U.niversal R.andom G.eneration E.vent
Version: 1.5
Type: [XP] Common Parallel Process Event
Introduction This event allows for an unlimited degree of control over the variance of treasures generated in your game.
Features
- v1.0
- Generate Random Treasure Anywhere You Can Give Players an Item.
- Treasure Can be Any Imaginable Mix and Amount of Anything You Put In Your Game.
- Script Free, Makes it 100% Compatible at All Times.
- Extra Chest Opening and Closing common event.
- Extra Customed Chest Closing SE.
- v1.5 Added...
- Split Into Primary and Secondary Event Systems for Easy Customizing.
- Additional Detailed Comments.
- More Examples/Ideas of How to Use the URGE.
- Specific example for adding Unidentified Items to a Game.
- Runs Both v1.0 & 1.5 Demos.
Screenshots Screenshots Would Only Show Text Windows Giving Different Treasure. Please See the Demo Below.
Demo Universal Random Treasure Event (http://www.4shared.com/file/230680894/4a090941/Universal_Random_Tresure_Event.html)
Instructions Open the Demo in RPGXP.
There are Detailed Event Comments Throurally Explaining How the Event System Functions, and How to Customize It.
Credits and Thanks
- Credit MeVII, cuz I made it.
- Thanks to Blizzard for Being the First to be Kind to Me About a Year Ago When I Asked Him My First Harebrained Question.
- Thanks to Everyone Here at Chaos Project Thats Ever Helped Me Out With a Question.
- Thanks to Everyone For Their Complements on this Event!
Author's Notes If there is something I didnt cover in the demo, or if you find an error, let me know here, and Ill fix it.
Enjoy!
MeVII
Great event system! Very useful for a lot of games.
Really organized and easy to read and configure. +1 :)
I like it very much. [Level ups]
Thanks Jek!
And Thanks to Everyone for their complements!