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Messages - Irock

1
Chat / Re: Post a picture of yourself
January 28, 2011, 06:08:13 pm
Meeting Mike Portnoy: ShowHide

</nerd>


Not meeting Mike Portnoy: ShowHide


Shortest my hair's been in years.
2
Chat / Hi
January 28, 2011, 05:01:04 pm
Hi everyone.

Just popping in to say hi. Things are going good here in the studio. Lots of cool stuff to look forward to.

Cheers.
3
RMXP Script Database / Re: [XP] Blizz-ABS
September 04, 2009, 08:39:47 pm
Quote from: Jackolas on September 04, 2009, 06:06:00 pm
because your scrolling can't be dnoe as u want, u can't have any action in your game? don't get the link with action and scrolling.

also.. you want the guy that made a script that change the whole game and functions of RMXP to change his script to let it work with a small unimportant script.
think its easier the other way around where the creator of the scrolling script will adept his script to work with blizz-abs. probably would be easier.
Any sort of script that deals with character movement (pixel-by-pixel scripts, 8 direction scripts, etc) render any of the screen scrolling scripts unusable. It shouldn't be too hard to remove the conflicting part of the script or make it compatible.

The map scrolling is required for the game I'm making. The Legend of Zelda had both screen/map-scrolling and an ABS. I'm attempting to replicate that the best I can.


Quote from: RoseSkye on September 04, 2009, 06:10:13 pm

Freak.

Also, you're younger than me, son. B|
4
RMXP Script Database / Re: [XP] Blizz-ABS
September 04, 2009, 05:35:39 pm
Quote from: Blizzard on September 04, 2009, 11:57:01 am
@Irock: I can, but I'm too lazy. ;___; What do we do now?
Oh okay. ;_;

I guess my action RPG won't have any action. Oh well. .____.
5
RMXP Script Database / Re: [XP] Blizz-ABS
September 04, 2009, 12:04:33 am
Hey Blizzard baby, sorry I haven't called you.

Do you think you could make your super ABS work with this super Zelda-style map scrolling script? ;_;

Our lives depend on it. ;_;

Spoiler: ShowHide
class Game_Map
#--------------------------------------------------------------------------
# * Scroll Down
#     distance : scroll distance
#--------------------------------------------------------------------------
def scroll_down(distance)
   @display_y = @display_y + distance
end
#--------------------------------------------------------------------------
# * Scroll Left
#     distance : scroll distance
#--------------------------------------------------------------------------
def scroll_left(distance)
   @display_x = @display_x - distance
end
#--------------------------------------------------------------------------
# * Scroll Right
#     distance : scroll distance
#--------------------------------------------------------------------------
def scroll_right(distance)
   @display_x = @display_x + distance
end
#--------------------------------------------------------------------------
# * Scroll Up
#     distance : scroll distance
#--------------------------------------------------------------------------
def scroll_up(distance)
   @display_y = @display_y - distance
end
end

class Game_Player
def update
   # Remember whether or not moving in local variables
   last_moving = moving?
   # If moving, event running, move route forcing, and message window
   # display are all not occurring
   unless moving? or $game_system.map_interpreter.running? or
          @move_route_forcing or $game_temp.message_window_showing
     # Move player in the direction the directional button is being pressed
     case Input.dir4
     when 2
       move_down
     when 4
       move_left
     when 6
       move_right
     when 8
       move_up
     end
   end
   # Remember coordinates in local variables
   last_real_x = @real_x
   last_real_y = @real_y
   super
   # If character moves down and is positioned lower than the center
   # of the screen
   if @y % 15 == 0 and @real_y > last_real_y
     # Scroll map down
     $game_map.scroll_down(16 * 15)
   end
   # If character moves left and is positioned more let on-screen than
   # center
   if @x % 20 == 19 and last_real_x > @real_x
     # Scroll map left
     $game_map.scroll_left(16 * 20)
   end
   # If character moves right and is positioned more right on-screen than
   # center
   if @x % 20 == 0 and @real_x > last_real_x
     # Scroll map right
     $game_map.scroll_right(16 * 20)
   end
   # If character moves up and is positioned higher than the center
   # of the screen
   if @y % 15 == 14 and last_real_y > @real_y
     # Scroll map up
     $game_map.scroll_up(16 * 15)
   end
   # If not moving
   unless moving?
     # If player was moving last time
     if last_moving
       # Event determinant is via touch of same position event
       result = check_event_trigger_here([1,2])
       # If event which started does not exist
       if result == false
         # Disregard if debug mode is ON and ctrl key was pressed
         unless $DEBUG and Input.press?(Input::CTRL)
           # Encounter countdown
           if @encounter_count > 0
             @encounter_count -= 1
           end
         end
       end
     end
     # If C button was pressed
     if Input.trigger?(Input::C)
       # Same position and front event determinant
       check_event_trigger_here([0])
       check_event_trigger_there([0,1,2])
     end
   end
end
end
6
RMXP Script Database / Re: [XP] Blizz-ABS
July 06, 2009, 03:38:36 pm
I was talking about your appearance. :<
7
RMXP Script Database / Re: [XP] Blizz-ABS
July 06, 2009, 03:18:58 pm
Oh my god, Blizz-ABS has evolved so much. ;_;

