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Topics - This Side Backwards

1
Original sprites from the DS game "From the Abyss". http://www.spriters-resource.com/ds/fromtheabyss/
Slightly altered for use in BABS, hadn't finished converting them all, but I'm sure you'll be able to find some nice weapon sprites to use with them. Gave up on my project that used these, hope someone can find the time to finish a project with them...

*Note: To get good movement effects, choose the attack command in the combo editor first, then movement right after. It will initiate the attack right away, and the character will lunge forwards during the attack.

I HIGHLY SUGGEST YOU DOWNLOAD THE SPRITES IN THIS ZIP FILE TO AVOID THE SMALL IMPERFECTIONS THAT IMAGESHACK HAD CAUSED

Idle and Moving
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You must have idle poses active for this sprite if you want it to look proper.



Sword
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Charge sprites (those on the left) should be used with these, if only for a few frames to add reality to the swings.
   
    Swing 1

Suggested Weapon Type: Sword
Suggested Range: 1.5
Suggested Movement: None

    Swing 2

Suggested weapon type: Spear
Suggested Range: 1.5
Suggested Movement: 1 Step Forwards

    Swing 3

Suggested weapon type: Spear
Suggested Range: 3
Suggested Movement: 3 Steps Forwards


Spear (Incomplete)
Spoiler: ShowHide

I hadn't yet added weapon sprites to these, but you can find a multitude of spear sprites here.

    Swing 1

Suggested weapon type: Spear
Suggested Range: Weapon Sprite Dependent
Suggested Movement: 2 Steps Forwards


    Swing 2

Suggested weapon type: Sword
Suggested Range: Weapon Sprite Dependent
Suggested Movement: 1 Step Forwards

    Swing 3

Suggested weapon type: Spear
Suggested Range: Weapon Sprite Dependent
Suggested Movement: 1 Step Forwards



Bow (Incomplete)
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I hadn't yet added a bow sprite to this. Search some resource sites for one you think'll work well.

Suggested weapon type: Bow
Suggested Range: Up to you!
Suggested Movement: None


Spellcasting
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There are two charge sprites you can use, it'll still work out well without them. The charge sprites can even be modified to be the casting poses. It's up to you!




Anyways, hope you enjoy them, if ever you use them in your project, post a link here, I'd like to see the results!
This Side Backwards
2
Projects / Games / [COMPLETED] KALEIDOFLY
September 07, 2010, 01:20:32 am





KALEIDOFLY [COMPLETED!]









    KALEIDOFLY is a simple game where the player moves a fly around the screen to collect blossoms in an attempt to fill the power gauge. Each blossom has it's own varying value as well as movement patterns. The player must also maneuver around moving obstacles in order to survive. These obstacles come in multiple colours, each moving at a different speed. The player, however, is not alone as there are smaller flies that act as scapegoats. Every time the player is damaged, a smaller fly dies until there are no more, in which case, the player loses.

    The game consists of four levels, each containing five stages. Each set of stages is be centered around a certain shape which makes up both the background and the moving obstacles. Each of these sets gets progressively harder and can only be unlocked after the completion of other simpler ones.





    As the fly, your main goal is to fill the power gauge on the right side of the screen (see screenshots). To do this, you must collect blossoms which come in different forms:

   

    Green: These blossoms do not move but have the smallest value.
    Pink: These blossoms move in a random fashion and have a moderate value.
    Purple: These blossoms move away from the player and have the highest value.
    Small Fly: These small flies move in a random fashion. Picking them up will add an extra fly to your group essentially adding a life. There can, however, be no more than three. You can differentiate these flies from those that are already yours by the fact that they change colour slightly as they move. Collecting small flies will not fill the power gauge.

   

    Yellow Obstacles: These are the slowest obstacles, however, they are also the hardest to see. Watch out as they may sneak up on you!
    Pink Obstacles: These are moderately quickly moving obstacles, but are easier to see.
    Blue Obstacles: These are fast moving obstacles, beware as they can easily cut you off your path.

    Be aware of the darkness of each shape, some may be hiding behind another, causing double or more damage if they hit you!

    Small Flies: Small flies will join you if you collect them from the field. They will follow you around and even aid you by stunning obstacles if they feel that they are in peril. You will lose a fly for every time you get hit by an obstacle so watch out! Small flies themselves, however, cannot be damaged by moving obstacles.





    Movement: Arrow Keys OR W,A,S,D
    Select: Space OR Enter
    Cancel: C or Esc
    Save: P (Only in the main menu)





    Main Menu
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    Ellipses
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    Rectangles
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    Triangles
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    Lines
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    Gameplay Gif
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    KALEIDOFLY: http://www.mediafire.com/?qwwzxyvfzkq818u





    Design and Graphics: THIS SIDE BACKWARDS (Me!) thissidebackwards.cz.cc
    Blizz ABS and Z-HUD: Blizzard http://forum.chaos-project.com/index.php?action=profile;u=1
    Music: Kevin Macloed incompetech.com
3
I was wondering if someone could write a script much like Blizz's "Switch to Fullscreen" from TOA only have it make the game window smaller (320x240). Another way to put it would be the way you could change the screen size back in RM2K3. The tricky part would be having it be compatible with BABS.

