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Messages - lonely_cubone

41
Welcome! / Re: Bye! It's been great!
August 19, 2010, 12:35:55 am
Blizz doesn't even have any pants. If you don't know about this, wait till I release Adventures of Boris: The Search for Pants. (http://forum.chaos-project.com/index.php/topic,6541.msg114844.html#msg114844)

On topic, goodbye FAX! I'll miss seeing your emo chick and penguin cushion around! Who knows, you just might rape my kids someday.  :V:?
42
I think he might want it to show up automatically before the menu, in which case, use this: http://forum.chaos-project.com/index.php?topic=6009.0
43
You are planning on doing that at some point, right? Not necessarily in the next couple releases, but eventually?
44
Quote from: Vianoce on July 29, 2010, 04:54:54 pm
Hello, winkio / Dark Helmet.

This is is about the sprite change bug. Now I have no idea what I'm talking about because I've only been doing this for a couple days and the only script know-how that I have right now is copy and paste. Quite sad. I'm sure I'll get the hang of this and maybe be of some help to others some day.

I was thinking that maybe the bug is in the refresh sprite section of BlizzABS 2; Line(s): 991~1044.

Please forgive my ignorance if I am mistaken. Like I said I don't know what I'm talking about. It's just that I think it would be hard to change your sprite if it it always refreshes your sprite without exception(s) for events.

On 2nd thought those lines appear to be for fighting. But the problem is in the idle state. The Refresh for the idle state not only refreshes so that you can't change the sprite, but in locks the sprite in it's animation loop. That would be good if you wanted your characters hair/clothes to be blowing in the wind of something to that effect. I'm thinking (where ever this function is in the script) there needs to be a true and/or false line(s) created that will allow for the events to take effect. There are all those trigger seeker functions I see in there too. With something like those, along with the true/false lines couldn't an exception be made?  Next question is, where is the function that governs the idle state? I'm still looking.

Edit: I was thinking the command would be something like;
# stop update if "event"
return if "event"
# doesn't event
$game_player.event = false
 etc. etc. etc.


I don't entirely get what he was saying, but I noticed nobody replied to him. This bug really annoys me, so does anyone think this could work?
45
Script Requests / Re: Scrolling Panoramas [XP]
August 14, 2010, 03:33:00 pm
Thanks! I knew it had to be around somewhere :D
46
Script Requests / Scrolling Panoramas [SOLVED]
August 14, 2010, 02:02:07 pm
I've looked around, on this site and other ones, for a script allowing you to make auto-scrolling panoramas, like in VX. Is there any existing script allowing you to do this, and if not, could anyone possibly write one? I'm sure lots of people would find it useful.

Thanks in advance for anyone who can help.
47
Is there any reason this isn't in the database? I've been using it, and it's a really helpful little script :D
48
RMXP Script Database / Re: [XP] Message Choice Window
August 11, 2010, 11:29:11 am
Quote from: ForeverZer0 on August 10, 2010, 05:07:52 pm
Quote from: game_guy on August 06, 2010, 05:43:32 pm
For the cancel thing, add a cancel choice index like RPGXP does.

In the show choices command it says Cance Index or something.


@g_g
All you have to do is not set a condition for the option you want to be the "cancel". It will not do anything and have the exact same effect. For example, say you have 2 options (yes and no), only set a condition for "yes" if you want it to be a cancel if the player selects "no". Thats why there is no "Cancel Option".


I don't think that's what Game_Guy was getting at. With the event command, you can have a different branch for when you press the Cancel button, which is different from each of the choices. So, with the event command, you could have the choices "Cow", "Sheep", and "Albatross" show up on the screen, but when you press Escape, it acts as a fourth choice that isn't visible to the player. I'm not positive, but I think that's what G_G was referring to.

Anyways, this looks like a great script, and I'm going to use it in the game I'm working on right now.
49
Quote from: arialks on August 09, 2010, 10:10:24 pm
and what Skill command? O:


It's right below the Attack command in the config :P
So basically, do what you said, except replace "attack" with a skill.
50
Recruitment / Re: The Dark Tower Journey
August 06, 2010, 10:31:30 am
Okay, thank you for telling me this. And if you actually read the beginning of this topic, we both came up with the idea around the same time, so I figured if he wasn't going to work on this any more, I might as well go back to my old one. And he hasn't really not been online. The last time he was on was August 1st, which is after both Lobstrosity and I posted asking where he was and what he was doing. Also, he's been on MSN, and I've tried to contact him there, but he doesn't reply. So I figured he might not be working on this any more, and that's why I asked.
51
Recruitment / Re: The Dark Tower Journey
August 05, 2010, 10:53:08 pm
Okay, I'm pretty sure CircleDrain abandoned us. If he (or someone who knows what he's doing) doesn't reply by the 10th, I'm going to start making this by myself.
52
Does beta testing include grammar checking? Because if the game is like the website, there will be a lot of grammar errors, and frankly, you would lose a lot of customers if they couldn't understand what you were trying to say :P
53
Actually, I never thought of that. I'm with Skywalker and Fondler on this one, I'll beta test if I get a free account.
54
Quote from: punk_Blood on July 31, 2010, 12:45:50 am
i have the three tunics as armor and i have the ocarina as an item... i need it to change graphic to blah blah depending on what armor im wearing...


In Ocarina of Time, the ocarina doesn't change based on your tunic. You might be thinking of Majora's Mask, where it changed based on the mask you're wearing. I just thought I'd point that out, since you said this was exactly like OoT.
55
I'll join, although you never actually said what game this was for :P
Still, I might as well test it out, I'm reasonably good at finding bugs.
56
News / Suggestions / Feedback / Re: Darth Week
July 29, 2010, 12:45:56 pm
Darth Walrus
57
Recruitment / Re: The Dark Tower Journey
July 29, 2010, 12:33:26 pm
Hey, are we still working on this? I haven't heard from anyone for a while, and I can't seem to contact CircleDrain. If not, I'll be making this on my own, but I'd much rather have a whole group working on it :D
58
Resources / Re: Space station tileset [wip]
July 21, 2010, 11:17:45 pm
Um, why is it half-sized? It does look like a good tileset, though.
59
Quote from: SBR* on July 20, 2010, 08:55:02 am
But I'm still wondering: why can't your rewrite the Message script, so that it can also be done with the event command?

The whole point is to get rid of the width restrictions imposed by the size of the box in the event command. That's why it uses the script command instead.

Quote from: SBR* on July 20, 2010, 08:55:02 am
Use
"LINE1\nLINE2"
to split lines. I can't remember if the 'n' should be capital or not.

Again, this defeats the purpose, because the text is supposed to be made to fit into the box automatically. That's the point of the script.
60
Quote from: Fallen Angel X on July 13, 2010, 10:44:49 pm
Adventures of Boris: The Search for Pants


As of right now, I'm making that.