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RPG Maker => Projects / Games => Topic started by: winkio on January 21, 2009, 11:27:06 pm

Title: Dissipate (A Blizz-ABS example game)
Post by: winkio on January 21, 2009, 11:27:06 pm
Dissipate

(http://winkio.cphoster.com/title_small.png)

A Blizz-ABS example game



Concept

XAS has a flashy demo.  Blizz-ABS needs one as well.  Dissipate plans to fill the gap.

The primary approach to Dissipate is to show the full potential of every aspect of Blizz-ABS.  This includes all the game mechanics as well as sprite and animation options.  As there are so many possibilities that have yet to be seen in game, Dissipate could be a first in the demonstration of the ABS's new capabilities.  But even more than demonstrating the script, the game must be engaging, flashy (graphically intense), and above all, fun.


Features



Script Features (Blizz-ABS Related)



Story

  Plesar is a land of magic.  In fact, it has been so for centuries.  But today, much of the powerful magic of past civilizations has been lost or forgotten, leaving only basic magic in use.  Societies think themselves mighty only due to ignorance of true might.  Overwhelming magical power lies dormant across the land, scattered throughout caves and ruins.  If it was ever reintroduced into society, there would surely be war.
   Creek Frental is a veteran magic hunter.  He explores the world, searching for the lost magic of past civilizations.  Creek leads a network of other magic hunters with the main objective to gather as much magic as possible and use it for the common good of the world.  This means stealing, fighting, and doing whatever it takes to make sure that powerful magic does not fall into the wrong hands.  The members of Creek's network are masters of fighting, treasure hunting, and above all, disappearing.  They must avoid detection in order to keep the secret of their magic.
   Nevertheless, there are those who find out about you, and they come after you with a vengeance.  Some are from rival magic-hunting networks.  Some are bandits wishing to sell powerful magic to the highest bidder.  The deadliest are militant groups that owe their allegiance to certain rulers.  These groups must continually be outperformed, outsmarted, and outlasted.
   You are legendary: towns across the globe tell stories of people that have supernatural powers and perform superhuman feats.  Yet due to your sudden appearances and disappearances, these stories remain fiction, not fact.  Even those who have fought hand to hand with you stand in sudden disbelief when you suddenly disappear.
   The world is not safe as long as powerful nations can use powerful magic.  Your mission is to cause this magic to dissipate.

The game storyline won't be up for a while.


Characters
Spoiler: ShowHide

(http://winkio.cphoster.com/creekface.bmp)
Creek Frental - Creek is a man of action.  Ever since he happened upon a magic cave when he was a kid, Creek has realized the danger that magic presents if it falls into the wrong hands.  When he finished studying advanced magic at the local academy, he vanished from society and started a network of magic hunters.  Creek is now in his early thirties and while the network is still relatively small, they have made huge successes in magic hunting.


(http://winkio.cphoster.com/celiaface.png)
Celia Ground - Celia is an extremely intelligent and capable woman.  She helped Creek start his magic hunting network, doing all the initial planning and intelligence work.  She specializes in finding magical items from ancient lore.  Celia and Creek often work in a team.  Celia is in her late twenties.



Screenshots
Spoiler: ShowHide
(http://winkio.cphoster.com/Dissipatescrn1.gif)
(http://winkio.cphoster.com/Dissipatescrn2.gif)
(http://winkio.cphoster.com/Dissipatescrn3.gif)
(http://winkio.cphoster.com/Dissipatescrn4.gif)
(http://winkio.cphoster.com/Dissipatescrn5.gif)
(http://winkio.cphoster.com/Dissipatescrn6.gif)



Downloads
Preview:  http://winkio.heliohost.org/DissipatePreview.exe (http://winkio.heliohost.org/DissipatePreview.exe) (Uses Blizz-ABS 2.55) Released 8/1/09 Updated 8/2/09 with bugfixes.
Demo 1: not released yet
Full Game: not released yet

Projected Play Time:
Preview: 0:30
Demo 1: 1:15
Full Game: 4:00


Credits

Testing Crews:
Title: Re: new Blizz-ABS example game - *flashy*
Post by: fugibo on January 21, 2009, 11:29:43 pm
If your willing to spend the time learning it, a version control system such as CVS or SVN could prove useful.

Though, since even I can use neither...
Title: Re: new Blizz-ABS example game - *flashy*
Post by: winkio on January 21, 2009, 11:31:11 pm
No need to over complicate things  :^_^':
Title: Re: new Blizz-ABS example game - *flashy*
Post by: Shadonking on January 22, 2009, 06:42:46 am
here is a charcter from zero face http://rmrk.net/index.php?topic=26016.0

the attack sprites or set up for the old version of the abs but that is simple to change.

also i do have a recolure of it is you wanted
Title: Re: new Blizz-ABS example game - *flashy*
Post by: Blizzard on January 22, 2009, 07:20:05 am
I love you, winkio. <3 *3 powerups at once :O*

I think that 30 is not enough to show Blizz-ABS awesomeness except if you have a larger party (i.e. 4) which have various skill types distributed. I can only hope that CoSLAL EXA will use 80% of the current Blizz-ABS's features with 1 hours of gameplay. :/ I'm also thinking of implementing a cool HUD whose code I will obfuscate so nobody can mod and use it. >:3

Also, SVN is great if you have more than one developer. Otherwise it's not as useful.

And don't forget that the sprite templates have been altered.
Title: Re: new Blizz-ABS example game - *flashy*
Post by: winkio on January 22, 2009, 09:14:38 am
Oh yes, I plan to take full advantage of that.  In fact, I plan to have a skill where the character dances in a circle around the enemy, swinging their sword wildly, with random flames and shit popping out XD  Just for reference, If I want extra frames for the sprites, and just add them to the right side, changing the width, not the height, correct?  Then just configure in the app?

And your right!  Looking back over the manual, this is going to be longer than 30 minutes...

Anyways, right now, I need a story and character, so anybody who wants to give any suggestions may feel free to.  The main characters don't have to be RTP, neither do the enemies/villains, because there will be a lot of BABS spriting for them.  NPC's, however, should be RTP.

So: Story and characters. (3-4 party members, 1-3 villains)
Title: Re: new Blizz-ABS example game - *flashy*
Post by: Blizzard on January 22, 2009, 10:15:36 am
Yes, only adding to the width and configuring it all in the app.

I still have that idea about a contract killer for a game to spare. o.o;
Title: Re: new Blizz-ABS example game - *flashy*
Post by: legacyblade on January 22, 2009, 02:53:01 pm
I can pose the sprites for you! What style of sprite poses are you using? Please don't say you're doing them like the bABS ones. (I can do those, but they're horribly boring to watch in game)
Title: Re: new Blizz-ABS example game - *flashy*
Post by: Blizzard on January 22, 2009, 03:51:35 pm
For God's sake, don't do those. #_# Make your own poses. My poses were merely some quick edits in Photoshop to show what Blizz-ABS can do not how it necessary has to look like. #_#
Title: Re: new Blizz-ABS example game - *flashy*
Post by: winkio on January 22, 2009, 05:33:28 pm
Yes LB, not like the example ones.  I'm talking about flashy ones, with full actions and realistic movements.  Example: a vertical, horizontal, and diagonal sword slashes (with facial expressions?)  Also, I'm planning for the character to move slightly during animation, like if he is doing a quick attack, he can run a few pixels forward, slash, and then hop back.  But yeah, make them however you want, feel free to be as creative as you want, I'm sure it will be great.

@Blizz: up to you if you want me to use that story idea.

EDIT: Also, about that "every feature" of the Blizz-ABS: one very nice feature that isn't used is skill/item sprites.  It wouldn't have to be too much, just a little something that is unique to each skill/item. 

I do realize that this is a lot of graphics work, so we shall decide how much to put into them as we go along.  To help with logistics, I'm looking at 2-3 weapons per actor, 5-10 skills per actor, and 5-15 items in total (useable ones, that is).  What may be worse are the enemies, but we will take care of that when we get there.
Title: Re: new Blizz-ABS example game - *flashy*
Post by: legacyblade on January 22, 2009, 06:11:29 pm
Alright, glad no one is using the crappy bABS attack sprites, XD And I'd love to do some of the posing. PM me some assignments!
Title: Re: new Blizz-ABS example game - *flashy*
Post by: winkio on January 22, 2009, 06:28:29 pm
Err... yeah, first we need to decide on a plot and a Title.  Then, once we decide the main characters, I'll build the database of weapons, skills, and items.  Then, it will be graphics time!

Hopefully I can get enough interest in this that other people can work on the spriting little by little while I map/event/script.  The goal is to get the basics done as quickly as possible so that we can put as much time into its flashiness as possible.
Title: Re: new Blizz-ABS example game - *flashy*
Post by: Blizzard on January 23, 2009, 10:31:17 am
Quote from: legacyblade on January 22, 2009, 06:11:29 pm
Alright, glad no one is using the crappy bABS attack sprites, XD And I'd love to do some of the posing. PM me some assignments!


You mean CoSLAL sprites. xD

@winkio. It's up to you if you wanna use it. ;) It's basically that you're a contract killer and get some weird contract. The story is told as past experience of the contract killer. It's just some basic idea, I didn't think of a plot yet. Or another idea would be a private detective ala Max Payne style with an interesting assignment.
Title: Re: new Blizz-ABS example game - *flashy*
Post by: winkio on January 23, 2009, 05:46:22 pm
Nah, I think I'll go with my own idea:

You, [insert main character's name here], are a magic hunter.  You basically are an archaeologist/fighter/mage adventure guy who goes around searching for the lost magic of past civilizations.  The plot could go one of two ways: either you get involved with something far bigger than you ever imagined (cliched =/) or it is just an account of your many adventures, with the main objective to gather as much magic as possible and use it for the common good of the world covertly(i like it better).  Either way, you meet people who join up with you along the way and help you on your quest.

Possible titles could be: "Dissipate", "Magic Seekers", "Scavengers of Hope", or "The Forgotten" / "Forgotten"

what do people think?
Title: Re: new Blizz-ABS example game - *flashy*
Post by: Landith on January 23, 2009, 09:26:25 pm
I really like it.

It's a lot better than mine, which really isn't saying much since I don't really have an active imagination  :uhm: But it's still great! Makes me interested in it.
I like the second plot better than the first one. Are you going to make it where what you do decides your plot? I think that would be really cool lol

I also like the name "Dissipate", it sounds more interesting.
Just throwing that out there...  :^_^':
Title: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on January 24, 2009, 12:47:17 pm
Agreed and thanks for the feedback! :)

Now I have to develop the story and put it in a context, make a short storyboard, and development can begin!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: G_G on January 24, 2009, 10:37:50 pm
Winkio this would be awesome.

BABS beats XAS again. I always did like the XAS flashy demo and I started using it because of the flashiness. Then I found BABS one of the first versions it was 1.8  I believe. And I just stuck with it because of the guide and it was easy to configure.

So yea a flashy BABS example game would be awesome and attract more people to use it. So good luck Winkio. If you need any eventing help I'll do as much as I can but currently I'm in a project. (Look at my signature) But if you need help maybe with a custom menu system or some eventing I'll help!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Diokatsu on January 24, 2009, 11:41:22 pm
I'd be happy to provide story ideas, now that IT is gone. I hope my less "imaginative" ideas will suffice though
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on January 24, 2009, 11:45:08 pm
Uh.. it's a bit too late for that.  I already decided on a story and am just finishing rounding it completely out.  Thanks for the offer, though.

