1. Where can I find the event system's codes?
2. If the event system's code is in RGSS, how can I open the RGSS for me to view it?
Thanks for the answers :)
1. and 2. In the Script Editor under 'Interpreter'.
Thanks :) now I need to understand all of this... :wacko:
Anything in particular that you need to know?
I just wanted to see the codes for the events that I did. I think that the interpreter is just codes for general uses?
If you look at Interpreter 2, you'll get this huge list of 'when number, return command_number' with a comment line indicating which event command corresponds to it. So say you used the event command Change Actor Graphic, you see it's command_322. Now find that method in one of the other Interpreter's (in this case 6 and all the way at the bottom).
Quote
I think that the interpreter is just codes for general uses?
I have no idea what you mean by that.
Just to add a touch more, CTRL + SHIFT + F will allow you to search ALL of the scripts for what ever text you enter, usually method calls for me.
Quote from: Heretic86 on August 23, 2013, 07:53:51 pm
Just to add a touch more, CTRL + SHIFT + F will allow you to search ALL of the scripts for what ever text you enter, usually method calls for me.
I didn't understand much. where will i use the ctrl + shift + F ? while playing or in the script editor?
Quote from: LeviAlvi on August 24, 2013, 04:03:16 am
Quote from: Heretic86 on August 23, 2013, 07:53:51 pm
Just to add a touch more, CTRL + SHIFT + F will allow you to search ALL of the scripts for what ever text you enter, usually method calls for me.
I didn't understand much. where will i use the ctrl + shift + F ? while playing or in the script editor?
Yeah, in the script editor. The graphic editor for RMXP has its own set of hidden tricks, like CTRL or SHIFT to not allow autotiles to change when drawing over a set of tiles that contain autotile graphics.