I appreciate your attention to detail. It makes me know that you'll do a hell of a job ^_^
Ok, think about it logically-
Modern soldiers can't use magic. They can focus, so I replaced it.
Since being shot obviously doesn't exactly improve your focus, you get the idea there.
and vice versa. When you are NOT under much stress, and focus is high, because you CAN focus, your accuracy should go up a little bit.
Either way, the character has a CORE ACCURACY VALUE (DEX), it's just affected a little. My rough estimate, if you think it'd play out well, is that at 0% focus left, the soldier has 50% of their base accuracy.
Otherwise, focus is used for skills. Long story short, it's MP with more factors.
"Do you just mean that when you calculate damage, you want accuracy to increase if focus is over 90%?"
Yeah, but I'm not sure by how much would be balanced. Remember that accuracy will also figure into damage, too.
but yes. I'm wanting accuracy to play a big part, and, since it's DEX, I can pump it to really high numbers with sniper rifles for more damage AND headshots.
So.
Focus = Upgraded MP
Focus affects accuracy. 90% Focus left gives 100% base accuracy. 0% Gives 50% Accuracy
Strength affects accuracy, accuracy affects damage, intelligence affects damage. Therefore, Strength only SLIGHTLY increases overall damage, allowing you to better control recoil.
Does that all make any more sense?
PS: At some point, I'll also need a script that allows subcommands to Attack, like "Full auto, burst, single shot". Faster/more rounds = more overall damage, but more rounds wasted. It's less efficient ( I have a consumable ammo script)
If you think that it'd be easily incorporated into all of this, I'd appreciate the extra mile, there ^_^ If not, then don't feel bad or anything -- you're already doing a CRAPTON for me ^_^
Thank you VERY MUCH ^_^
(You're going into credits)