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RPG Maker => Event Systems => Event System Database => Topic started by: MeVII on February 27, 2010, 12:46:59 am

Title: [XP] Universal Random Generation Event
Post by: MeVII on February 27, 2010, 12:46:59 am
U.niversal R.andom G.eneration E.vent
Version: 1.5
Type: [XP] Common Parallel Process Event



Introduction

      This event allows for an unlimited degree of control over the variance of treasures generated in your game.



Features





Screenshots

      Screenshots Would Only Show Text Windows Giving Different Treasure. Please See the Demo Below.



Demo

      Universal Random Treasure Event (http://www.4shared.com/file/230680894/4a090941/Universal_Random_Tresure_Event.html)



Instructions

      Open the Demo in RPGXP.
      There are Detailed Event Comments Throurally Explaining How the Event System Functions, and How to Customize It.



Credits and Thanks





Author's Notes

      If there is something I didnt cover in the demo, or if you find an error, let me know here, and Ill fix it.
               

Enjoy!


                                                                                                           MeVII
     
Title: Re: [XP] Universal Random Treasure Event
Post by: Lore on February 27, 2010, 01:13:54 pm
Great event system! Very useful for a lot of games.
Really organized and easy to read and configure. +1 :)
Title: Re: [XP] Universal Random Treasure Event
Post by: Fantasist on February 28, 2010, 06:25:24 am
QuoteReally organized and easy to read and configure. +1

Seconded *levels up*
Title: Re: [XP] Universal Random Generation Event
Post by: Jek on March 27, 2010, 04:51:20 pm
I like it very much. [Level ups]
Title: Re: [XP] Universal Random Generation Event
Post by: MeVII on March 27, 2010, 05:49:55 pm




Thanks Jek!

And Thanks to Everyone for their complements!