Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Agckuu Coceg

121
That's what I was lacking.   :^_^': Thanks, I'll add them in the first post.
122
Thanks.  ;) I'm pretty mediocre scripter and even more so in RGSS2, which I know very badly. Thank you for pointing.
123
Thanks very much.
124
Quote from: Professor Legacyblade on March 11, 2010, 12:52:57 pm
Loving the new effects. Here's some mirrors.

http://www.mediafire.com/?mmiknjnntug

http://www.sendspace.com/file/yugxox

http://www.box.net/shared/tds0z2j130

And here's a direct link hosted on my own server

http://legacyblade.com/downloads/scripts/MAWS/MAWS-v1.1.exe

Thanks for the new effects :D Keep 'em coming.


Again, thank you. I will continue to work, now on two makers.

Could do the same thing for my demo on the VX?
125
    MAWS - Modified Advanced Weather Script VX
    Authors: Ccoa, Agckuu Coceg
    Version: 1.1
    Type: Advanced weather script system
    Key Term: Environment Add-on



    Introduction

    Hello everyone. My name is Agckuu Coceg, and I want to present my little work - an addon to the original script AWS, maded by greater scripter Ccoa.



    Features:

    What's special about it?
    I just added 33 special effects, which I found interesting and suitable for creating games of any genre.

    Version history:

    1.1


    • New green leaves effects - Blowing and swirling, Red Maple leaves (3 effects - Falling, Blowing, Swirling), Yellow leaves effects - Falling, blowing and swirling
    • Rain effects - Oil rain, Oil storm, Golden rain, Golden rain with t\l, Golden rain with t \ l, Golden storm, Acid rain, Acid rain with t \ l, Acid storm, Sepia rain, Sepia rain with t \ l, Sepia storm, Blood rain with t \ l, Blood Storm, Blood Blizzard, Realistic Storm (t \ l, shake).
    • Special effects: Flame meteors, water bombs, icy bombs, flare bombs.
    • Color Starburst effects - Starburst, uprising starburst, starburst rain, Monochrome starburst collection (3 effects - colored, uprising, rain).
    • Naturally, 20 effects made by Ccoa remains in place. Therefore, when replacing the classic AWS script for a new, nothing will change.
    • Optimization of code for the old and new effects.




    Screenshots

    Not needed. See the demo.



    Demo

    Depositfiles
    Mediafire
    Sendspace
    Box.net
    Professor Legacyblade Direct Link



    Instructions

    How to use:
    Differences between the script and this script Ccoa in principle, no. So nothing has changed. Just create a call script with the following text:
    Spoiler: ShowHide
    screen.weather (type, power, hue)


    User-defined weather user images not worked... in a while.



    Compatibility

    In principle, this script is compatible with almost all kinds of scripts. But if this script will interfere with some kind of scripts, please PM or write to me. I will try to solve the problem.



    Credits and Thanks

    Thanks to Ccoa, the great scripter, who made base for this script.
    Credit to me and Ccoa, if you use this script.



    Author's Notes

    Also interested in your ideas for adding new effects to the script. Please write in this topic about your your thoughts on this matter.

    Thanks to all, freelancering shounen from many RPG Maker forums, Agckuu Coceg. Works at the name of shounen.[/list]
    126
    Terrriiiyyaaaa!!! I got a new script for you! New couple of effects... Check it out!
    127
    RMXP Script Database / Re: [XP] Rain of Add-ons
    March 01, 2010, 03:16:27 am
     :^_^':
    Nothing, I can always wait. If he suddenly appear, I'll ask him.
    128
    RMXP Script Database / Re: [XP] Rain of Add-ons
    March 01, 2010, 01:14:16 am
    Xelias, I became interested in this script as a base for addons. Did you write me a couple of add-ons to your script?
    130
    Quote from: Hellfire's G_G on February 26, 2010, 08:59:45 am
    I edited your post and placed the script in there. I myself don't like deposit file. I've used it before. Another reason I placed the script is in case the link goes down. Its always good to place the script.


    Unfortunately, because of its location and low-speed internet, I had to fill a demo on Depositfiles. If possible, someone perezaleyte this script on mediafire and give me a link as a mirror.
    131
    Quote from: Champion Blizzard on February 26, 2010, 02:43:27 am
    I remember that ccoa took her scripts down from various sites due to problems with her employer and author's rights. Are you sure that you are allowed to post her script or a modified version of her script?