@game_guy: hmm... I will probably be able to use you for one of those.  I'll let you know once the first part of the mapping is finished. :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on January 24, 2009, 11:46:32 pm
*is willing to help*

Um... I'm good with configging Blizz-ABS and... errr...
I like making Blizz-ABS add-ons XD
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Diokatsu on January 24, 2009, 11:51:29 pm
Lol
I feel like an idiot now that I can't do anything XD

I'll be waving my banner at least ;_;
That sig is still ugly
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on January 24, 2009, 11:56:42 pm
@Aqua: I'm sure I'll need an add-on or two.  But again, I have to finish the first part first.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on January 24, 2009, 11:58:31 pm
Mmm... I could possibly event and maaaybe make some animations too.

Oh and some icons! XD
*is reminded that LB is waiting for 2 icons from me*
Yeah... I should go do those loool
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: G_G on January 25, 2009, 01:45:16 am
Hope I can help winkio. I love making custom menu systems but I'm not a master at it.

I love eventing too. I've made a complete custom menu system out of events. That was back in rm2k3 and it was a bit more difficult without Script Call command.

Anyways like I said I hope I can help.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on January 25, 2009, 10:58:48 am
BTW, I'm going to release another Blizz-ABS example game today. Took me a day to make it, but it's not entirely done yet. You'll love it, it's not an RPG. ;)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on January 25, 2009, 12:14:38 pm
Cool. 8)

Okay, so for this game, I had a though that I wanted to run by everyone:

What if there was no experience?  In the context of the game, people don't get more powerful by going out and killing rabbits or wild animals: instead, they gain power by wielding more magic.  So the options are:
1) Normal level system (nothing changed from default)
2) Levels based on how much magic you have, not experience.
3) No levels.  Magic gives you the power of wielding it and that's it.

What do people think?
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on January 25, 2009, 12:29:56 pm
I always liked Blizz's Custom Stat Growing System
http://forum.chaos-project.com/index.php?topic=122.0 (http://forum.chaos-project.com/index.php?topic=122.0)
Of course, you have to make it so it can't be abused. 
ie Healing Crystal where you can constantly spam skill to raise your SP & Int.

If not... Option 2 sounds pretty cool.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on January 25, 2009, 12:35:16 pm
I want rid of experience altogether.  They really have no point in this game: I can see their use in games where you start out a like a noob teenage fighter and then grow throughout the game to a god-awesome warrior dude.  But in my game, you start out pretty powerful.  And you don't get too much more.  The game is not about training but about completing the objective and following the story.

I like option 2 as well.  I think it keeps it fresh without having to grind or anything stupid like that.

EDIT: Updated the background story.

EDIT2: Ok! finished the storyboard for the intro/tutorial.  Time to start mapping!

EDIT3:  Pretty much done with the intro mapping.  i will need to finish the map later, but that can be done after the intro+tutorial are evented.

Time to start planning add-ons.  I am looking at:

Custom HUD
CMS(Menu system)
Message System

Anybody think there should be anything else to make it look *flashy*?
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: G_G on January 26, 2009, 09:01:17 am
Not that I can think of wait wait I got it  I got it! Wait uuhh nope nothing.

Anyways I would love to make the custom menu system for you. Just give me a layout of all the windows and tell me if you would like a new window displaying something. And is this going to be a single character game liks CoSLaL? Or are you introducing the new AI system in it.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on January 26, 2009, 09:04:58 am
it will have 3-4 characters max.  Probably 4.  I'll work up the idea for the menu sometime soon, and give it to you.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: G_G on January 26, 2009, 09:08:41 am
Cool can't wait! And I'm free for awhile because Mercury's Lute medic4lz hasn't been on and its getting hard to get a hold of him. So as far as I know I'm free!
(I might not even be making this game anymore who knows?)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on January 26, 2009, 09:17:48 am
But CoSLAL EXA will feature not just 1 character. There will be 2 characters, 1 summon and 1 Chaos Drive. :) Yes, I will demonstrate the full usage of Chaos Rage Limit System. I might even throw SDS on top of that and eliminate levels completely. I'll see about that.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Shadonking on January 26, 2009, 09:41:52 am
iv got to say with all the ideas and things your planning this sound great and i cant wait to see the end result.

also if you want you can use any of my MIDI files iv posted up, i doubt you will want them but if you do just help yourself
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on January 26, 2009, 05:39:33 pm
@game_guy: Okay then, I'll let you know when I have it

@Blizz: very nice.  I'm not really going to use anything other than the base BABS with a few minor add-ons, so I was hoping somebody would use them.:)

@Shadon: Thanks.  I probably will try and use as much RTP music as possible, but I may end up using some custom as well.

EDIT: @game_guy: I have decided on an HUD and menu style that will complement each other while being space efficient and flashy on-screen, although it will require some slight animation.  For now, I need you to make a Menu that combines the normal menu and the BABS menu to produce 10 options: 'Item', 'Skill', 'Status', 'Equip', 'Save', 'Hotkeys', 'AI Behavior', 'AI Triggers', 'Options', and 'Quit'.  Everything should be self explanatory: Options will be implemented at a later time, so no need to worry about that yet, just make the option.  'Quit' is pretty much the End Game from the default menu.  Just keep it in the default structure for now, although feel free to remove the Play Time and Step Count Windows to make room (They will not be used.)  I'll post of my idea of the HUD and menu soon, so you can see what the final product will look like:)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on January 26, 2009, 06:16:57 pm
In EXA I also want to demonstrate the compatibilty, that's why I will probably add mroe scripts. :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: G_G on January 26, 2009, 06:30:53 pm
The cool thing is I can do that do with a scrolling command window. I've also edited BABS before so it didnt open pre menu.

For now I'll make scrolling command window.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on January 26, 2009, 06:33:59 pm
err, no need to make it scrolling, because the actual one will not be.  As little customization as possible would be a goal for now, because you will probably have to end up re-doing it later =/

EDIT:  Ok, here are some mock-ups of the HUD and Menu, with explanations:

This is the HUD
Spoiler: ShowHide
(http://christiansenryan.googlepages.com/FlashygameScreen.png)
The HUD area will display gold and map name
The party status area will only take up as much space as party members (varies length based on party size)
The minimap will be the same as default (with the possible exception of a new autotile)
The hotkey bar will be displayed as is, with numbers above the icons.
All graphics are mock-ups, and are not final.

This is the Menu
Spoiler: ShowHide
(http://christiansenryan.googlepages.com/Menu1.png)
As you can see, it fits right on top of the HUD. 
The status windows do not need to be redrawn. 
The HUD window will retain its position and display the same information.
The hotkey bar will now show icons for each menu item (by a rotational effect),
As the player selects a menu item, the menu window is activated (by a drop-down or tab-switching effect) and displays information, and the icon is highlighted.
All graphics are mock-ups, and are not final.

This is the Windowskin
Spoiler: ShowHide
(http://christiansenryan.googlepages.com/AppleMilk.png)
It looks pretty sleek in some cases, but I still need to tweak it a bit more.
Make sure that all text on it is Dark, unless using a non-white background.
All graphics are mock-ups, and are not final.

I am planning for the map to be the background.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: G_G on January 26, 2009, 07:32:55 pm
Okay so the hud is the status window?

I don't quite understand the layout a whole lot.
Do you really need the command window so wide?

Maybe explain it a little bit more. Sorry for my stupidness,
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on January 26, 2009, 07:51:31 pm
yes, the HUD converts to the status window.
The hotkey bar switches to a different set of icons and becomes the command window.
When something is selected on the hotkey bar, the main window (the big square one) appears and displays the necessary stuff.

Did that explain it?
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: G_G on January 26, 2009, 08:19:44 pm
Oh okay.
One more question before I get to work. So they open the menu with F or whatever the button is then the hotkey turns to the set of icons and whatever you press displays it right?

I think I get it.

Anyways this is going to take a lot of coding. I can make the Input.trigger?(Input::9) for example I can do those.

Well I hope I can do this I'll try this is actually pretty advanced.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on January 26, 2009, 08:50:08 pm
I know that it is complex, but seriously, no pressure.  If it's too much or you get stuck, I'll do it.

EDIT: I've begun coding the HUD.  When I'm done, I'll send you the code, as it will probably make things easier.
        And no hard feelings if you want to back out now.  I know that it's a lot of work, and I'm fine with doing it myself. :)

EDIT2: I made a tranparent version of the windowskin to use as an overlay on the hotkey area and party status area, so that we can create windows and selectable stuff on top without blocking the content.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: G_G on January 27, 2009, 03:11:33 pm
If I have the HUD than I can turn hud into a menustatus window and have the hotkey display thing. Which will make things easier.

Anyways I'm going to get some rest for a little I dont feel so good then I'll work on the menu a little bit more.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on January 27, 2009, 11:47:14 pm
Don't worry, no huge rush.  But if you get stuck, then ask.  A lot of times, people get stuck on small stuff, but then don't ask anybody and it wastes time. :)

EDIT: The hud is done except for one small bug when you add party members and a few positioning things.  So how's the menu coming?

EDIT2: OK, HUD complete!  Menu is close.  I'll try and finish the database over the weekend so that graphics can begin to be developed. :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on January 31, 2009, 04:42:45 pm
Sounds good!
Could you post a screenshot of the HUD?
I'm just curious to what it looks like lol
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on January 31, 2009, 05:40:47 pm
I will be waiting =)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on January 31, 2009, 07:24:17 pm
Ok, here's what the HUD looks like.  There is nothing equipped to the hotkeys because I cant because the menu isnt working yet, but it will be soon.  BTW I have a matching windowskin that gives the whole game a sleek Ipod/Wii - like look.

Spoiler: ShowHide
(http://christiansenryan.googlepages.com/Dissipate_HUD1.jpg)


I'll probably make the numbers a little darker on the Hotkey bar.  And of course I have to reposition the side panel that shows the party members, but I need to make it capable of displaying states first...

So, what do you think?
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on January 31, 2009, 07:35:05 pm
Hm... I'm not really liking the whole pixeled borders look.

If you're going for a sleek HUD then you'd /have/ to use anti-alias.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on January 31, 2009, 07:37:56 pm
Quote from: Aqua on January 31, 2009, 07:35:05 pm
Hm... I'm not really liking the whole pixeled borders look.

If you're going for a sleek HUD then you'd /have/ to use anti-alias.


Yup...
The HUD could use some good pixel work done to it, but I love the design. Very sleek, very nice. Good job. Looking forward to this.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on January 31, 2009, 07:40:56 pm
That is a very good point.  Time to clean up the edges!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on January 31, 2009, 08:02:48 pm
Wow that looks great :)
Can't wait until the menu is done
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on January 31, 2009, 08:06:59 pm
I bet it will look fantastic after you clean it up.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 01, 2009, 09:14:35 am
Yes, much better now with smooth edges :)

I made the look-alike status window for the menu, and have almost finished the look-alike command window.  After that, I'll add in a bit of animation, and then it's done!

EDIT: HOORAY!  It's all done except for the animation in between, which I am going to put off until I decide how it should look.  Do you all want me to post a demo when I finish the tutorial&intro?

EDIT2: Oh, right, I forgot to post some screenies.  Check the first post in a little while for them.  The icons are temporary, and I still need to make one or two things look better, but it is fully functional and awesome!

EDIT3: Really, the point of this edit is to point out how many other edits I have.  Do you all like the intermediate updates or should I just post the big ones?
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 01, 2009, 02:06:54 pm
MUCH better!!
Beautiful even...good job
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on February 01, 2009, 02:27:03 pm
It looks really professional, but shouldn't you get rid of the minimap when you go into the menu? I just think it would get in the way...
You did a really good job on this by the way :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Shadonking on February 01, 2009, 04:00:32 pm
yeah that looks very nice, i cant wait to play it.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: legacyblade on February 01, 2009, 06:41:53 pm
OMG, that's really nice looking!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 01, 2009, 07:22:51 pm
Just keeps getting better and better!!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 02, 2009, 06:00:53 pm
Ok, I have officially decided on everything, and database is almost done.  So, I have assigned graphics people who kind-of volunteered stuff to do if they want to.  It's not mandatory, the only requirement is that if you do it, you do it well. 