I've already tried a few that I've found through google but none of them are compatible with BABS.
4



BUGGED Version 1





BUGGED is a simple puzzle game where the player has to make the entire board glow by stepping over the separate tiles. Walking over most tiles a second time will turn them off thus bringing you farther away from accomplishing your goal. In version 1, there are 5 stages, each with 10 levels for a total of 30 levels. After completion of a stage, the player is rewarded with a special bonus or play mode. The overall idea behind this game was to use as little menu interaction as possible. It is for that reason that the majority of the games' modes are accessed through the interaction of tiles.

The only script used was the font override from Blizz's Tons of Addons.

I'll add extra levels after completing another of my games. All 30 levels take around 1 hour total to complete.




::CONTROLS::
ARROWS = Movement and menu navigation
SPACE = Select
X = Cancel and open main menu
A = (When unlocked) Switch music
S = (When unlocked) Change bugs

::GOAL::
Walk over every tile to make them glow. Some tiles have special attributes attached to them that will either affect you or the tile. Be sure to use the earlier levels to figure out what those special attributes are. After all the tiles are glowing, enter the white portal to be transported to the next level.




Title Screen
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Stage Select
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Main Menu
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Gameplay
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Gameplay Gif
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http://www.mediafire.com/?jfabn2qxrrrl5sa
Be sure to install the font in the folder. It is required to play the game.




Graphics, Font, Development :: This Side Backwards :: thissidebackwards.cz.cc
Tons of Addons (Script) :: Blizzard :: http://forum.chaos-project.com/index.php
Music :: Kevin Macloed :: incompetech.com

And also, if I could get this moved to the completed projects folder, that would be greatly appreciated!
:: Thanks Aqua!
5
Script Requests / [Resolved!] Item Unlocker (In Shop)
February 10, 2010, 07:06:24 pm
{FILLED}

I would greatly appreciate it if someone could make a script which lets you unlock certain items in a shop via a script call. In other words, have some items available for purchase in the shop menu and others either grayed out or invisible. These "locked" items would be open for purchase after a certain script call.

I would normally do this via multiple shop screens, but since I will be having multiple items unlocked at different times (depending on which sidequest is finished first), it would be greatly helpful if it was done via a script.

Thanks!

::Edit- G_G filled this request after the mapping competition, it's up to him whether he posts it on CP or not.
6
Projects / Games / ZAP!
January 27, 2010, 07:46:05 pm



Ver. 2.5








ZAP! is a shoot 'em up game which pulls most of its inspiration from the Space Invaders series. Though the main goal of clearing the screen of enemies is the same, ZAP! has a few differences. First off! Each enemy has a different amount of HP, making some harder to kill than others. Also, each enemy plays a specific role, be it to defend others by shielding them, to shoot back at you, or even to just fly around aimlessly. The only power ups you'll find are weapons which each serve a different purpose.






Spoiler: ShowHide

CONTROLS
Arrow Keys :: Moving
Space Bar :: Shoot
...and that's pretty much it!

Power ups will appear at random, they can be very useful depending on the situation. As soon as a power up is equipped, you Power Bar will start to decrease, when the Power Bar reaches zero, you'll switch back to your standard Laser. Shooting with a power up will cause the Power Bar to drain more quickly, avoid shooting in the air if you want to keep your power up for a longer period of time. Also, collecting a power up will completely refill your Power Bar.

Rings have no effect on you, they do, however, increase your point count. If you want to set a highscore, try and get as many as possible! Otherwise, you can just leave them be. Rings appear at random which means that you may have to get lucky to beat your highscore.

Time is crucial to completing a stage. If the two minutes that you are given runs out, you fail the stage. Time may not be a problem for the first few stages, but it will become a pest in the later few. Time converts to points at the end of a stage, the quicker the stage is finished, the more points will be awarded.

Accuracy is extremely important if your playing for score. You will get a mark depending on your accuracy along with a score multiplier. The higher the mark, the higher the multiplier.

Highscores will be saved for each stage, it isn't necessary to go for highscores, but it can be amusing.

Saving is important if you don't want to lose your current progress. Saving will also ensure that your highscores are kept. There are four savefiles, highscores cannot be transferred amongst them.







Spoiler: ShowHide

5 HP
These are basic shooters, they have fast moving single shots which are rather easy to dodge.


10 HP
These are higher level shooters, they have fast moving double shots which cover a wider area making them slightly harder to dodge than a normal shot.


20 HP
These have the highest HP, they have slow moving shots which are easy to dodge alone, but when combined with other shooters, they make it rather hard to plan an out.


15 HP
These are blockers, they are often in front of the shooters and will take hits for them, allowing them to get more shots off without getting hit themselves.


15 HP
These are flyers, they will flap around the screen with no specific purpose. They may get in the way sometimes and are rather hard to pick off when on their own.