    Also, if you apply the script submission topic template, your topic can be moved into the database.


    Yes, Ccoa removed she's scripts from some forums (in particular with the RPG Revolution) due to problems with copyright. I know it. But with some forums Ccoa still actively working and collaborating. I do not break the copyrights of Ccoa (I really respect her) and is ready to declare with certainty that she will not be against the deployment of my modifications.
    132
    MAWS - Modified Advanced Weather Script
    Authors: Ccoa, ForeverZer0, Agckuu Coceg
    Version: 1.2
    Type: Advanced weather script system
    Key Term: Environment Add-on



    Introduction

    Well, I'm with you again and glad to present you a new version of MAWS, based on the established project ForeverZer0 AW, based on the old version of MAWS.



    Features:

    What's special about it?
      This system is a new addon MAWS, based on the script AWS of Ccoa and editions of Advanced weather from ForeverZer0. This script includes new, modern effects (over 250!), which can be used in any project-based RPG Maker XP.


      Version history:

      1.0.

    • New green leaves effects - Blowing and swirling
    • Yellow leaves effects - Falling, blowing and swirling
    • Rain effects - Oil rain, Golden rain, Flame meteors
    • Color Starburst effects - Starburst, uprising starburst, starburst rain.
    • Naturally, 20 effects made by Ccoa remains in place. Therefore, when replacing the classic AWS script for a new, nothing will change.

      1.1

    • Added 22 new effects:
    • Leaves effects: Red Maple leaves (3 effects - Falling, Blowing, Swirling)
    • Weather Collections: Oil storm,
      Golden rain with t \ l, Golden storm,
      Acid rain, Acid rain with t \ l, Acid storm,
      Sepia rain, Sepia rain with t \ l, Sepia storm,
      Blood rain with t \ l, Blood Storm, Blood Blizzard,
      Realistic Storm (t \ l, shake).
    • Special effects: Water bombs, Icy bombs, Flare bombs.
    • Starburst effects: New Starburst collection (3 effects (colored, uprising, rain) - replaced old Starburst effects), Monochrome starburst collection (3 effects - colored, uprising, rain).
      * Optimization of code for the old and new effects.

      1.2

    • Full refresh of base script (thanks ForeverZer0):
    • Adding weather types  (277 types of this moment! :D )






    Screenshots
    Later... Later.



    Demo

    Depositfiles
    Mediafire

    Script:

    Depositfiles
    Mediafire



    Instructions

    How to use:
    Differences between the script and this script Ccoa and ForeverZer0 not in principle. Just create a call script with the following text:
    Spoiler: ShowHide
    $game_screen.weather (type, power, hue)

    or (if effect has a variance):
    Spoiler: ShowHide
    $game_screen.weather (type, power, hue, variance)


    User-defined weather user images imported to the pictures folder. The controls are:

    Spoiler: ShowHide
    $WEATHER_UPDATE = false - change this one any time you're about to use user-defined weather

    $WEATHER_IMAGES = [name, name, ...] - a list of the names of the images, separated by commas.

    $WEATHER_X = 0 - the number of pixels the image should move horizontally (positive = right, negative = left)

    $WEATHER_Y = 0 - the number of pizels the image should move vertically (positive = down, negative = up)

    $WEATHER_FADE = 0 - how much the image should fade each update (0 = no fade, 255 = fade instantly)

    $WEATHER_ANIMATED = true (or false) - whether or not each sprite in the weather should cycle between all the available images.




    Compatibility

    In principle, this script is compatible with almost all kinds of scripts and SDK. But if this script will interfere with some kind of scripts, please PM or write to me. I will try to solve the problem.



    Credits and Thanks

    Thanks to Ccoa, the great scripter, who made base for this script, and ForeverZer0, who made great additions in this script.
    Credit to me, ForeverZer0 and Ccoa, if you use this script.



    Author's Notes

    Also interested in your ideas for adding new effects to the script. Please write in this topic about your your thoughts on this matter.

    Thanks to all, freelancering shounen from many RPG Maker forums, Agckuu Coceg. Works at the name of shounen... yeah.