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Topics - Zexion

1
Welcome! / Good Bye
September 24, 2014, 04:28:50 am
I'm not sure if it's my real world issues that are getting to me, or what, but I need to go. I just feel that I need to focus more on school and relationships, and even physical/mental health. I have never really contributed anything to this community, so I doubt that I will be missed and any real sentiment will definitely fade quickly. I just felt the need to say goodbye since I have been here for quite a while. I know it seems sudden, and it feels like it came from nowhere, but I've thought of this for a long time now. I keep wasting time doing things like art, music, and game making. Doing them all, and being good at none of them. They are all hobbies, sure, but it can consume my life, and I just feel that leaving CP for good would help me kick these "hobbies". I'm obviously not doing something right in my life to feel so depressed all the time, and I need to figure this out. Talking to everyone on the internet isn't going to solve my problems, and it's clear that I'm not as intellectual as the vast majority of this community. (Which is part of the reason I feel a need to apply myself more.)

I'll miss all the fun conversations, and random 3AM chats in skype, but rest assure that I'll remember everyone of them. Here's one last lol for everyone to remember me by xD
P.S. I'll be on here till friday incase anyone wants to reply or anything, and because I can't just cold turkey this addiction of checking cp :b

P.P.S KK20, you're not off the hook for ssb4, tho. U still gonna haz mai skype noob
2
Sea of Code / Tutorial Request?
August 24, 2014, 06:16:17 pm
Can someone make a guide of some kind, on how to develop an app for android? I've been wanting to make a personal app for use with the family, and I have no idea where 2 start.
3
Projects / Games / Tower of Paragon
July 03, 2014, 05:07:32 pm
Tower of Paragon



About
This was our entry (kk20, and I) for the game jam. Originally super ambitious, ToP aimed to be a platformer beat-em-up with tons of flashy animations and enemies. The time crunch thing kinda put a lot pressure on us. Unfortunately I totally cracked under pressure which resulted in us removing a lot of things and dialing it back a lot. Basically it is not so much a platformer as is a beat-em-up. I originally wanted to add a storyline to this aswell as an overworlds and 3 levels rather than just a castle, but we all know how that goes... >.>

This is supposed to be the completed contest entry. As of the last day, we did not have everything done. This includes several maps full of enemies and the more minor graphical/script problems have been fixed (though some still remain) List at bottom.


Features

  • Platformer XP Engine

  • Action Battle System

  • Mutiple Weapons to collect

  • Enemies get stronger as you progress

  • Lots of Combos

  • All Original Graphics

  • Strangely Addicting o.o




Screenshots
Game Screenie: ShowHide

GIF 3.8mb: ShowHide



Credits
Scripts - KK20
Graphics - Zexion
Music - Enterbrain


DOWNLOAD


Extra Tips / Tutorials
The game does explain a lot of the controls and stuff, but does not really cover the HUD.
Spoiler: ShowHide
1. The Main HUD

This part holds mostly your character's status aswell as hotkeys. Any status ailments that are inflicted are displayed next to your level.
The center section holds hotkeys that you can map by using the menu. Simply open the menu and highlight the appropriate item/skill, then press the corresponding hotkey. For skills, you may only map buffs which have at least 1 skill point attached to them.
The green bar represents health.
The yellow bar represents experience.

2. The AP Bar

Shaped like the original sword that I had created for this hero, the AP bar represents a sort of "cool down" period for combo finishers. As long as you have AP, you can use your combo finishers, but once it runs out, you are limited with 2 attacks.

