Alright, we're actually getting some rather heated info between Dio, Ulta, and WcW through PMs ^_^
I actually like the ideas we're having right now, some amazing stuff is getting done!
Alright, I've got an assignment for the mapping team + shared work for the graphic/script teams.
Mapping Team: I need to see some examples from you guys, just some various rooms to be found inside of a castle and areas you'd likely see around a castle.
G+S Teams: I feel this should be done collaborative between these two groups: we need CMS designs. The CMS will need to include the basic stuff + a slot for the Mission Menu.
Here's what I want for the Mission Menu guys:
A section for available missions is of course a must. Missions can be triggered on/off with switches or whatever you figure would be good. When a mission is displayed as "Available", it'll display the introductory situation. EXAMPLE:
Quote"It's likely the guard wont see a full frontal assault coming, and therefore we can catch them by surprise..."
This adds an extra little element of fun.
Also, a COMPLETED menu would be a good element too. This would allow a player to replay previous missions to gain EXP, find items, etc. Also, after we figure some sort of rating system out, the "Grade" for completing a mission along with various statistics should be displayed (Think Devil May Cry).
So yeah, that's what I got in mind right now.