Aqua: I need icons for these weapons: Sword, Axe, Hammer, Spear, Whip, Flail, Bow, Gun, Boomerang, and throwing stars.  you can either make them all custom, or just make the non-RTP ones in a similar style to the RTP ones.

LegacyBlade: I need attack sprites for these weapons: Sword, Axe, Hammer, Spear, Whip, Flail, Bow, Gun, Boomerang, and throwing stars.  Use the RTP Charset Theif003 as your base.  Now, feel free to make these as many frames as you want based on attack strength: Sword can be around 4 frames, but hammer can easily be 6-8.  Try and make them somewhat unique (IE for sword, don't just make a generic horizontal slash.  At least ad in a draw/sheath motion or something)

Ok, so that's what I need.  Perfectly understandable if you don't want to/wont do any/all of them.  I'm happy with whatever you can do :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 02, 2009, 06:10:09 pm
Wait... custom as in in my style???
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 02, 2009, 06:16:04 pm
as long as they are all the same style and they look nice, they can be any style that you like :)

EDIT: Crap, I need an idea for the title screen...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on February 03, 2009, 10:45:01 pm
An Blueish/Purplish Aura type thing on the bottom centered going up to the top with power flowing through it with a Stormtronics Type intro(the one Blizzard Made only don't steal it just look at the code and code yourself one that's kinda similar) and your Dissipate Name logo type thing coming in from the right and flashing once then it scrolling up and showing the Command Window or have seperate images to show New Game, Continue, Exit.

You could make the power flowing through it animated and it would be really cool.

That's just what I think would be *flashy*  :^_^':
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 03, 2009, 11:01:51 pm
Flashy, but a little bit unrelated =/  I mean, the title means the same thing as Disappear, so I'm not sure that flowers are the best thing to have.  An aura is definitely a flashy choice though.  I need a symbol that could relate... main themes are memory, power, existence, and trust...  How about a magnifying effect or something of the sort?  Something with distorted optics...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 03, 2009, 11:04:10 pm
You could use a zoom/pan feature during the title...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on February 03, 2009, 11:06:04 pm
Where did you get flowers??

And a magnifying effect would be good. :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 03, 2009, 11:07:26 pm
I may end up using much more than that: an animated title...  Lemme go check what blizz did with CoSlal, I remember it being somewhat fancy...

@Landith - I am freaking tired XD  Yes, that says power, not flower.  That's what happens when i only get 3 hours of sleep.  Yes, that is actually a very good idea...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on February 03, 2009, 11:10:22 pm
It's alright :)
You should probably get some sleep though  :^_^':
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 04, 2009, 05:14:30 pm
Should the icons and the weapon sprites be the same weapon?  lol...
If so... that'll mean LB and I must collab! :D
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 04, 2009, 05:34:33 pm
Yes.  ish.  Not exactly the same.  Similar i guess is more what I mean.  But talking would be a good idea.  And since LB hasn't posted in here for a little bit, feel free to make icons first.  You can always tweak them later.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: legacyblade on February 04, 2009, 06:14:38 pm
I've been reading all the posts though. And yah, aqua, if your icons aren't suited to plopping on the sprite, I'll just make a weapon based on it. Also, winkio, you think you could send me my assignments via PM? It's easier for me to keep track of what I still have to do, if they're a PM or an e-mail.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 04, 2009, 06:16:31 pm
sure thing :)  i completely understand that.

Aqua, do you want PMs too?
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 04, 2009, 06:56:18 pm
Yeah, please do :)

LB, if you want, you can start... lol
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 04, 2009, 07:19:56 pm
Note: I am working at breakneck speed on this.  These need to be done soon!  (like, within 10 days)

I just determined the ranges, so I'll pm those to you.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: legacyblade on February 04, 2009, 07:57:03 pm
10 days O_O ZOMG. I'm going to have to kick my butt into shape, XD
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 04, 2009, 08:25:58 pm
You think this is bad?  Just wait until we start the skill/item sprites.  Oh, and did I mention that each character will have a unique weapon animation for each weapon?

The goal of the game is to get flashy, which means that graphics have to e put before everything else.  Once I get a good start on the actual game, I DO plan to do a lot of it myself.  But yeah, this is gonna be a beast.

And yes, I am crazy :w00t:

Side note: You don't "have" to finish all of them.  Whatever you both don't have, I am going to finish myself.  The whole point of these insane deadlines is to get this thing finished on time.  On time meaning by the end of the month, maybe the first or second week of march.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 04, 2009, 08:38:36 pm
10 days is... Feb 14th?

1st day of vacation for me... :P
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: legacyblade on February 04, 2009, 08:42:45 pm
Do you mind if I use sprites from my own game as the base for these characters? That way I'm getting a lot of the work I've been putting off done.

and yes, you're almost as crazy as me. ALL my cutscenes have 4-5 custom poses, so I understand the drive for flashyness.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 04, 2009, 08:47:38 pm
sure, i guess... Don't see how it would be much different anyways, just slight modifications...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: legacyblade on February 04, 2009, 08:50:02 pm
Woot, than i have a lot of the poses you need done, XD I put a heck of a lot of time into my Nethera poses.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 04, 2009, 10:04:53 pm
If there is anyway at all that I can help see this project's completion, please let me know ASAP!! I would love to be a part of this.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 04, 2009, 10:22:13 pm
Take your pick Calintz!  You know that list of configurable options for graphics at the end of the config section?  The goal is to use as many of those as possible:

Action, skill, item, idle, and charge sprites for actors and enemies
weapon sprites (LB is doing these)
Running, sneaking, and jumping sprites (for party members)
Level up, flee, call for help, defend, and Unsummon animations as well.

Take your pick!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 04, 2009, 10:24:27 pm
!! AWESOME !!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on February 04, 2009, 10:33:51 pm
I wish I could help but I'm not good at spriting...  :(
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 04, 2009, 10:55:53 pm
I'll post up some characters with bios and stuff soon.  Both for completion and to for anyone who wants to work on actor sprites.

EDIT: Wow, it;'s amazing what new brushes and 20 mins with photoshop can do.  I'll put up the title soon...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 05, 2009, 05:58:18 pm
Good deal...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 06, 2009, 09:33:05 am
ok, here is  what it looks like now:

Spoiler: ShowHide
(http://christiansenryan.googlepages.com/title1.gif)


perhaps there is a bit too much color variation, but what do you all think?
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: tSwitch on February 06, 2009, 09:45:13 am
that gave me a headache
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 06, 2009, 10:27:28 am
yeah, all those background sparks will go in and out.  Here's just the clean version:

Spoiler: ShowHide
(http://christiansenryan.googlepages.com/title2.gif)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: tSwitch on February 06, 2009, 10:43:30 am
that looks better.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Shadonking on February 06, 2009, 12:11:52 pm
yeah the second one looks better. i like the pattern aswell
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 06, 2009, 04:32:44 pm
Personally, I like the first one's layout better, but I would try out some more fonts before making a final decision...

Maybe even add a "flashy" border to wrap around the picture...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Shadonking on February 06, 2009, 04:39:13 pm
i admit i dont like the font much, pluss it looks squashed
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 06, 2009, 04:46:28 pm
Lol...don't be shy Shadonking XD
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on February 06, 2009, 05:08:55 pm
I agree, the font looks kinda plain to be *flashy*
I would go with a lighter color, different font, and a different bevel effect for the text.
Other than that the design is pretty cool :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Shadonking on February 06, 2009, 05:21:06 pm
Quote from: Calintz16438 on February 06, 2009, 04:46:28 pm
Lol...don't be shy Shadonking XD


well i do like to be honest  :haha:
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 06, 2009, 05:32:49 pm
I like the design =)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 06, 2009, 07:12:49 pm
ok, I see what you mean with the text.  It looked really cool in one of my prototype logos, but this one is much better, and needs a different text.  I think I'll even add a bit of glow to it.

Spoiler: ShowHide
(http://christiansenryan.googlepages.com/title3.gif)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: k9inpoop on February 06, 2009, 07:42:29 pm
this is really nice looking   :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on February 06, 2009, 07:56:52 pm
Now that looks more flashy :)
Good job!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 06, 2009, 08:01:33 pm
i agree...is this the final??
when are you gonna post the charas?
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 06, 2009, 08:52:05 pm
I'm planning on tweaking the final a bit more and possibly animating it. :whistle:

Oh, and the charsets. :^_^':  I decided on them a few days ago, just haven't had time to write bios.  I'm using RTP charsets, for simplicity's sake (and since they are easily recognizable + adaptable), so here is what they are:

Creek Frental:    Theif02
Celia Ground:     Fighter08
Brendan Sikes:   Gunner01
Sera Fleetfoot:   Hunter03

Creek is the main character, and Celia soon joins him.  Then, Brendan joins about 1/4 of the way through and Sera 1/2 of the way.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Diokatsu on February 06, 2009, 08:54:19 pm
RTP FTW
It shouldn't detract from the quality of the game though, I must say. Does Creek have a brother Stream? :V
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 06, 2009, 09:51:12 pm
That's all I needed to know...
You can expect some custom sprites soon...

I'm thinking...the sneaking one 1st, simply because I want to, Lol...XD
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 06, 2009, 10:09:13 pm
Okay thanks.  Run, jump, and sneak sprites will be very nice.  I'm sure I don't need to say this, but...

Don't make it goofy.  You can exaggerate it, but make it look legitimate.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 06, 2009, 10:13:59 pm
You are telling a person who perhaps takes more pride in his sprite creation than anyone on CP (aside from Legacy) to keep it legit!!??

My good sir...you hurt my feelings...
If you haven't noticed my young padawon, I am one of the only spriters around CP who tries his hardest to keep the "RTP feel" of every sprite I create in order to keep styles accurate and keep the game aesthetically pleasing to the player's eye...

Aside from my feelings...I will try my best Winkio!!
*Got it!! Run, Jump, and Sneak...*
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 06, 2009, 10:19:52 pm
Okay, I knew that was going to come out sounding stupid  :bag:

And Calintz, of course i totally trust you.  It's just after seeing the, err, unique new graphics from well in the woods, I wanted to make sure that you were doing this in RTP format.  Here, have some...
Spoiler: ShowHide
BONBONS!!!(http://upload.wikimedia.org/wikipedia/commons/b/bb/Bonbon.jpg)


Waaah!  still not enough? :'(  fine, you can have a weighted companion cube too:

:cclove:

(There Calintz, you made me spam up my own project thread to apologize to you.  Happy now?)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 06, 2009, 10:23:29 pm
Far from it...Lmao,
What the hell am I eating, lol, and what do you mean by "unique!?"

And don't worry...
I am getting so much better at spriting too.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Starrodkirby86 on February 07, 2009, 12:15:28 am
The title screen...Sorry to comment on it so late, but I almost feel the Dissipate is not totally centered and it looks distracting that way. Other than that, pretty excellent, besides the usual use of text layering effects. But that's all right.

It's a complement...I hope. o.o (@Calintz's thing)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 07, 2009, 12:26:47 am
That would be because it is not centered, Lol...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on February 07, 2009, 06:36:19 am
Try using a slightly less rate of bevel on the letters for the title. I think it would turn out better. It's just a suggestion, though. If it doesn't look good, ignore my advice.