3. Combos!

This part of the HUD simply shows the number of attacks you have landed on enemies. Higher numbers provide a small strength boost (with beatdown enabled) :]

The rest should be easy enough to understand. (Shop / Menu screen)



Known Issues
Graphics: Some walls do not tile correctly.
Scripting: Walking off screen when there are no teleports causes the game to crash. Please don't break :V <3
4
So as you know, the rpg contest has been going on for a while now. A lot of people have entered and stufff... Well me and kk20 were working on something. I've been giving hints at it all along. My profile is the main character. The game is a platform type beat-em-up with combos etc. We started off super ambitious as usual :v.. after nearly quitting at the begining because of being overwhelmed by graphics, we decided to scale it back. Instead of tons of features limit it to a few and a few weapons, and enemies, etc. We hit a snag when my internet went down, but we exploded with energy and drive towards the end. We ended up doing over 60% of the project at the very end. (in only 2 weeks)

Well today was the day to submit it and it literally came down to a few last things. (Mapping) Long story short, we ran out of time. Literally 30 minutes more would have been enough. But we missed it :[

R.I.P
The hearts of KK20, and myself
6
Entertainment / Town of Salem Song
June 07, 2014, 04:16:08 am
So like, me and KK20 were chatting in skype and then i decided to make a small clip of the flute part from a song in "Town of Salem". Then I somehow turned that into a full song lol! Anywho, here it is: https://dl.dropboxusercontent.com/u/59018752/TownOfSalem.mp3
Made it in Mixcraft using the free trial, enjoy!

Edit: Put a few more things in, should sound fuller now :D
https://dl.dropboxusercontent.com/u/59018752/TownOfSalem%20-%20V2.mp3
7
RMXP Script Database / [XP] Backshadow Text
May 17, 2014, 08:54:29 pm
Backshadow Text
Authors: Zexion
Version: 1.0
Type: For Windows & Bitmaps
Key Term: Scripting Tool



Introduction

I made this for use in most of my projects. It produces a nice effect of backshadow without having to do several lines of code. Such as:
Save color
New color = black
Draw text x+1 y+1
new color = save color
draw text x y

Which comes up often enough in rmx-os.


Features


  • Easily add any amount of colors

  • Easy to replace draw_text with (only uses one more optional parameter)

  • Makes text pop




Screenshots





Demo

N/A


Script

Spoiler: ShowHide
#==============================================================================#
# Txt - Backshadow Text Method for Bitmaps & Windows
#------------------------------------------------------------------------------#
# Description:
# Draws text with color and a black back shadow.
# Colors can be defined here by strings & integers.
#------------------------------------------------------------------------------#
# Directions:
# 1.  Add your custom colors.
# 2.  use txt(x, y, width, height, text, center, color)
#     in place of draw_text(x, y, width, height, text, center, color)
#     color is optional :P
#------------------------------------------------------------------------------#
# Credit:
# Zexion of Chaos-Project
#==============================================================================#

module BST
  COLORS = { 1 => Color.new(255,255,255,255),     # White
             2 => Color.new(255,255,0,255),       # Yellow
             3 => Color.new(50, 50, 50, 255),     # Grey
             4 => Color.new(255,102,0,255),       # Orange
             5 => Color.new(156,156,215,255),     # Light Blue
             6 => Color.new(255,0,0,255),         # Red
             7 => Color.new(0,255,0,255)}         # Green
end
         
class Window_Base < Window
 #---------------------------------------------------------------------------
 # * txt
 #     x     : draw spot x
 #     y     : draw spot y
 #     width : width of the string
 #     height: height of the string
 #     text  : the text to draw
 #     center: 0 left align 1 center align 2 right align
 #     color : color of font
 #---------------------------------------------------------------------------
 def txt(x, y, width, height, text, center, color=0)
   self.contents.font.color = Color.new(0,0,0,255)
   self.contents.draw_text(x+1, y+1, width, height, text, center)
   if color > 0
     self.contents.font.color = BST::COLORS[color]
   else
     # White
     self.contents.font.color = Color.new(255,255,255,255)
   end
   self.contents.draw_text(x, y, width, height, text, center)
 end
end

class Bitmap
 #---------------------------------------------------------------------------
 # * txt
 #     x     : draw spot x
 #     y     : draw spot y
 #     width : width of the string
 #     height: height of the string
 #     text  : the text to draw
 #     center: 0 left align 1 center align 2 right align
 #     color : color of font
 #---------------------------------------------------------------------------
 def txt(x, y, width, height, text, center, color=0)
   font.color = Color.new(0,0,0,255)
   draw_text(x+1, y+1, width, height, text, center)
   if color > 0
     font.color = BST::COLORS[color]
   else
     # White
     font.color = Color.new(255,255,255,255)
   end
   draw_text(x, y, width, height, text, center)
 end
end



Instructions

Place above main.


