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Topics - BanisherOfEden

1
Welcome! / Not new. Hi.
March 19, 2019, 07:54:03 pm
Hi, I'm not new but I haven't posted since 2014 so I thought I should say hi.
How y'all doing? How are things?
2
Looking for battler sprite maker
I am currently looking for sprites maker(s) to do the battlers in my game "As the Towers fall". I'm looking for somebody who can do 8/16 bit monsters.

Questions you may have-
Q: Am I locked into this?
A: No, you may stop whenever you want.

Q: 8/16? You want both?
A: Not really. If you can make 8 bit monsters that's fine, if you can make 16 bit, that's good too.

Q: How does this work?
A: I post a walking sprite, and you make the battler for it.

Anybody interested in making some battlers, come on in.
As the Towers fall - http://forum.chaos-project.com/index.php/topic,12955.msg175175.html#new

Here are some of the sprites I need battlers for.
Voidform
Spoiler: ShowHide

Wandering Eye
Spoiler: ShowHide

Voidform King
Spoiler: ShowHide
3
RPG Maker Scripts / (RMVXA) That guys again!!!
March 16, 2013, 06:50:59 am
Oh no its dat gui agin! run awai!!!

Well, hello there guys. How are you all doing?

I (as I think you know) have been learning a bit about scripting, and thought I would take a crack at making a step counter for the menu and... well it went pretty well. There were a few times that it pissed me off a little, but I got it to work (other then some weird little bugs >_>).

It working.: ShowHide

It kinda working...: ShowHide
It only seems to do this at 1 and 2 steps, but any more and it works fine. IDK my bff jill.



So I'm posting to brag about my below entry level script? No, because none of you care about my crap script.

I'm posting here, hoping that somebody could tell me what's the next "rung" in this ladder. What type of script should I take a crack at next? Teeth sinking and all that, eh.
4
Hello, it's me again.   ._.

This time, I want to screw up mess with the drawing of the menu background.
 
  def create_background
    @background_sprite = Sprite.new
    @background_sprite.bitmap = SceneManager.background_bitmap
    @background_sprite.color.set(16, 16, 16, 128)
  end


So, I'm most likely completely wrong... but this is what I think it's doing.
background_sprite = sprite.new
I see this a lot, the whole X.new. Not sure what it does. >_>

The part where it says~
@background_sprite.bitmap = SceneManager.background_bitmap
That's pulling the image SceneManager.background_bitmap from somewhere, and setting it as background_sprite... right? (I think I have that backwards.)

(Sorry scripters, mak'n u faceplam and junk.)

TS;DB
Is there a way for me to substitute "Scenemanager.background_bitmap" for another image?

WWTP?
I was hoping that even with my complete lack of scripting knowledge, I could understand enough to poke it until it did what I wanted it to.
5
I was wondering how the placement of stats was determent.

All I can find is ~

draw_actor_simple_status(actor, rect.x + 108, rect.y + line_height / 2)


It looks like it just draw all the stats at once. Is there a way to change the locations of the individual stats?

I want to change it from this -
Spoiler: ShowHide



to this something like this-
Spoiler: ShowHide


6
Script Requests / (RMVXA) Moving Window_Command
March 12, 2013, 06:25:07 pm
Hello. I don't know how to script, but I know how to use basic logic. >_>

I wanted to change the default menu script. I wanted to swap the commands and status.
I started with change
gold_window.x = 0

to
gold_window.x = 384


I then moved on to the status_window. I saw that it didn't have the x/y thing, so I just added it.
    @status_window.x = 0
    @status_window.y = 0


Now I'm at the window_command... I don't know what to do here.  :(

I've tried a few things... including~
@Window_MenuCommand.x = 384
@Window_MenuCommand.y = 99


@Window_Command.x = 384
@Window_Command.y = 99


and

@Command_Window.x = 384
@Command_Window.y = 99


I just can't figure out how to make it move. ~_~
7
New Projects / (RMVXA) As the Towers fall
March 12, 2013, 02:29:31 pm


Genre:
Science Fantasy


Over 20 years ago in the year 1964, THE MAN took the control of The Tower of Eerth.
With a little help from their friends, Kidd and Popp took back The Tower and drove THE MAN to whence they came... but they did not stayed droven... driven? Yeah, I'll go with that. They did not stay driven out. They returned. They came back a couple times, but they never really did much and just got their butts handed to them.
Now, in the year 1989, a new threat has emerged from the depths of space that not only threatens Eerth, but the entire universe.
THE ORDER.
Even THE MAN seems to fear them, who are they? What do they want? Good thing Eerth has John, a minimum wage paper pusher to save them. Can he save them? Can THE ORDER be stopped?
Find out, in the next exciting episode of AS THE TOWERS FALL Z.







Character Bios: From left to right.
Renoe: Defender of the weak, destroyer of evil. She patrols the mean isles of Good-market picking up any liter that may be unfortunate enough to cross paths with her.
John: Renoe's younger brother. He files papers, sometimes he signs them.
Metil: Some say she's a thief, others say she's a bandit... thought I don't know the difference between the two, if there is one.
Rebecca: A witch in training, born into wealth. She only wishes to bend time and space to her will, nothing big.
Soriyu: A traveler from a far off land, very far off.
Water: Born in the wasteland and hardened in the fires of the post-apocalypse.
Azul: He's not sure where, or when she was born. She thinks she may be a vampire, but that's not even for certain. He goes by Azul, as his original name is lost to time.




Spoiler: ShowHide













>>Download <<


Recruitment:
Music creators: Do you like creating music, but haven't been able to find a project to work on? Come aboard.
(As per forum policy, please respond via pm.)

Credits:
Spoiler: ShowHide
Tiny Character sprite on world map by TDS
Battle Pop-Ups By Jet10985 (Jet)
CSCA Game Over Options! by: Casper Gaming (http://www.caspergaming.com/)
Icon Item List by modern algebra (rmrk.net)
Global Text Codes [VXA] by modern algebra (rmrk.net)
Yami Engine Symphony - Battle Symphony by Yami
Basic Window Resizer v1.1 By V.M of D.T.
Basic Options Menu v1.2.1 by V.M of D.T
Yanfly Engine Ace - Victory Aftermath v1.03 by Yanfly
Map Screenshot by Tsukihime
Victor Engine - Basic Module by Victor Sant
Victor Engine - Fixed Parallax by Victor Sant
Draw Generic Gauge - KMS_GenericGauge by TOMY@Kamesoft (Translated by Mr. Bubble)
DataManager by D&P3
V's Simple Face Replace by V
V's  Reward Pop Up by V
Graphical Object Global Reference by Mithran
Message Window SEs v1.0 by FenixFyreX
Feature Manager by Hime
Battler Hue Change by Hime
Picture Below Characters Ace by Woratana
Menu, random edits and Graphics by Lord_Stark
8
Welcome! / Hallo, mein Name ist Verbanner Eden
March 12, 2013, 01:36:25 pm
Hallo, mein Name ist Verbanner Eden, oder "Boe".
I don't speak or type German.

How are you all doing? I first met Blizzard... damn, what was it? It was nearly 8 years ago.
Now I'm returning to see how he's doing.

How are you doing blizzard?