Quote from: Calintz16438 on February 06, 2009, 10:13:59 pm
I am one of the only spriters around CP who tries his hardest to keep the "RTP feel" of every sprite I create in order to keep styles accurate and keep the game aesthetically pleasing to the player's eye...


And so am I. xD
I like the RTP style, because it's a little bit like anime and it's fitting with the tilesets. Using too well shaded sprites on the normal tilesets looks weird. :/
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 07, 2009, 04:50:26 pm
Thank you Blizzard...
I noticed that about you too =)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: legacyblade on February 07, 2009, 04:56:33 pm
Quote from: Calintz16438 on February 06, 2009, 10:13:59 pm
You are telling a person who perhaps takes more pride in his sprite creation than anyone on CP (aside from Legacy) to keep it legit!!??


It may qualify as spam, but I had to lol at this. Yes, I do take a lot of pride in my sprite creation, and will spend hours laboring over how to shade a 5x5 pixel area on a sprite that will probably end up covered up by the swinging weapon anyways, XD

And woot, me and Calintz are spriting for the same project again. Feels just like old times, :P
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 07, 2009, 05:48:01 pm
Sure does Legacy!! However, now we are on a team that blows Genesis Saga out of the water.

I have a lot of faith in this project.
Blizzard...I think you can really count on this game to show what your script can really do.

Don't let us down Winkio!!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 07, 2009, 08:51:17 pm
Hooray, now this turned in to the compliments thread XD

Anyways, yes, I just noticed that not only the text but the entire thing is off center (how did that happen?).

So, I fixed that, but I'm still trying to decide about the text effects...


Anyways, I was gone all today, so I really gotta start cranking it overdrive on this game.  For now, I am just going to use copies of the base character sprites for everything so that I can develop and test the game with the intended configuration.

I'm am a good deal of the way through the intro.  I added one special control, which is that while you hold down spacebar (somewhat copied from Legend of Zelda), it fixes your direction, which basically enables strafing.  i realized that this is a very useful thing for any ABS game, and it works really well.

Also, just to get this out of the way:
I am going to be posting up the demo (which will pretty much just be the introduction)  and then the beta, when they both get finished for open testing.  please, if you are interested, check those out and drop in your opinions and any errors that you find.  Thanks!

Parting words (of this post):  I'm glad that I got all of you excited and involved.  Now, it's time to make this thing!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 07, 2009, 08:53:47 pm
I am extremely glad to hear it Winkio!!
I am looking forward to the DEMO...I will be looking into it.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 07, 2009, 08:54:56 pm
LB and I have been discussing the weapon types.
How many of each do you need?

Also, the strafing feature... NAMK and I both made one on the same day awhile ago... lol
The ones we made differed slightly from each other, so yours might too :P
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 07, 2009, 08:57:35 pm
I suppose it doesn't matter which one becomes implemented into the game. The main thing is: we have the strafing feature, Lol. I agree 100%. Strafing is a must...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 07, 2009, 08:59:12 pm
Oh right before I forget...
I found out after I implemented strafing that...

It's... SOOOOOOOOOOO CHEAP!!!

I can keep on strafing back and fire with a bow, so I can never be hit by close range enemies.

What I planned on doing (and maybe you should too) is to add a time limit to strafing.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 07, 2009, 09:10:32 pm
Actually, no, I already accounted for that with an increase penalty for ranged attacks.  Good thought anyways though.

And all I need is for you to make those 10 weapons I gave each of you.  They aren't actually weapon types but the weapons themselves...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 07, 2009, 09:35:50 pm
Oh... lol

Do we have control over what to call them? lol
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 07, 2009, 09:37:03 pm
I would say you should ;)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 07, 2009, 10:49:35 pm
Erm... You can have input on that decision.  But I have to make them fit into the game.  (basically, make them as cool/colorful/crazy/shiny as you want, and they will most likely fit XD)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 07, 2009, 11:04:34 pm
Okay here are the ones we have so far (this is when we thought we had to do multiples).
Ones in blue are the ones I like for that group.

Quote
weapon type - weapon

sword - Sword, Axe, Pow Hammer

spear - Hammer, fairy net, halbert - (no names yet)

flail - flail, whip - (no names yet)

boomarang - B rang - (no names yet)

bow - Celestial bow

bow and arrow - bow - (no names yet)

throwing star - Th Stars - (no names yet)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 07, 2009, 11:21:04 pm
I think you should really try coming up with some more original names...

Here is a list of names for weapons that I came up with myself.
All will be featured in my game, so I am only giving you a couple...

Use them if you want ;)

These names can be placed in front of any weapon really...just sound it out.


Examples of what can be accomplished with these names...


Those are the only examples I am gonna give. I don't want to ruin the experience for my game.
Just make them sound original...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 07, 2009, 11:21:20 pm
Ok, I'll give you what I have:

Sword Type: Sword, Axe
Spear Type: Pow Hammer (thor's hammer), Spear
Flail Type:    Flail, Whip
Boomerang type:  Autorang
Bow type: celestial bow
bow and arrow type: concussion gun -
Consumable item type:   Throwing stars

Ok, I came up with the concussion gun and the autorang.  Autorang has magical properties that enable it to return automatically after contact  (hooray for defying the laws of the universe!).  Concussion gun shoots concussive blasts of whatever.  Frankly, I'm looking for something more flashy and specific than "Pow Hammer" and "Celestial Bow'.  No offense, just something like "Thor's Hammer" would be so much more specific, and actually fit in with the story.  So, names that relate to mythological personas (real or unreal) would be nice, or even futuristic sounding names...

Second of all, I don't know what a halbert is, but it sure sounds a lot like halberd which is too close to an axe.  Maybe you could do it for the axe though, that might be interesting...

Now, with this in mind, still feel free to call whatever you are making whatever you want.  Pretty much anything from an RPG looks mythological, so we should be fine there.  The transition to in-game should be easy.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 07, 2009, 11:25:24 pm
Names of weapons DO NOT have to reveal the characteristics of the weapon. That is what I think may be a big misconception anymore nowadays. That is an extra feature. It gives the player a feel for what the weapon can do even before reading up on it, but say it is an ordinary weapon with no magical ability...then it just needs an original sounding name.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 07, 2009, 11:30:16 pm
Calintz, you are missing the point of the game.

Each of these weapons are found in the ruins of the lost magical civilizations of the past.  They have to have a somewhat descriptive name.  they are unique, dammit!  Randomness FTL! >:(
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 07, 2009, 11:30:25 pm
Mmm... well the bow we plan to use is...
(http://img24.imageshack.us/img24/1527/spiritbowvb5.png)
And the best name we came up with was Celestial Bow... lol

Hmmm okay.  I can accept changing Pow Hammer to Thor's Hammer.

Also, we found a name for an axe (forgot to mention before): Gaia Cleaver
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 07, 2009, 11:32:41 pm
LOVING THE BOW!!

Actually, Celestial will work really well for that one.  That's great. :haha:

The axe is a good name too.  Basically, pow hammer was the only weak one.  and halberd was kind-of in two different categories =/.  We can go with a glaive if you don't like the spear...  Or a partisan.  Just go for something more linear.

Keep up the good work!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 07, 2009, 11:53:08 pm
Understood...

Here are my opinions and suggestions on your weapon names:
Sword: No name, weak
Spear: Thor's Hammer, weak (thor is too common)
Flail: No name, weak
Boomerang: Autorang, medium (could get better)
Bow: Celestial Bow, KO (makes me hurl it's so cliche)
Gun: Concussion Gun, dynamite!! (I like it a lot)
Consumable Throwing Item: Throwing Stars, medium (could get better)

My Personal suggestions:
If these weapons are coming from ancient civilizations one would think that they were previously wielded, right? That would be the perfect time to change the actual layout for naming the weapons if you wanted to switch it up...

Example: Dark Sword >> Sword of Wrath
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 07, 2009, 11:56:39 pm
Bow - Arc of the Heavens or Bow from the Demonic Plain
O.o
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 07, 2009, 11:57:57 pm
Lol, that may be a little excessive but you are definitely on the right path to where I'm coming from...They are usually like 2-3words and they don't normally exceed that, or the name gets ridiculously long...lmao

For the bow: Heaven's Arrow
For the sword: Sword of Reckoning
For the hammer: Hammer of Wrought
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on February 08, 2009, 12:01:44 am
Oh I have one for throwing stars!
Maybe...

Acidic Throwing Stars
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 08, 2009, 12:03:40 am
Leave the throwing part out to cut the name size and leave the weapon definitive still...

Acidic Stars
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on February 08, 2009, 12:07:54 am
I have an icon that would match it too, if you want...
(http://img21.imageshack.us/img21/6913/shockshurikenit6.png)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 08, 2009, 12:10:46 am
Calintz, no offense, but I have to get one thing straight with you:

This game is not trying to avoid any cliche's or overused material.  The plot is practically Indiana Jones + James Bond.   :P

Once we start getting too original, a demo game becomes something unfamiliar and less connectable.

First, Thor has a good background story and which would definitely be connectable for a playable segment of the game.
Second, Celestial bow is also fitting for lost civilizations, as many of them had advanced astronomy.
Third, your names describe the weapon, not the society.  Generally not good to be THAT specific about a weapon in a game about culture and magic.  If that makes sense...
Now for magical items, those sorts of names would be great:  Crown of Sundering, Hell's Fireworks, etc.

and guys... acid corrodes metal... and would fly off in mid flight...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on February 08, 2009, 12:29:33 am
I guess I wasn't thinking when I suggested that. Oh well...
I love the bow by the way

Can people use the graphics when you release the game or will it be encrypted? Just wondering
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 08, 2009, 12:32:55 am
Ok then...cliche it up.
I understand now. When you said "flashy," I thought you want to make an all original game, but I guess I was wrong. Original is flashy in itself. My mistake...

The acid thing...
They could be like a poison dart. Concentrated amounts on the tips. They wouldn't have to be metal either, the star itself could have been made from adamant stone for all we know :P

Anyway, I was thinking more like throwing axes, but you are using axes.
But since you aren't being original, then throwing stars or throwing knives are perfect...

I will leave this stuff to you guys then. :)

Sorry for imposing Winkio :(
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: legacyblade on February 08, 2009, 02:29:44 pm
woot some team discussion FTW!

Well, since winko said I can use a sprite I made myself (so it doesn't take WAY too much time away from my game), and I decided I'd like to pose...Esnuil

Spoiler: ShowHide
(http://i40.tinypic.com/o0weja.png)


Will that work? Or should I get another sprite? I really need to get the battle poses for the main characters in my game done, and I thought Esnuil looks very main character like. Will he be acceptable? Or do you want me to use a different sprite? I have a few I need to get done, in particular. If I can't use him, how about Nethera? (check my spriting shrine to see him)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 08, 2009, 02:47:44 pm
I like him...

I like the way you use very dark colors for your charasprite's outlines. I mean, I do too, but no matter your outline, it gives of a somewhat black feeling. It keeps the sprite clean, but can divert overall smoothing which is the only reason that I don't use solid black...

Anyhow, really good job LegacyBlade and I am in total agreement. He does look main character-ish XD...If this is to be he new main character, I will need to know, so that I know which sprite to be editing.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 08, 2009, 02:55:19 pm
Uhh, he doesn't really fit the main character, but.. well... hmm...

Let me see some other options.  Do you by chance have any that don't wear metal armor and don't have capes?  And possibly a little older-looking?
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 08, 2009, 03:05:23 pm
Ouch...

@Winkio:
If you posted a reference picture of something you would use, I am sure that would makes thing less vague, and help Legacy out alot...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: legacyblade on February 08, 2009, 03:39:30 pm
Older, ok. An older guy without armor, I think I can find one. Should he be scowling?
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 08, 2009, 03:54:53 pm
Lol, yes!!
I have the perfect idea for this character actually...