Compatibility

No issues o.o


Credits and Thanks


  • Zexion




Author's Notes

Careful with syntax when adding colors, Lol!
8
Script Troubleshooting / rmxos database error
May 11, 2014, 01:01:50 pm
For some reason, I get an error saving data from the server.


The project is literally the default that comes with rmxos with a custom tileset and character. All scripts are the ones from the demo, so I'm not sure what I'm missing
9
Resources / Story Writing Software
April 10, 2014, 05:11:30 am
I was looking for a good program that would make writing a story easier, and I managed to find something that was both simple and helpful. It is called FocusWriter. What it does, is that it clears your screen of clutter and allows you to focus on only the writing. It's very simple and plain, but it supports the different font options such as bolt and italic, and it is very lightweight (under 2mb if I remember correctly). It is also portable, so you can take it on a usb anywhere, and it has an optional typewriter sound effect lol. I thought it was a pretty good program for creating a clear writing environment. It helped me brain storm some ideas last night, and it's extremely easy to use.

It's available for free (with optional donation) on linux, mac os x, and windows, so anyone can download and use it. I thought it would be a good thing to share for those who are writing stories for projects and what not.
10
General Discussion / Fan games that failed
April 03, 2014, 06:08:27 pm
Uhm, so I was wondering if anyone else thought that the games that claim to be shut down by Nintendo or whatever are just saying that to hide that the developers failed at completing the game? For example there have been tons of pokemon mmos that have failed or claimed to be shut down by Nintendo. I've always wondered if this was true or not. The fact that there are really successful poke mmos out right now kinda makes me think that they lied. This applies to all fan games not just pokemon games. I just haven't seen any others get shut down.
11
Video Games / Town of Salem
March 28, 2014, 02:59:15 pm
Inspired by the party games Werewolf and Mafia, Town of Salem is a game of murder, mystery and deception.

For more info visit the kickstarter page: Link



Okay, so this game is seriously addicting. I have been playing a few games throughout the day whenever I get time, and some with friends. It's soo much fun. It's almost like watching a movie with a different ending every time. I'm making a topic so anyone can post what cool stuff that happens when they win or loose, and maybe schedule a playtime for whoever wants to join.

Anywho, my pic for the day is below.
The quality is a bit bad because I took it with my phone in a hurry trying to avoid the will that was about to pop up. (I was sending it to my friend who is also addicted.)
I was the arsonist and had been randomly dousing people the whole game. The mafia did a good job at destroying the entire town in only 3 turns. I decided to ignite everyone I had doused, and to my surprise, this was the result:
Spoiler: ShowHide

I killed the entire mafia leaving only the serial killer, lol. Win!
12
RPG Maker Scripts / Get a weapons element?
March 18, 2014, 08:34:04 am
How do I get a weapon's element? Each weapon will only have one element, if that changes anything :P
13
Lol, as basic as it seems, I have never actually gotten to the part where I make a story for my game. Now that I'm getting close, I'm starting to wonder how I will even handle story progression. I was thinking that I can handle story progression on a single variable and use switches and the like for non story related events or story related events that can't use the variable for whatever reason. Or, I can just go the common route and use 500 switches for my game. lol

How even?
14
Script Troubleshooting / Death on the map.
March 01, 2014, 06:54:51 pm
Why can't I die on the map? I put an event to lower my hp by one on parallel process and it always stops at one. Even if I use a script call instead of the event call. Is there a script protecting mah life?
15
General Discussion / Do you plan on playing?
February 24, 2014, 03:12:29 am
Alot of us here have an on-going rpg maker project. Whether it be xp, vx, vxa, or anything else, we all have our own projects that we work on for our own reasons. I was thinking last night, about one of the biggest reasons that I even work on my project. Me. Will I play my own game?

