The problem is not that we need help with the story, but that casual gamers don't want too much story. Seriously, even this is marginally enough. I think if we had one more slightly longer dialogue in the game, people would start complaining that there is "too much text" and "all they do is talk, talk, talk". Casual gamers are basically idiots. And I don't even mean that in a bad way. I mean complaining about a game having an intro scene? Complaining about the way the cursor looks? Complaining about game being buggy, because they are too stupid to FIND AN ITEM IN A SCENE? Don't ask. ._. That's just the way they are. And if we want to sell them our games, we can't just go ahead and be original and do something great. It won't work. We have to stick to a prove recipe and add changes and differences only in very, very small doses.
In comparison, Kaptain Brawe was not a casual game.