Good luck Legacy, I will be waiting =)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 08, 2009, 04:46:03 pm
Don't get me wrong legacy, it's an awesome sprite, :) its just, not really fitting for this specific game.

These are the closest RTP sprites to what I'm looking for for each character:
Creek Frental:    Theif02
Celia Ground:     Fighter08
Brendan Sikes:   Gunner01
Sera Fleetfoot:   Hunter03

So, any sprites you have that have similar characteristics to those would be great.  Basically, I need;
Creek:  Older guy who looks "experienced"
Celia:  Mature woman who looks "intelligent"
Brendan:  Youngish guy who looks "ambitious"
Sera:  Youngish girl who looks like an "introvert"

Yeah, that's what I'm going for.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 08, 2009, 04:55:31 pm
What does introvert mean??
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 08, 2009, 05:09:20 pm
someone that usually keeps to themselves and is quiet.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 08, 2009, 05:30:52 pm
All right, thank you.

I suppose that makes sense when you break up the prefixes and suffixes.
"in" = self
"overt" is dangerously close to "covert" = Secretive, mysteryious...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 08, 2009, 09:28:34 pm
Wow, this is drawing epic attention levels!  7 pages of posts in 2 weeks!  I gotta finish the demo...

@legacy: which one of the four characters do you definitely not have a sprite for?  Because, I'll pose the RTP sprite for that one...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 08, 2009, 09:46:11 pm
That's why I say...
Don't let us down Winkio.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 12, 2009, 09:23:48 pm
Cuncussion Gun - (http://img6.imageshack.us/img6/6375/concussiongunqu4.png)

Spear - Spear of the Naiads

Consumable Item - A shuriken that's cool looking... :P  I'll try to show it asap
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 12, 2009, 09:28:13 pm
Nice, nice, and, well, the last one should be nice!  Thanks :)  I promise you that your work will pay off in the end.  If you need anything, let me know :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 12, 2009, 09:45:27 pm
(http://img443.imageshack.us/img443/2556/wingedspinnerkv3.png)

Not what I imagined... and definately not winged like what I wanted...
It was hard to make the shape @.@

If you don't like this, I can always rework it.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 12, 2009, 09:53:17 pm
hmm, i think it's a bit too... ambiguous.  Maybe try and define its shape a bit more, idk.  Oh, and I am working on the boomerang icon, so no need for you to worry about that :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: computerwizoo7 on February 12, 2009, 11:58:12 pm
This looks good for a Bliz abs game, but i don't see any action in the screen shots.
oh and if you need a logo then just request one, i have been testing out some new stuff.
*For some reason Blizz-abs seems to look better now, Hmm... i guess blizzard finally found out that the hud was the problem.*
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Starrodkirby86 on February 13, 2009, 12:01:41 am
Quote from: computerwizoo7 on February 12, 2009, 11:58:12 pm
This looks good for a Bliz abs game, but i don't see any action in the screen shots.
oh and if you need a logo then just request one, i have been testing out some new stuff.
*For some reason Blizz-abs seems to look better now, Hmm... i guess blizzard finally found out that the hud was the problem.*
I agree with you there but there's two things you need to note.

1) There's probably no action because they're still "developmental" or test screenshots, just to show off the HUD...

2) winkio made his own custom HUD. Power of scripting. <3
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: computerwizoo7 on February 13, 2009, 12:35:48 am
Oh... cool!
so the bliz abs hud still sucks big time.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Starrodkirby86 on February 13, 2009, 12:38:58 am
Quote from: computerwizoo7 on February 13, 2009, 12:35:48 am
Oh... cool!
so the bliz abs hud still sucks big time.
I don't know...that might just be pushing the bar a little. Like, flamebait I say. But then again, you're that kind of person here, so the best thing to do is walk on and ignore it. ;X Besides, this game shows how awesome or will show how awesome Blizz-ABS can be...=3
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 13, 2009, 12:53:44 am
The reality of it is that BlizzABS is fully customizable, much more easily than other systems, in my opinion.  Changing the layout and background of the HUD took me all of an hour to create, with very few bugs, and no lag.  The menu system that I made (also featured in the screenshots) took me about twice the time, but it meshes really nicely.  Really, all game developers should know coding, so that instead of relying on default and built-in systems, they can make their own and adapt others to the purpose.

I'm glad that you like it cw7.  The whole goal was to catch the eye of people who are like "Wait, is THAT Blizz-ABS?"  And don't worry, the action will be outrageous.  Custom sprites + custom animations = blinding glory :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on February 13, 2009, 04:39:12 am
Quote from: computerwizoo7 on February 13, 2009, 12:35:48 am
Oh... cool!
so the bliz abs hud still sucks big time.


It's the default HUD. It's there just to be there so you have a HUD if you have no scripter to make your own. Quite a number of ABSes don't even have a HUD. You're pushing it, cw7. Your game sucks, too, but I don't say it.

Quote from: winkio on February 13, 2009, 12:53:44 am
The whole goal was to catch the eye of people who are like "Wait, is THAT Blizz-ABS?"  And don't worry, the action will be outrageous.  Custom sprites + custom animations = blinding glory :)


And you can achieve that with only using custom sprites, custom animations and a custom HUD. Awesome, isn't it? ^_^ Almost like Star G. Who would have thought that it uses Blizz-ABS. xD The only thing that hints to it is the bar I used for the HUD.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 13, 2009, 04:14:37 pm
I am still waiting for this DEMO, and I am so excited to play it!!
How is this coming!?

Quote from: Blizzard on February 13, 2009, 04:39:12 am
And you can achieve that with only using custom sprites, custom animations and a custom HUD. Awesome, isn't it? ^_^ Almost like Star G. Who would have thought that it uses Blizz-ABS. xD The only thing that hints to it is the bar I used for the HUD.


Speaking of which...I still plan on doing those sprites for you =)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: computerwizoo7 on February 13, 2009, 04:28:52 pm
@Blizz:
You just said It!!!!

@Winkio:
anyway, if you have any probs with the graphics then just ask me alright, i want to see how good a blizz abs game can be, i can sprite too, just ask for whatever you want.

Edit:
do you have a title screen yet?
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on February 13, 2009, 05:05:03 pm
@Cw7: Yes, Winkio made his own Title Screen which looks very nice I might add.

This is looking good Winkio, like Calintz, I can't wait for the demo to come out.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 13, 2009, 05:09:39 pm
Quote from: computerwizoo7 on February 13, 2009, 04:28:52 pm
do you have a title screen yet?


Refer to page 5 Compute
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: computerwizoo7 on February 13, 2009, 06:39:47 pm
Its good!!! BUT i can make it better!
Mwhahaha! just give me the go ahead and its finished!
it will look so good, you will think its 3D!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 13, 2009, 07:35:11 pm
I think you may be way too over-confident Compute...
- I mean...I don't want to hurt your feelings, but your character designs aren't all that great themselves...

How old are you?

@Winkio:
I think your title is good of course, but I also think that some improvements could be made...It is a really nice design though, don't get me wrong...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 13, 2009, 07:42:48 pm
Oh yeah, I told you all that it wasn't finished.  I still have to add depth and glow to the little energy matrix thingy.  Which means that I will handle it myself.  When it is finished, I'll put it in the first post :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 13, 2009, 07:49:43 pm
I am really looking forward to it Winkio!!
I am excited!! Don't let us down!! I can't stress that enough!!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: computerwizoo7 on February 13, 2009, 07:57:35 pm
Man, this is like a classic movie,
Don't let me down.... please... noooo!!!!
Winkio, you should try using different tones or shades of purple if that is what you want, also if you give it a glow then don't spread it out, center it and keep it purple and not too bright.
I like your enthusiasm winkio!  and i will be the judge of the title screen image!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 14, 2009, 12:06:15 am
I was just discussing this with Aqua via PMs, and wanted to know what you all thought:

The original intent of this game was for it to be completely unencrypted, meaning that all resources/scripts/everything could be used.  Now, with the growing number of custom sprites and icons, I am feeling pressure from the artists to encrypt at least their part of it.  The main goal is to keep the scripts, configuration, and events unencrypted so that people can learn how to use Blizz-ABS. Here are the options:

1.  Completely unencrypted: all the hard work of artists is pilfered by the masses =/  At least there is better quality stuff out there this way.
2.  Encrypt only the graphic resources.  There are a few problems with this, mainly that vital parts of the hud and menu are included.  Also, this would conflict with an
     unencrypted project file.
3.  Create a duplicate project file and only include default sprites, just so that people can see how everything is set up.
4.  At the end, create documentation of how I set up everything.  The problems with this are a) people fail at reading (The manual, for example) and b) it would take a while.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on February 14, 2009, 12:18:34 am
I would go with 2 or 3 for those artists who don't want there work to be stolen, etc...
Although I was really looking foward to using your bow as a template to make my own bow... Oh well, that way everyone is happy. :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 14, 2009, 12:22:24 am
I wouldn't mind the people of CP using the graphics because I know they'd credit...
but... outside people... I'm not too sure =/

Besides... if everyone used those graphics, then they won't be original anymore! D:
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 14, 2009, 12:24:46 am
I say go with choice #1...

If those were the original intentions, then people knew that their resources were at risk when they signed up to help. Besides...if people plan on making their game unique, they ill create new resources "specifically" for their game...

I say, let the masses absorb this stuff and use it. Those who wish to make their game unique will stand out as the true artists...

I know for a fact, that I won't use the resources I am making for this game .. .. ..
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 14, 2009, 12:37:05 am
I guess the question really becomes:  Is this game simply a demo of the possibilities of Blizz-ABS, or is it actually a reference for those who need help with the system?

If its just a demo of possibilities, then I'd say encryption is fine.  Otherwise, we need some sort of reference material.  I had originally planned for complete unencryption, as I said, but I understand the artists concerns, and they will have the final say.  Nevertheless, I would like to know your opinions as well, because if there is overwhelming support for unencryption, it will either convince the artists to share their work or convince me to try and create some resources that can be distributed.  Just an FYI, it is fairly easy to rip icons in game...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 14, 2009, 12:46:02 am
You can rip most any graphics with the Screenshot command and a photo editor...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 14, 2009, 12:47:07 am
yes, but icons are easiest.  Animated sprites that need perfect positioning are much more difficult.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Landith on February 14, 2009, 12:52:57 am
And attack sprites would be even harder...

I would ask Blizz if he could make it were only registered members of CP could download the unencrypted version of the game to prevent graphic stealing and have an encrypted version for non-members.
Or put it under a common thingy to prevent anyone claiming them as theirs and have to give appropiate credit, whatever Blizz uses for his scripts.
Besides, people could use the graphics but they wouldn't create an original game with it and I know I won't be using the graphics, just the weapons as a template.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: shdwlink1993 on February 14, 2009, 01:01:24 am
I personally would go with either option 1 or 2. Unless I'm very mistaken, it is possible to "expose" parts of your game and not expose others.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 14, 2009, 01:04:51 am
@Landith:
The Creative Commons License...

I don't know if Blizzard can do that? Is that possible? Make only registered CP members have access I mean.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 14, 2009, 01:07:44 am
Only if Blizz hosts it on his server.
Then he should be able to make it so that only those who are logged in (and maybe some other reqs) can d/l the unencrypted.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: shdwlink1993 on February 14, 2009, 01:08:28 am
I know of some forums that use something like that for ALL their download links. The trick is can Blizz make only that one link invisible to non-registered people? He might have to make a new tag, like [NOGUEST] or something.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 14, 2009, 01:09:01 am
Hmm...I still say option#1
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 14, 2009, 01:13:19 am
It's up to Aqua and LB...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on February 14, 2009, 06:10:38 am
Quote from: computerwizoo7 on February 13, 2009, 04:28:52 pm
@Blizz:
You just said It!!!!