So have you, Boris. You've evolved into a stud. ~_-
9
Resource Database / VX Docks/Bridges
July 29, 2008, 02:47:08 am
VX Docks/Bridges
Tired of your docks and bridges looking like this in RPG Maker VX? Want your docks and bridges to be wider than one tile, yet still look good? If so, then you need my super awesome docks/bridges! it's impossible to make awesome docks and bridges with the RTP, so made some awesome docks/bridges for you. ;o!

Completely Necessary Screenshots
Spoiler: ShowHide






Download
There's even extra room to put stuff in. Make sure the black shadows under the dock things are semi-transparent, and the yellow fully transparent.
HEEEEP
10
Resource Database / VX Crates in a Row
July 29, 2008, 02:44:37 am
Crates in a Row

You can't really put crates in a vertical row without them appearing to be stacked on top of one-another, so I took action. No credit needed since it's a simple edit in Photoshop.



Tile: ShowHide
11
Express your Creativity / No Potion
July 24, 2008, 10:21:52 pm
deviantART

No potion no potion
There is no potion
I search through the night and find not a potion

Potions are needed to cure
I have not found my cure
The love is burning me inside and out

One portion one portion
There is one portion
There is but one, not two, there is just one portion

We need more than one portion to feed the hungry
An extra portion is out of the question
The people eat each other


~
12
Chat / Re: The "Post your Desktop" Thread
July 22, 2008, 01:18:11 am
Just because you can't afford something doesn't mean you don't like it. =o
13
Chat / Re: The "Post your Desktop" Thread
July 22, 2008, 01:02:31 am
Applefag incoming.



It came.
14
News / Suggestions / Feedback / Re: OH SHIT!
March 05, 2008, 12:37:49 am
*shows up out of nowhere*

I was about to bring back a website of mine on Koreru the day they decided to go out of business. What a coincidence that is. -_-

Good luck with the move. I hope everything works out okay. =]
15
Welcome! / Re: Hello
January 12, 2008, 01:17:50 am
Quote from: Nortos on January 12, 2008, 12:57:03 am
welcome Irock, whats deal with the 1?
It shows that I am the first Irockman.
16
Chat / Re: The "Post your Desktop" Thread
January 11, 2008, 05:32:17 pm
17
Tutorial Database / Maze-LikeCave Tutorial
January 11, 2008, 05:13:00 pm
Maze-LikeCave Tutorial
This tutorial will teach you how to make a maze-like cave.

I made this a long time ago, so it isn't very good.

Required

  • Rpg Maker XP

  • Semi-skilled knowledge in mapping



Cave Floor
Spoiler: ShowHide

First, put down the cave floor tile using the flood fill tool. Make sure this is on the 1st layer.


Entrance
Spoiler: ShowHide

Make an entrance to the cave. This will be using the cave wall tiles. Make sure this is on the 3rd layer.


Cave Walls
Spoiler: ShowHide

Put down the cave walls. Make it look nice and random. It's helpful to plan this out on a sheet of paper or in paint. Caves consist of random pathways leading to different places. Make sure this is on the 3rd layer.


Fill in the blanks
Spoiler: ShowHide

Fill in the areas that you shouldn't be able to walk on outside of the cave wall. Use the flood fill tool and make sure it's on the 3rd layer.


Auto Tiles
Spoiler: ShowHide

Next, put down cave auto tiles where they seem right. These make your cave look more realistic. Make sure they are on the first layer.


Objects
Spoiler: ShowHide
Now, lets place down objects around the cave. Make sure that they fit in.


If you're trying to make a taller object overlap a wall tile you'll end up with this..


It got rid of part of the wall! Don't worry, just go onto the second layer and replace the wall tile.


Light
Spoiler: ShowHide

Finally, place down any light tiles next to holes that lead into the day.


Gameplay
Spoiler: ShowHide

Here are the final results in gameplay.




Other example of this style
Spoiler: ShowHide




Final Notes

  • There are many styles of making caves, this is only one of them.

  • Nature is random. Don't make your caves square.



Credits

  • Me

18
Welcome! / Re: Hello
January 11, 2008, 03:53:58 pm
Quote from: Zeriab on January 11, 2008, 03:47:24 pm
*hugs Irock welcome*

How are you doing? ^^
*rapes Zeriab hello*

Crappy. D:<
19
Welcome! / Hello
January 11, 2008, 02:02:31 pm
Irockman1 is here?

Chaos Project got it's own server and domain name?

This can't be true.

Anyway, welcome me.