Spoiler: ShowHide

Blast
This will allow you to fire shots which will explode on contact and damage all enemies within its blast radius. This makes it excellent for groups of enemies, but rather useless for single enemies.


Paralyzer
This will allow you to fire shots which will temporarily paralyze the target. Paralyzed enemies cannot move or attack. This makes it great for shooting of single enemies, but less effective on large groups of enemies.


Double
This will allow you to fire off two shots at once, causing double damage upon impact. This is effective for both groups of enemies and for single enemies.






Spoiler: ShowHide
Arcade Mode
Play through each level in order. Completing a stage will unlock it for Stage Select Mode.

Stage Select Mode
Play through any unlocked stage. Try to beat your high scores!







Spoiler: ShowHide
-Laser wastes no power, shoot as many times as you want!
-Dinking around the sides of the stages to avoid shots is an okay technique, but you'll waste time doing it.
-Arcade mode starts off from the beginning of the next stage you have not yet beaten. This means that you can opt to switch to the main menu between stages to save, and start at the next stage. Useful if you don't want to play for extended periods of time.
-Lives are worth more points than rings are, don't risk them to gain a few more points.
-Get rid of the closest shooters first, you'll then have more time between enemy shots to hit the farther ones.
-Use your power ups properly, if you have Blast, go for the large groups of enemies.
-Using power ups like Blast and Double can greatly help you accuracy mark.
-Finishing a stage quickly can earn you more points, but one ring earns you as many points as 10 seconds... It's up to you to gauge which is worth more.







:: Stage 1
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:: Stage 2
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:: Stage 3
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:: Stage 4
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:: Stage 5
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:: Score
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:: Gameplay Gif
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Videos:
http://www.youtube.com/watch?v=-jGJBwlxgyc






http://download655.mediafire.com/jzh85yyyykTg/tywnzjnqntm/ZAP%21+v2.5.zip






SCRIPTS
Blizz ABS :: Blizzard http://forum.chaos-project.com/index.php?action=profile;u=1
Tons of Addons :: Blizzard http://forum.chaos-project.com/index.php?action=profile;u=1
Z-HUD :: Blizzard http://forum.chaos-project.com/index.php?action=profile;u=1
Rapid Fire :: Blizzard http://forum.chaos-project.com/index.php?action=profile;u=1

Weapons Use Skills :: Ryex http://forum.chaos-project.com/index.php?action=profile;u=17

Custom Game Over :: Jackolas http://forum.chaos-project.com/index.php?action=profile;u=373

MUSIC
Enter the Party :: Kevin Macloed http://incompetech.com/
Funkorama :: Kevin Macloed http://incompetech.com/
Just Nasty :: Kevin Macloed http://incompetech.com/
C-Funk :: Kevin Macloed http://incompetech.com/
Fork and Spoon :: Kevin Macloed http://incompetech.com/
Funky One :: Kevin Macloed http://incompetech.com/
Protofunk :: Kevin Macloed http://incompetech.com/

RTP
SFX :: Enterbrain http://tkool.jp/products/rpgxp/eng/

GRAPHICS, GAME DESING AND THE REST
Me! (Formerly Sourseb) :: THIS SIDE BACKWARDS thissidebackwards.cz.cc

Did I forget you? Please let me know if I did.
Scripters feel free to use the screenshots in your topics.
7
New Projects / Thorn
October 25, 2009, 07:17:38 pm
Thorn
Demo 0.5




Download:
http://download51.mediafire.com/jpmxncdspe0g/inizjtam0hi/Thorn+Demo+0.5.zip


This game started off with the discovery of Blizz-ABS. I have to admit, I read a bit about it and immediately wanted to make a game with it. Thorn is pretty much like and MMO only, without the MMO-ness... Oh and the name? I had no clue what else to call it...

In this Demo



Well! The easiest way to explain something is by showing them...So here's a video!

http://www.youtube.com/watch?v=TY7deRdrwNQ

Play Time:
About 3 hours if you want to get the most of it

Player Created Characters:
Create your own characters, one of each class, for a total of 8 characters (4 in this demo).

Skills:
Characters learn new skills as they level up. Other skills can be learned through items or other methods.

Pets:
Buy pets for your characters. These pets will level up through battle and can learn new skills through pet trainers (not in this demo).

Missions:
Complete missions to earn QP which can be used to open special stores at the Quest Shop.

Quest Shop:
Buy special weapons, armour, skills and pets.

There isn't much here story-wise, that'll come in later. If you notice any glitches, please notify me!

Images:


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Credits:



Blizz-ABS
http://forum.chaos-project.com/index.php?topic=106.0

Winkio's Blizz-ABS HUD
http://forum.chaos-project.com/index.php?topic=2206.0

Party Switcher (Blizzard)
http://forum.chaos-project.com/index.php?topic=116.0

Skill Item Script (Game_guy)
http://forum.chaos-project.com/index.php?topic=105.0

FF7 Menu Setup
AcedentProne

If I missed anything, please notify me!