So did you. I have a right to defend myself. :P


Quote from: winkio on February 14, 2009, 12:06:15 am
I was just discussing this with Aqua via PMs, and wanted to know what you all thought:

The original intent of this game was for it to be completely unencrypted, meaning that all resources/scripts/everything could be used.  Now, with the growing number of custom sprites and icons, I am feeling pressure from the artists to encrypt at least their part of it.  The main goal is to keep the scripts, configuration, and events unencrypted so that people can learn how to use Blizz-ABS. Here are the options:

1.  Completely unencrypted: all the hard work of artists is pilfered by the masses =/  At least there is better quality stuff out there this way.
2.  Encrypt only the graphic resources.  There are a few problems with this, mainly that vital parts of the hud and menu are included.  Also, this would conflict with an
     unencrypted project file.
3.  Create a duplicate project file and only include default sprites, just so that people can see how everything is set up.
4.  At the end, create documentation of how I set up everything.  The problems with this are a) people fail at reading (The manual, for example) and b) it would take a while.


Definitely #1. I left CoSLAL unencrypted so people can exactly see how the sprites are named. It was one of the main reasons.

Quote from: Landith on February 14, 2009, 12:52:57 am
I would ask Blizz if he could make it were only registered members of CP could download the unencrypted version of the game to prevent graphic stealing and have an encrypted version for non-members.


That's not a problem.

Quote from: Landith on February 14, 2009, 12:52:57 am
Or put it under a common thingy to prevent anyone claiming them as theirs and have to give appropiate credit, whatever Blizz uses for his scripts.


That's always a solution. xD

Quote from: Aqua on February 14, 2009, 01:07:44 am
Only if Blizz hosts it on his server.
Then he should be able to make it so that only those who are logged in (and maybe some other reqs) can d/l the unencrypted.


I am actually going to host every Blizz-ABS example game. :)

Quote from: shdwlink1993 on February 14, 2009, 01:08:28 am
I know of some forums that use something like that for ALL their download links. The trick is can Blizz make only that one link invisible to non-registered people? He might have to make a new tag, like [NOGUEST] or something.


As I said, it's not really a problem. Currently the SPAM section is not visible to guests. I can either host the game on sendspace (because of the download link since people can browse through CP's download trunk http://downloads.chaos-project.com) and post the download link in a section that guests can't see. Or I can upload the game as attachment which will truly make it invisible for guests and yet be hosted here at CP. It's up to winkio to decide, I can make it happen.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 14, 2009, 09:54:54 am
Uh, sorry guys, but the point of this game is not to distribute it to CP members who already know how great Blizz-ABS is: it's to attract the outside community to Blizz-ABS and this site.  So the whole members-only thing isn't going to happen.

It seems that all are in favor of complete unencryption, so that is how it will go.  I'm PMing the artists to make sure that they are on board.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: legacyblade on February 14, 2009, 12:33:45 pm
I'm fine with the sprites I have being availability to the public. If they steal my resources without credit, that totally sucks, but people that don't credit make crappy games which quickly die, so no real reason to worry.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 14, 2009, 12:38:16 pm
ok good.  Aqua is going to change a few of the icons, but other than that, we are back on track.

Title screen is almost done, Tutorial is nearing completion, and mapping of the first adventure subplot thing has commenced.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: computerwizoo7 on February 14, 2009, 01:41:56 pm
I pick Number 1!
but number 4 is good too.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 14, 2009, 01:51:47 pm
Ok, this is probably the final title screen:
Spoiler: ShowHide
(http://christiansenryan.googlepages.com/title5.png)

For comparison, this is what it was before:
Spoiler: ShowHide
(http://christiansenryan.googlepages.com/title3.gif)


The only change I might possibly make is making a little less of an aura around everything and changing the texture of the text.

And full unencryption is what is happening.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Starrodkirby86 on February 14, 2009, 01:53:13 pm
The new title screen looks great. I advise you should do the texture change on the text, as it doesn't fit the smooth and "mystic" atmosphere of the title. No need for any fancy logo or anything, just something...less "rough-epic" and more elegant/smooth-epic...You know what I mean?

Hopefully. >_<;
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 14, 2009, 01:56:11 pm
yeah, it's actually really easy to see what you are talking about.  I noticed it myself when I compared the new and old, hence why I added texture as something I might change.

I think it might be better not to even have a texture:
Spoiler: ShowHide
(http://christiansenryan.googlepages.com/title6.png)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: computerwizoo7 on February 14, 2009, 03:08:51 pm
I know you all said not to do this but here winkio, you should accept help:
Spoiler: ShowHide
(http://i705.photobucket.com/albums/ww58/computerwizoo7/Dissipate.png?t=1234641973)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Shadonking on February 14, 2009, 03:47:59 pm
@computerwizoo7  nice one but it doesnt fit the whole theme. it looks more tecno style then magical.

also i dont think winkio needs help, if he needed any help he would say.

@winkio i like it without a texture and i like the effect of the glow.  :up:
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: computerwizoo7 on February 14, 2009, 04:02:17 pm
isn't this a techno game?
i think thats what it was saying in the story.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on February 14, 2009, 04:12:55 pm
Quote from: winkio on January 21, 2009, 11:27:06 pm
Story

Plesar is a land of magic.  In fact, it has been so for centuries.  But today, much of the magic of past civilizations has been lost or forgotten.  Societies think themselves powerful only because they are in ignorance of true power.  True power that comes from magic of the past, lying dormant all throughout the land, right under their noses.  If only they realized it...
   You, Creek Frental, are a magic hunter.  You basically are an archaeologist/fighter/mage adventure guy who goes around searching for the lost magic of past civilizations.  You are part of a network with the main objective to gather as much magic as possible and use it for the common good of the world covertly.  Why covertly?  Because if everyone knew about you, you would be pursued by those wishing to gain more magic and power for the wrong reasons.  Especially governments and rulers, for if they got a hold of your power, the world would be doomed.
   As it is, there are those who find out about you, and they come after you with a vengeance.  Some are from rival magic-hunting networks.  Some are bandits wishing to sell powerful magic to the highest bidder.  You must never let any of these people subdue you, or the world will be lost.
   You are legendary: people in the towns you visit sometimes tell stories years later about the strange people that were there with awesome power.  But you must never stay in one place too long, for you must not be tracked.  Therefore, you must disappear, and you are never heard of again.  You are a master of the art of dissipation.


Where did the word 'techno' ever pop up...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: computerwizoo7 on February 14, 2009, 04:25:19 pm
i thought that they ignored, the magic and turned to technology, anyway its my fault.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Shadonking on February 14, 2009, 05:09:45 pm
Quote from: computerwizoo7 on February 14, 2009, 04:25:19 pm
i thought that they ignored, the magic and turned to technology, anyway its my fault.


well at least your were trying to help, powers up for the effort
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 14, 2009, 05:48:56 pm
Ok:

1.  I think we have already determined this, but for clarification, the title screen is finished.
2.  The next person who posts random garbage here gets reported.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 14, 2009, 05:52:39 pm
Off Topic
Spoiler: ShowHide
Quote from: winkio on February 14, 2009, 05:48:56 pm
Ok:

1.  I think we have already determined this, but for clarification, the title screen is finished.
2.  The next person who posts random garbage here gets reported.

Well I wouldn't call what Compute posted as "random garbage." That may be a little harsh...Granted, you told him that you didn't need/want his help(and he needs to start respecting other people a hell of a lot more, and stop thinking that he is so great) the material that he posted, wasn't trash. It was actually decent work...


You said the DEMO is close to complete. Do you have an actual estimate or should we all just sit in the dark XD
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 14, 2009, 05:54:33 pm
Quote from: computerwizoo7 on February 14, 2009, 05:35:41 pm
I have -38 power!
Its all blizzards fault!!!


that was what i was reffering to by random garbage.

Yeah, there is no way that I am going to be able to plan out a schedule for when I will be able to complete it.  Just sit tight, and I'll give you all updates.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on February 14, 2009, 06:46:42 pm
computerwizoo7 has been banned for 72 hours. Reason: Repeated flaming and spamming.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 14, 2009, 06:54:17 pm
Alright Winkio...
Excited Calintz16438!!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 18, 2009, 10:45:49 pm
Small update:  No, I haven't stopped working on this.  Possibly a little less due to CP, but it is still going strong!  I have 9 enemies set up for the first segment of the game.  Once I get some sprites and icons, it won't be long until I release my demo!  It will include about a fourth of the game, including a full dungeon.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 18, 2009, 11:02:20 pm
What sprites are you waiting for??
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 18, 2009, 11:10:14 pm
Full list of graphics that I need:  (if they have a name by them, that means that the person is working on them.  Otherwise, I am working on them.)

Weapon icons (Aqua)
Item and Skill icons
Run, jump, and sneak sprites (Calintz)
Attack sprites (Legacyblade)
Idle Sprites
Charge Sprites
Skill and Item Sprites
Enemy Idle, Charge, Action, Skill, and Item Sprites

Now, you may think that all those sprites seem like a lot to do.  After doing numerous comparisons with the competition (including the newest XAS demo), I have seen how the simplest edits can go a LOOOONG way towards adding to a game's flashiness.  Now, that doesn't mean that I am going to halfheartedly skip through the spriting.  It means I will do it intelligently, in a way that requires little time while adding a lot to the game.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 18, 2009, 11:21:19 pm
Looking forward to this Wink.
I will get what I promised to you as soon as I can.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 24, 2009, 09:23:07 pm
Wow.  I have vastly underestimated CP Beta's power over us all.  Can people working give me an update on their progress please?
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: MagnusTheMad on February 25, 2009, 11:16:19 am
Hey, Winkio, I've been eyeing this thread for a bit.

I've been working on my Blizz-ABS powered game for quite a while now and have a pretty lengthy alpha put together, so I like to think I'm versed fairly well in it. Do you need any help with Dissipate?

I'm not an incredible pixel artist, but I did do the main animations for skills and attacking for the character in my game. If you want, I can toss you screenshots or a link if you want to explore my mapping and whatnot. Just offering my services out there, as I fully agree with your motives here.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Calintz on February 25, 2009, 11:38:47 am
Haha, I hear you Winkio!!
I have noticed quite the substantial drop in activity on the site since the release of BETA...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on February 25, 2009, 05:26:15 pm
I'd love to see some animations or sprites!  I'm already good with mapping and eventing, but the more ideas for graphics I have, the better!  Thanks.

EDIT: just an update: I'm about halfway through mapping the castle grounds of the first dungeon.  After that, just gotta map the interior and a bit of the woods, and then all the mapping will be complete.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on March 18, 2009, 04:36:43 pm
OK everyone, I'm leaving, so Dissipate is dissipating.  This topic will be locked on Saturday.  I'll post up the project file before then, so that anyone who wants to can check out the HUD and CMS.  Sorry to let all the fans down, and the people who were working on it (Aqua).
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Shadonking on March 18, 2009, 05:09:09 pm
nooooooooooooo  :'(

hopefully some one might want to take over and carry on.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: legacyblade on March 18, 2009, 05:54:09 pm
x_x now that sucks. I was actually getting some posing done. Oh well, can't wait to see what you finished.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on March 19, 2009, 03:43:15 am
I think you should post the project. People should be able to continue working on it. :) Could you PM me the story outline so far? I can put together the rest of the story.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Starrodkirby86 on March 19, 2009, 08:39:01 am
Quote from: Blizzard on March 19, 2009, 03:43:15 am
I think you should post the project. People should be able to continue working on it. :) Could you PM me the story outline so far? I can put together the rest of the story.

