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RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: newold on October 10, 2018, 12:45:15 pm

Title: [XP][VX][VXA]Doodad's Editor For RPG Maker XP, VX and ACE
Post by: newold on October 10, 2018, 12:45:15 pm
Doodad's Editor
Authors: Newold
Version: 1.0
Type: Custom Mapping System
Key Term: Game Utility



Introduction

With this tool you can enrich your maps with different images (even animated images). In game, you press F8 and the Doodads's Editor appear (only available in Debug Mode).


Features




Screenshots

Video available Here => https://www.youtube.com/watch?v=pJU2QAhAI84

(https://fotos.subefotos.com/25ad922381931c39fd236c1bf28fed74o.png)


Demo

Download Here (installer program): http://www.mediafire.com/file/aze4r7pgv6t5tg6/Doodads_Editor.rar/file (http://www.mediafire.com/file/aze4r7pgv6t5tg6/Doodads_Editor.rar/file)


Script




Instructions

Installation is very simple. Just download the installer program. Unzip to the folder of your choice (rar file) and run executable Doodads Editor Installer.exe

(https://fotos.subefotos.com/af06b9faeadf20bc6fd2a44aa29d0d36o.png)


Compatibility

This program required .NET Frameworks 2.0 (for the light dll) or  .NET Frameworks 4.0 (for the full dll)


Credits and Thanks




Author's Notes

Enjoy
Title: Re: [XP][VX][VXA]Doodad's Editor For RPG Maker XP, VX and ACE
Post by: Blizzard on October 10, 2018, 02:45:30 pm
Dayum, this is pretty awesome. xD

EDIT: I changed the type to "Custom Mapping System" since it was a bit too long.
Title: Re: [XP][VX][VXA]Doodad's Editor For RPG Maker XP, VX and ACE
Post by: whitespirits on May 15, 2020, 01:14:52 pm
Hey guys, I have been trying to find a way to map without having to parallax everything in vx ace, this works very well but with one big flaw im hoping you guys maybe able to fix! When setting a tree down the oy and ox is off and I need to change the values, then there is an option to make values same for all and well it wont work and makes things a nightmare to keep changing values.
Title: Re: [XP][VX][VXA]Doodad's Editor For RPG Maker XP, VX and ACE
Post by: KK20 on May 15, 2020, 11:38:40 pm
Is that an issue with the editor itself? You would need to contact newold personally then because there's no way for anyone here to fix+recompile it.

And if the graphic is "off", why don't you just fix the graphic file?
Title: Re: [XP][VX][VXA]Doodad's Editor For RPG Maker XP, VX and ACE
Post by: whitespirits on May 16, 2020, 03:50:25 am
Hi KK20, yes the issue us within the editor, I will have to reconfigure every item I place and changing the values but the only way to get a tree for examples to have the correct layer priority I have to change oy and ox but doing so also moves the item on the map and I cant find away to pick a doodad back up once placed