see on the left side a button that says: "Change Map settings" click it and click the middle one called "Fog" and then select "FOG1". Its the best one ;)
Set it to the opacity you wish and click "OK"

Sounds, effects and more!

Creating the sounds of a storm can help make the moment feel real, ya know? First, we'll need to get the sound effects by going into the "EVENTS" page and click the "2" page. Now, on the right to the bottom, you'll see a button that says: "Play SE" click that and pick "Thunder 1" it's the best one to pick, but feel free to pick your own. ;) You could always go and download different sounding thunder as well.

We'd also like to see some lighting strike, right? You can do this by creating events and then having the animation hit that event by selecting it's target. It would also feel better if we put in some screen shakes and screen flashes. Shakes can be accessed this way:
Spoiler: ShowHide


Making it flash is in the same page as "Screen Shakes". So once you are done setting the flash and shakes, we can now test it out! Assuming you know how to create events...if you don't know how to access the event page, then you need more help than I can offer >.<

SIDE NOTES:
Now, if you want the storm to start off immediately, make the "TRIGGER" checked as "Parallel Process". It will make it rain as soon as you play/enter the map! Have any questions, feel free to ask :>



SCREENSHOTS:

Spoiler: ShowHide



A bolt of lightning striking >




Another way of creating a storm, by "Bug Catcher Swift":
[/b][/color]
Spoiler: ShowHide

Instead of creating half a dozen different events for the lightning to strike at, you could make it randomly strike anywhere on the map with a small edit to that system;

To make your lightning strike at random on the map, make one event only, and make two variables, let's call them "Storm X" and "Storm Y", and set them to a random number based on the size of your map. (ie. If your map is 25 by 25 tiles in size, both variables would be random from 0 and 24, since 0 is counted as the first number). Then it's as easy as setting the event location to those variables, then displaying an animation at the event.

Here's an example of what the event page should look like, with comments included to help explain:
(click to show/hide)

This is untested and purely theory, btw.
11
Welcome! / Re: Magi!
February 23, 2010, 11:06:45 pm
Thanks for the welcomes, and thanks for the hug. Hugs makes the world so warm ^.^
12
Welcome! / Magi!
February 23, 2010, 10:59:18 pm
Whoo! I've been trying to sign up for two days now  :^_^': The spam bot thing wouldn't work for me. I had to keep refreshing and retyping the sum over and over again until it worked  :P

Anyway, I'm MagitekElite (Magi, Emma, Karina or CrimsonInferno to some. Call me what you wish). I've made a tutorial (rather simple, but it's liked, so I hear) and know a bit about RGSS (hoping to find a tutorial about it ^.^) and I've got a game under developement. But I need to learn scripting first :)

I've sprited before, and it's fairly good. Well, it wasn't before. But a person called Oceans Dream helped me out a lot :D
So now, I'm a little better.

Anyway, that's all. If you have questions or anything...just ask!  :shy:

*huggles to the new community!*