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Messages - RoseSkye

21
It isn't working.

22
I'd like to make it so I can call another event's/ player passable with  any event's move route. The Game_Character section itself says it's $game_player.through = true, but it isn't. Can someone help out?
23
Amazing! It works like a charm. Thanks~
24
Script Requests / Script Call for changing event graphic.
February 18, 2018, 07:43:15 pm
I tried searching the database and all I could find was @tile_id and set_graphic. Set graphic seems to give me errors while tile_id feels like it's for terrain. Can anyone give me an example call snippet for changing the in game graphic for events or player?

What I've tried -

$game_player.set_graphic('1139', 0, 2, 0)
$game_map.events[2].set_graphic('1139', 0, 2, 0)

25
This isn't a "commercial" request as I have no desire to charge money for anything I make in RM. However, the new blood in RM Greenlight really pisses me off... their subpar products for actual money. So, I've decided to release something free on the platform that lampshades their efforts. I've run into a few issues though... evented systems and the basic RGSS (using RMXP as I feel it's the best RM aesthetically) seem to constantly give me bugs. I'll need someone versed into the engine to give me assistance/ guidance... and in turn you will be paid for your time.

So, if you desire to help me we can talk price.
26
RMXP Script Database / Re: [XP] Blizz-ABS
October 30, 2015, 10:55:51 pm
move = true if event.name.clone.gsub!('\\move') {''}
27
RMXP Script Database / Re: [XP] Blizz-ABS
October 30, 2015, 08:39:02 pm
  def move_random(number = 1)
    case rand(8)
    when 0 then number.times {move_down(0)}
    when 1 then number.times {move_left(0)}
    when 2 then number.times {move_right(0)}
    when 3 then number.times {move_up(0)}
    when 4 then number.times {move_lower_left}
    when 5 then number.times {move_upper_left}
    when 6 then number.times {move_lower_right}
    when 7 then number.times {move_upper_right}
    end
  end



This may be it.
28
RMXP Script Database / Re: [XP] Blizz-ABS
October 30, 2015, 05:53:58 pm
It does reset the hp also once it's removed the enemy moves around of its own accord.

Ah well...  I suppose there are limits.
29
RMXP Script Database / Re: [XP] Blizz-ABS
October 30, 2015, 01:58:14 am
Quote from: Blizzard on October 30, 2015, 01:50:24 am
Check if you can change \move by renaming the event dynamically.


Would that reset the hp and such?
30
RMXP Script Database / Re: [XP] Blizz-ABS
October 30, 2015, 01:44:50 am
uggggh..... found the problem...

\move needs to be disabled and unfortunately I need \move to be on so I can code the boss fight + movements myself step by step
31
RMXP Script Database / Re: [XP] Blizz-ABS
October 29, 2015, 11:44:04 pm
Quote from: KK20 on October 29, 2015, 10:11:02 pm
Quote from: KK20 on October 29, 2015, 11:53:02 am
So I did this instead. In Script Call format:

$BlizzABS.AI.request_path(
$game_map.events[ID], X, Y)


Upon further inspection, Map_Enemy doesn't have any code to respond to @path_target_x/y changes. It's only Map_Actor that does. I think the above is the only real way to path find enemies.


I used that and I only get errors.
32
RMXP Script Database / Re: [XP] Blizz-ABS
October 29, 2015, 08:32:10 pm
No dice. I can use pathfinding on the player, but errors happen when events are brought in the picture.


This doesn't do anything.
$game_map.events[Event No].path_target_x = [coordinates]

It's kinda annoying watching that event sitting still.
33
RMXP Script Database / Re: [XP] Blizz-ABS
October 29, 2015, 11:17:52 am
Is the pathfinding for this script player only? I'm eventing a boss fight and I want the boss to run to a certain place on the map for an AoE attack. In the manual I only see path finding for the player.
34
Welcome! / Re: I was told to say hi.
March 06, 2014, 05:14:12 pm
*pokes head in* *sniffs* *waddles out*
35
Welcome! / Re: Goodbye
February 05, 2014, 02:03:42 pm
Wink, you bastard... I come back to this place to read this? I tried suicide a few times so I know what can lead people to that road, but you're a likable and charismatic guy... I'm glad you choose life over death, because if you killed yourself I would have killed you.

Also hugs are kinda gay... so come here so I can suck your dick.
36
Read the manual and use script calls...
37
General Discussion / Re: Conditional Blocking
October 27, 2012, 09:31:25 pm
Quote from: Relinquished on October 27, 2012, 07:06:58 pm
The Chronicles of Sir Lag-A-Lot, one of the Blizz-ABS demos.


Oh! Duh.
38
General Discussion / Re: Conditional Blocking
October 27, 2012, 06:54:43 pm
Quote from: Relinquished on October 27, 2012, 04:08:00 pm
Yeah, the idea came to me through my 20+ playthroughs of CoSLAL testing the capabilities of the defend option and thinking of ways to make it better.


A.Sounds like a blast
B. What is CosLAL?
39
Recruitment / Re: Scripter/2D Artist/Writer For Hire!
October 26, 2012, 12:17:23 am
I pay well if your talents are good enough. Show me the examples of your work.
40
How do I check to see how big a party is with a script call? I'm trying to set up a common event that checks the party size. Is it something like

if $game_party.size[3] then blah blah blah de blah blah?