Right now I'm dieing to get to the point where the battle system is done, the menus are done, and all that is needed is a storyline and graphics. Reason being, I am creating a game that I really am dieing to play myself. However, can I really enjoy it if I know what should happen next? Instead of exploring aimlessly and discovering the game, I will know exactly what to do ._. I just don't know at this point if I will be able to enjoy it?

What are your thoughts? Could you really play your own game? To anyone who has finished a game or games; do you actually play them?
16
Script Troubleshooting / Fix my ally HUD?
February 18, 2014, 12:10:16 am
Original Post: ShowHide
Can someone take a look at this script? I've tried to fix it, but I just don't see the problem. For some reason, the second actor's hud works perfectly fine, but the third actor's hud won't update immediately after. In fact, unless the second actor's hud is updating, the third one doesn't move at all. It might have something to do with how it's written, but if it does, it is beyond my current knowlege!

module ALLY_HUD
                  Toggle = 27
                  Xcoord = 405
                  Ycoord = 210
end
class Window_Base < Window
  #===============================================================#
  # draw_ally_health
  # Controls the drawing of the arc hp bar for allies.
  #===============================================================#
  def draw_ally_health(i = 0, x = 0, y = 0, actor = 0, siren = 0)
    #=============================================================#
    # Small formula determines which picture should be displayed. #
    #=============================================================# 
    q = (i * 10) # Total amount of pictures needed.
    w = ($game_party.actors[actor].maxhp.to_f / q.to_f) # Hp per picture.
    for c in (1..q)
      a = (w * c) # Top hp range
      b = (w * c) - w # Low hp range
      if ($game_party.actors[1].hp > b && $game_party.actors[actor].hp <= a)
        j = c.floor
      end
    end
    # This is the siren effect. It is activated at low health and switches
    # the background graphic, making it appear to flash red.
    if siren == 0
        background =  RPG::Cache.picture("Ally_Hud/" + "Background-" + (i.to_s))
    else
        background =  RPG::Cache.picture("Ally_Hud/" + "Background-" + (i.to_s) + "-2")
    end
    # This is the green health bar. The formula determins the ending number.
    # places pictures in intervals of 10 for each upgrade. Example:
    # No upgrade = Images: 1-10. First upgrade includes 1-20 (11-20 are new pics).
    # Look at pictures folder for a better understanding.
    if j != nil
      arc =  RPG::Cache.picture("Ally_Hud/" + (j.to_s))
    else
      arc = nil
    end
    cw = background.width 
    ch = background.height
    src_rect = Rect.new(0, 0, cw, ch)
    self.contents.blt(x, y, background, src_rect)
    if arc != nil
      self.contents.blt(x, y, arc, src_rect)
    else
    end
  end

  def draw_ally_face(x, y, actor)
    #==========================================================================#
    # Looks for the actors face named according to rmxp database
    # in folder pictures/Ally_Hud/Faces
    #==========================================================================#
    name = $game_party.actors[actor].name
    face = RPG::Cache.picture("Ally_Hud/Faces/" + name)
    cw = face.width 
    ch = face.height
    src_rect = Rect.new(0, 0, cw, ch)   
    self.contents.blt(x, y, face, src_rect)
  end

  def draw_ally_hud(x, y, actor, siren)
    health = case $game_party.actors[actor].maxhp
      when 0..124 then 1
      when 125..174 then 2
      when 175..224 then 3
    else
      health = 4
    end
    draw_ally_health(health, x, y, actor, siren)
    draw_ally_face(x, y, actor)
  end
 