Quote from: winkio on March 18, 2009, 04:36:43 pm
I'll post up the project file before then, so that anyone who wants to can check out the HUD and CMS. 

Can't write anything else...strapped for time!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on March 19, 2009, 10:17:33 am
I misread his post. xD
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on March 19, 2009, 05:17:10 pm
ok, I don't know how long sendspace will keep it up, but here is what I got.

http://www.sendspace.com/file/mokrw7 (http://www.sendspace.com/file/mokrw7)

The game doesn't crash, so feel free to check out the CMS in game.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: fugibo on March 19, 2009, 05:24:42 pm
*downloads* I'll take care of it and keep it safe for ya :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on July 01, 2009, 12:32:54 pm
I owe it to everybody to finish this, including myself.

REVIVE.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on July 10, 2009, 03:59:55 am
I can't wait to play the first demo. When do you think you can release one?
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on July 10, 2009, 09:53:39 am
Probably the end of the month  :) 
Maybe sooner...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Spaceman McConaughey on July 11, 2009, 03:31:45 pm
Winkio! OOO, OOO... ME, ME! I want to do some mapping sososososos bad.... :D

No, that's me if I was a n00b. Hi, winkio. I am an expierienced mapper, and I think you might have some use for my skills.

Examples:
Spoiler: ShowHide
(http://img210.imageshack.us/img210/9376/povbattlemap1.png)


Spoiler: ShowHide
(http://img216.imageshack.us/img216/5000/titlescreen.png)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on July 13, 2009, 10:42:13 pm
Hmm, I have a great idea where I could use a bunch of maps like those in the first example.  But that won't be until after the demo.  I'll let you know then.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Spaceman McConaughey on July 16, 2009, 12:35:09 am
Ah, yes. :D Glad my style of mapping for the first example could be used. I'll wait patiently until you need me, winkio. :)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Ryex on July 16, 2009, 01:35:10 am
I can't wait for the demo
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on July 16, 2009, 10:32:23 am
I've got about 2 and a half weeks of worktime to finish it, before I go on vacation to hawaii and then straight to college.  It will take me around 5-7 days of working on the actual gameplay and cutscenes, and around 4-6 days on graphics.  Possibly more. 
Regardless of whether the demo is finished or not, I'm putting something up at the end of the month.  It just might not be completely finished.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on July 18, 2009, 06:58:50 am
I think that anything is fine. Just being able to get a look at towards what the game is going will already be pretty awesome. xD
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: omegapirate2000 on July 19, 2009, 08:48:27 pm
Looking forward to playing this, if only to steal all your cool animations  ;)

Just kidding... maybe.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on July 19, 2009, 08:56:21 pm
The whole point of the game is for people to steal everything. ;)  I'm basically making a mini Blizz-ABS RTP.  I must say that although I rushed through a lot of the graphics, they still look very good.  Somehow.

one or two weeks until I upload a demo thing.  There WILL be explosions in it.  Lots and lots of explosions...
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on July 19, 2009, 08:58:20 pm
Eep!

I can't wait to see the animations and action sprites :P
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: omegapirate2000 on July 19, 2009, 09:03:00 pm
Quote from: Michael Bay on July 19, 2009, 08:56:21 pm
There WILL be explosions in it.  Lots and lots of explosions...

Hell to the yes.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Ryex on July 19, 2009, 10:22:52 pm
Quote from: winkio on July 19, 2009, 08:56:21 pm
There WILL be explosions in it.  Lots and lots of explosions...

Woot! I love myself a good explosion!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on July 19, 2009, 10:54:20 pm
Quote from: Aqua on July 19, 2009, 08:58:20 pm
Eep!

I can't wait to see the animations and action sprites :P


Yeah, they look nice and clean in game, but to anyone who has worked with graphics, when you open up the files, you will laugh.

And if there's one thing that popular culture has taught me, it is that explosions are quite possibly the most interesting and exciting things that you can present.  Right after explosions, of course, is reality defying stunts and fighting.  I'm integrating lots of that too, although it's somewhat difficult on this engine.  And as promised somewhere way back in this thread, "Shiva's Dance" is a skill where you run in circles around an enemy and swing a flaming sword.  Although you don't get that until near the end.  On the plus side, you start out with Meteor Punch (maybe I should change it to megaton punch...)
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on July 20, 2009, 07:42:30 am
Lots of explosions? *explodes*

<3
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on July 20, 2009, 11:52:28 am
just wait until you see what I did with summons XD

And I'm balancing enemies now.  Most of them are going to be relatively weak and easy, so that you don't really have to worry about dying unless you are careless.  The bosses will be hard though.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on July 20, 2009, 12:01:03 pm
I can't wait for this! *explodes again*
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on July 20, 2009, 12:29:33 pm
woah there Blizz, calm down.  We don't need you exploding all over this thread.  Get some tissues, and clean yourself up.

EDIT: okay, started finishing the woods maps.  They all fit together in something like a 180x240 map.  I've done like 4/17.  Once they are done, enemies can go in.  And the first battle of the game, which is also a boss battle.  So I should be able to finish the woods easily, and maybe even the first dungeon, by a week from Saturday.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Aqua on July 24, 2009, 11:58:23 pm
Can't wait!
GO WINKIO GO!
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Shin Migumi on July 25, 2009, 01:06:16 am
Hey this definitely sounds like a good idea. i've been messin around with BlizzABS and got it down pact, and came up with soime interesting things to do with it. i'd love to help out if you need any more assistance
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on July 25, 2009, 01:25:37 am
I have to finish this demo first.  Which is actually now a preview, because it's not going to have everything that the demo needs.  We'll see how things go afterwards.  

After thinking things over, I don't really want more people developing for Dissipate.  What I asked for at first was people who actually wanted to be a part of the project.  Nobody was really serious enough, as they had their own stuff.  So did I, of course, but I ditched it and put Dissipate at the forefront.  Aqua is the only one helping now by doing a few icons, because she can actually get them done well and it's not a huge job, but dissipate is my main project now.  I put hours a day into it, even when I really don't want to.  I can't depend on other people to do the same amount of work.  In the beginning, I had several people working on graphics, such as sprites and poses.  I didn't get anything from them.  I can't really blame them, because Dissipate was not their primary project.  But I can't be slowed down by other people, or else this will never get done.

That doesn't mean no.  That means that if a situation presents itself that I can delegate some work out that isn't critical to development, I'll definitely do it.

In conclusion, if you have some extra time and want to help out on a side project, this is not the best place.  If you seriously want to become a part of the team, it's too late.  Nevertheless, I appreciate the support, and suggestions are welcome.

And Shin Migumi, this isn't just to you, it's to everyone.

Sorry for the wall of text.  9/17 maps completed in the woods.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Blizzard on July 25, 2009, 06:22:52 am
I hear you, man, I hear you. It's almost the same with me and CP Beta. It's kinda hard to believe that people can't afford to spend 25 hours (not at once, mind you) to beat the game beta and send me a report. But it's happening anyway, I'm not getting any reports. I got 4 of them so far which would be 10% of the people since there are over 40 Beta testers if I remember right. :/

At least you're going to continue working on it. I don't want to see this project die. :(
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: winkio on July 25, 2009, 12:49:45 pm
There is no way this is dying, after all the work I've put into it.  Especially since I just finished all the mapping I need for the preview.

Battle time FTW!

EDIT: updated first post with script features.  I'll put up smart explosions and the sprite system upgrade a little while after I release the preview of Dissipate.

and what do people think of this idea:
Quote from: winkio on February 14, 2009, 12:06:15 am
At the end, create documentation of how I set up everything.  The problems with this are a) people fail at reading (The manual, for example) and b) it would take a while.

I tried out a lot of new ideas and some of them worked really well.  But if people think that Blizz-ABS games HAVE to use these new ideas, then that's not good.  I don't really want to create a misunderstanding.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Ryex on July 27, 2009, 04:23:07 pm
perhaps make it clear that these are all the thing that you CAN do with Blizz-abs not you should use all of them, and yes i think the documentation would be a good idea
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on July 27, 2009, 04:32:49 pm
It would be a good idea.  But it still wouldn't get the info across to the people that need it the most: the people that are too stupid/lazy to read a few pages of paragraph text.  Anybody have any ideas on what to do about them?  Because they make up a substantial portion of the RM community.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Aqua on July 27, 2009, 04:40:33 pm
Put up a big flashing sign that tells people to read the manual/documentation before asking for help

:x
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on July 27, 2009, 04:45:59 pm
Maybe I'll just put in a note that says: IF YOU CAN'T READ THIS ALL THE WAY THROUGH, THEN YOU ARE SCREWED.  Or something to that effect.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: legacyblade on July 27, 2009, 05:38:11 pm
I think a big "THIS IS TO SHOW ALL THE ABILITIES OF BLIZZ ABS, NOT SHOW AN EXAMPLE OF WHAT A GOOD BLIZZ ABS GAME SHOULD HAVE IN IT" at the beginning of the demo would be helpful :P
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on July 27, 2009, 05:45:04 pm
But it does show what a good game should have in it  :uhm:

I don't know, I guess I'll deal with that when the time comes.

Hehe, I have so many little tricks up my sleeve  :evil:
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Blizzard on July 28, 2009, 03:34:08 am
I don't think you need to make a full documentation on it. A few comments on the configuration and some comments in event that explain how you utilized Blizz.ABS should be quite enough. And yes, a big notice to read it would be a good idea. xD
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on July 28, 2009, 11:17:26 am
okay, fixed the tutorial so it works with the new version of Blizz-ABS.  Time to make finish up the scenes around it, then make an awesome boss fight.

Does anyone have time (1-2 hours) do a bit of testing Thursday/Friday?  I would like one or two people just to make sure I don't have to re-release after Saturday for bugfixes.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Subsonic_Noise on July 28, 2009, 01:37:27 pm
I would like to.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Aqua on July 28, 2009, 01:41:38 pm
Sure, I will
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on July 28, 2009, 01:43:54 pm
thanks.  I'll pm you two a link to the download Thursday night (in the US.  Meaning ~ 56 hours after this post.)  I'll probably need feedback within 24 hours.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: omegapirate2000 on July 28, 2009, 02:41:31 pm
Looking forward to the demo.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: nathmatt on August 01, 2009, 01:45:43 pm
so should we be expecting a demo soon thread still says 3 days buy was last updated on the 29th so do we get 1 tomorrow :)
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on August 01, 2009, 10:21:04 pm
It's up, much later than I was expecting, but I think it should be a good preview of things to come.  Not all the sprites are done, and neither are the cutscenes.  It is still ridiculously rough.  But it has gameplay, so that's good.  Anyways, enjoy!  (download link in the first post)

A few things to take note of:
Ignore the message about testing after you kill the goblin boss.  Forgot to take that out...
After you bless the ankh, you have completed the game so far.  You can proceed north to the ruins and kill stuff, but there isn't really anything to do there yet.  It is the future site of the first dungeon, which will be included in the first demo.  God knows when that will be ready.

So, it should all work, I'd appreciate any comments/suggestions, just know that this isn't very close to polished.

I'm probably not even going to work on this again for three weeks, so yeah.

EDIT: just realized that the sprites for the healing skill aren't in there.  I'll reupload tomorrow morning with a fix.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Kagutsuchi on August 02, 2009, 05:20:06 am
Looks interesting ^^ *Tries out the demo*

EDIT: Argh :S I couldn't see the first guard due to the fancy HUD :S
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on August 02, 2009, 11:00:25 am
Okay, updated with those sprite fixes.  I also moved that guard down a square, because that is a little cheap.  Sorry about that.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Ryex on August 09, 2009, 01:36:02 am
the message system keeps messing up and displaying over the hud, and the hud pics don't get transparent when you walk under them. also it would help it you told people that running jumps go farther. but other than that it is an awesome game so far, great graphics and all that it looks like the full game will be epic.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: RoseSkye on August 09, 2009, 05:43:03 am
I still haven't played this yet. *DL's*
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Blizzard on August 09, 2009, 02:21:42 pm
*dls* Finally I can download it! \(°o°)/
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: tSwitch on August 20, 2009, 10:32:06 am
ok, I don't think I've actually commented on this yet.

the HUD looks really nice, although I wouldn't have chosen it myself, and I won't comment on the mapping seeing as I don't think you were focusing too much on the maps looking extraordinary.

Overall it accomplishes what you were hoping it would.  I do hope nobody just steals the animations from this game and tries to make their own with it like they do with XAS though.

ALSO: ShowHide
(http://winkio.atbhost.net/Dissipatescrn4.gif)

Why does hotkey 7 look like the guy needs badly to take a leak but is trying to hold it?
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on August 20, 2009, 08:10:19 pm
Thanks for commenting :)

The HUD for the Demo will end up looking more like an MMO HUD, although it will still have the same theme.

Feel free to comment on the mapping - especially the relation between it and gameplay.

And yeah, those menu icons are temporary.  All of them.  Still pretty funny though.
Title: Re: Dissipate - new Blizz-ABS example game - *flashy*
Post by: Spaceman McConaughey on September 24, 2009, 06:41:39 pm
Quote from: winkio on July 25, 2009, 01:25:37 am
I have to finish this demo first.  Which is actually now a preview, because it's not going to have everything that the demo needs.  We'll see how things go afterwards.  

After thinking things over, I don't really want more people developing for Dissipate.  What I asked for at first was people who actually wanted to be a part of the project.  Nobody was really serious enough, as they had their own stuff.  So did I, of course, but I ditched it and put Dissipate at the forefront.  Aqua is the only one helping now by doing a few icons, because she can actually get them done well and it's not a huge job, but dissipate is my main project now.  I put hours a day into it, even when I really don't want to.  I can't depend on other people to do the same amount of work.  In the beginning, I had several people working on graphics, such as sprites and poses.  I didn't get anything from them.  I can't really blame them, because Dissipate was not their primary project.  But I can't be slowed down by other people, or else this will never get done.

That doesn't mean no.  That means that if a situation presents itself that I can delegate some work out that isn't critical to development, I'll definitely do it.

In conclusion, if you have some extra time and want to help out on a side project, this is not the best place.  If you seriously want to become a part of the team, it's too late.  Nevertheless, I appreciate the support, and suggestions are welcome.

And Shin Migumi, this isn't just to you, it's to everyone.

Sorry for the wall of text.  9/17 maps completed in the woods.


Am I fired, too? :o
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on September 24, 2009, 07:45:01 pm
Yeah, but it's no big deal. 

I have a few things to check off of my list before I start polishing the first part of the game.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: OracleGames on October 16, 2009, 08:49:33 pm
I cannot see the screenshots, i cannot download the demo xD ..
will this game contain AAALLLL of blizz ABS features? i still dont understand how "charging atacks" work :S
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: RoseSkye on October 16, 2009, 08:52:53 pm
Quote from: OracleGames on October 16, 2009, 08:49:33 pm
I cannot see the screenshots, i cannot download the demo xD ..
will this game contain AAALLLL of blizz ABS features? i still dont understand how "charging atacks" work :S


Winkio is a god when it comes to customizing stuff, I expect his game will not show off all the features but will introduce custom ones.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on October 16, 2009, 08:56:01 pm
yeah, so the preview I have up now has maybe 70% of the features, but charge skills is on there (it's not charge attacks, but it's similar).  Unfortunately, my old webhost unexpectedly shut down last week, so I'm working on transferring my files to my new webhost.  That's why all my links are down atm.  They should be up this weekend though.

EDIT: Okay, preview and screens up, I couldn't find some of the other files, so they will be up once I can recreate them
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Phasedscar on October 28, 2009, 01:33:26 am
Wow, I have to say I like the HUD, is that you're own one there Winkio?

And Yes, I'm back!  Time to start working on my own game again though..
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: C.C. rOyAl on March 14, 2010, 04:09:11 pm
Are you still working on this Wink?
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on March 14, 2010, 04:19:06 pm
It;s actually moving farther and farther down my list as we speak.  I'm not really able to do anything RMXP related this semester, with 21 credits and a huge semester long project.  Once the summer comes, I'll be working a lot, but that will mostly be finishing people's HUDs and scripting a few special systems.  If fall comes around and I have time, I'll pick it up again.  The amount of work required to make a Blizz-ABS game of the caliber I want Dissipate to be is astoundingly large.

In other words, eventually...
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: C.C. rOyAl on March 14, 2010, 04:20:51 pm
Haha well I hope you do good in school, im not;)   Can you tell me how to get into the attic in the demo though? I get to the fenced map where the house is and i dont know what to do from there haha
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on March 14, 2010, 04:25:35 pm
run and jump to the ladder?
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: C.C. rOyAl on March 14, 2010, 04:33:22 pm
wow i feel stupid... thanks haha  :^_^':
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Kett Shee on March 14, 2010, 11:05:51 pm
I can't wait for the full thing. (waiting makes me crazy :wacko:)
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on March 14, 2010, 11:14:44 pm
Solution: don't wait, forget  :P
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Blizzard on March 15, 2010, 03:49:18 am
Better solution: Pass on some work to others. I remember that several people said they would help you. O_o
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on March 15, 2010, 08:49:25 am
Blizz, you're going to have to trust me on this.  I'll need their help when I get back into it, but that won't be before I'm done with school (in 2 months)
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Kewldude on October 18, 2011, 09:46:06 am
Hi

I was just wondering if you are still working on this project or whether it is still on hold. Also, I know this may seem selfish since this is only my first post, but I'm working with my friends on a College RPG Maker Project and we desperately need a great example like yours for Blizz ABS. We tried the XAS demo and liked it.

However, I see that Blizz-ABS is a very powerful ABS with a number of features, especially ones that we need. Problem is, we're quite new to RPG Maker and since this is a week long project, it would be great if you repost the link for the Preview download at least.

If possible, Mediafire would be fantastic.

Again, Thank you very much regardless of your choice. I would love to work on RMXP and BLizz properly once my project is over, so being able to go over your example game, even at the preview stage will be a great learning experience.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: ShadowPierce on October 18, 2011, 10:06:53 am
->HOLY MEGA-NECROPOST!

Well, since you're new here, I'll go easy on you and explain everything calmly... Be grateful, 'kay? :haha:

This project has been abandoned until further notice, let's just say it's in cryo-slumber mode... :3 winkio has been busy doing other things and the BABS version he's using here is extremely outdated (Not that version translation for BABS is a problem)... I highly doubt that he'll pick up this project again... Even other members probably won't, too... I'd like to help other BABS projects, but I've got a project of my own, so yeah... :P

As for your project, there are a lot of other BABS projects out there that you can base from... But if you really want Dissipate, I think I have a copy somewhere in my hard drive... PM me if you want it... ;)

Happy hunting! :haha:


Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Kewldude on October 18, 2011, 10:18:03 am
Thanks a lot, I will. :)

Quote from: ShadowPierce on October 18, 2011, 10:06:53 am
->HOLY MEGA-NECROPOST!

Well, since you're new here, I'll go easy on you and explain everything calmly... Be grateful, 'kay? :haha:

This project has been abandoned until further notice, let's just say it's in cryo-slumber mode... :3 winkio has been busy doing other things and the BABS version he's using here is extremely outdated (Not that version translation for BABS is a problem)... I highly doubt that he'll pick up this project again... Even other members probably won't, too... I'd like to help other BABS projects, but I've got a project of my own, so yeah... :P

As for your project, there are a lot of other BABS projects out there that you can base from... But if you really want Dissipate, I think I have a copy somewhere in my hard drive... PM me if you want it... ;)

Happy hunting! :haha:



Title: Re: Dissipate (A Blizz-ABS example game)
Post by: ShadowPierce on October 18, 2011, 10:37:32 am
->I agree and disagree, I get what you're saying but I see that you don't get what he said... It is true that a game completely depends on the developer, but to say that the ABS wasn't a factor would be wrong... He said that the ABS was powerful... :P


Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on October 18, 2011, 01:33:51 pm
Let's get a few things straight here,

1.  It's not a necropost if he's actually posting use information continuing the topic, which he did.
2.  Blizz-ABS and XAS each have a unique set of powers.  Unless you are scripting everything yourself, then the scripts you use do matter, because you are not in complete control of your game.
3.  This was the last version that I released I think: http://dl.dropbox.com/u/20649046/DissipatePreview.exe (http://dl.dropbox.com/u/20649046/DissipatePreview.exe).

Since you said this was for a college project, let me say that your time frame will make a difference.  If you plan to use Blizz-ABS, use v2.84 and don't rely on any updates any time soon (they will happen, but I can't promise when).  You can, however, look at other example games or even ask questions here and get them answered fairly quickly, so support should not be an issue.

Good luck with your project :)
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Kewldude on October 18, 2011, 03:35:29 pm
Quote from: winkio on October 18, 2011, 01:33:51 pm
Let's get a few things straight here,

1.  It's not a necropost if he's actually posting use information continuing the topic, which he did.
2.  Blizz-ABS and XAS each have a unique set of powers.  Unless you are scripting everything yourself, then the scripts you use do matter, because you are not in complete control of your game.
3.  This was the last version that I released I think: http://dl.dropbox.com/u/20649046/DissipatePreview.exe (http://dl.dropbox.com/u/20649046/DissipatePreview.exe).

Since you said this was for a college project, let me say that your time frame will make a difference.  If you plan to use Blizz-ABS, use v2.84 and don't rely on any updates any time soon (they will happen, but I can't promise when).  You can, however, look at other example games or even ask questions here and get them answered fairly quickly, so support should not be an issue.

Good luck with your project :)


Thanks a ton winkio!!

We checked it and the preview itself is amazing! The follow and party AI (alongwith Ally attacking enemies) was something we had been looking for. That combined with a number things that are actually working in your game just make it that much better :D

I'll post on this thread, if we have any questions. I assume that's what you mean by 'here'?

In any case, once again, thanks for helping out!
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: winkio on October 18, 2011, 04:55:08 pm
I was referring to the forum, but you will probably want to post in the Blizz-ABS thread (http://forum.chaos-project.com/index.php/topic,106.0.html) for short questions or make a new topic under Script Troubleshooting (http://forum.chaos-project.com/index.php/board,34.0.html) for longer ones.  This thread isn't the best unless the question relates to something specifically in Dissipate, such as the direction lock common event I made or something similar.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Kewldude on October 19, 2011, 03:07:58 am
Quote from: winkio on October 18, 2011, 04:55:08 pm
I was referring to the forum, but you will probably want to post in the Blizz-ABS thread (http://forum.chaos-project.com/index.php/topic,106.0.html) for short questions or make a new topic under Script Troubleshooting (http://forum.chaos-project.com/index.php/board,34.0.html) for longer ones.  This thread isn't the best unless the question relates to something specifically in Dissipate, such as the direction lock common event I made or something similar.


No prob :) Will do.
Title: Re: Dissipate (A Blizz-ABS example game)
Post by: Griver03 on April 10, 2012, 06:58:41 pm
link is dead pls reup !