end

#==============================================================================#
# Window Ally HUD
# The actual window that holds all the graphics
#==============================================================================#
class Window_Ally_HUD < Window_Base
 
  def initialize(actor)
    @act = actor
    @siren = false
    @alert = 0
    @wait = 0
    super(0, 0, 245, 107)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.windowskin = RPG::Cache.windowskin("001-Blue01")
    self.opacity = 255
    @actor = $game_party.actors[@act]
    if @actor != nil
      reset
      refresh
    end
  end
 
  def reset
    @old_hp = @actor.hp
    @max_hp = @actor.maxhp
    @old_alert = @alert
  end
 
  def refresh
    self.contents.clear
    reset
    draw_ally_hud(0, 0, @act, @alert)
  end
 
  def update
    if @actor != nil
      if @old_hp != @actor.hp or
        @max_hp != @actor.maxhp or
        @old_alert = @alert
        refresh
      end
    end
    if (@actor.hp.to_f / @actor.maxhp < 0.25)
      # Wait timer
      if (@wait < 11)
        @wait += 1
      elsif (@wait == 11)
        @wait = 0
      end
      # When @wait is 0-2 @alert = 0
      # When @wait is 3-5 @alert = 1
      case @wait
        when 0..5
          @alert = 0
        when 6..11
          @alert = 1
      end
    else
      # Resets if not in use
      @wait = 0
      @alert = 0
    end
  end
end

#==============================================================================#
# Scene Map
# Aliases the ally hud to the map scene
#==============================================================================#
class Scene_Map
 
alias ally_hud_main main

def main
    @ally_1 = $game_party.actors[1]
    @ally_2 = $game_party.actors[2]
    # if @ally_1 exists then create the hud.
    if @ally_1 != nil
      @ally_1_hud = Window_Ally_HUD.new(1)
      @ally_1_hud.x = ALLY_HUD::Xcoord
      @ally_1_hud.y = ALLY_HUD::Ycoord
      @ally_1_hud.visible = $game_switches[PLAYER_HUD::Toggle]
    end
    # if @ally_2 exists then create the hud.
    if @ally_2 != nil
      @ally_2_hud = Window_Ally_HUD.new(2)
      @ally_2_hud.x = ALLY_HUD::Xcoord
      @ally_2_hud.y = ALLY_HUD::Ycoord - 85
      @ally_2_hud.visible = $game_switches[PLAYER_HUD::Toggle]
    end
    # Original main code
    ally_hud_main
    # Dispose @ally_1 only
    if @ally_1 != nil
      @ally_1_hud.dispose
    end
    # Dispose @ally_2 only
    if @ally_2 != nil
      @ally_2_hud.dispose
    end
  end
 
alias ally_hud_update update

  def update
    if @ally_1 != nil
      @ally_1_hud.visible = $game_switches[PLAYER_HUD::Toggle]
      @ally_1_hud.update
    end
    if @ally_2 != nil
      @ally_2_hud.visible = $game_switches[PLAYER_HUD::Toggle]
      @ally_2_hud.update
    end
    ally_hud_update
  end
 
end

Graphics if you're wanting to test it: Link
Make sure to turn on switch 27 (or change it in the config)

Edit: OH! Also, make sure to name actors 2 and 3 "Lilly" and "Aireus"


OMG. Lol. I opened the editor one last time and out of sheer luck i spoted this line
if ($game_party.actors[1].hp > b && $game_party.actors[actor].hp <= a)

:facepalm:
should be
if ($game_party.actors[actor].hp > b && $game_party.actors[actor].hp <= a)

Lock or delete this topic haha.
17
New Projects / Kingdom Hearts: Age of Guardians
February 16, 2014, 05:24:17 am



Spoiler: ShowHide
    Ten years have past since Xehanort's Keyblade War spread darkness across the land. A war where the will of seven guardians of light changed the destiny of the worlds forever. The seven guardians decided to form a world of warriors like them, to serve and protect the order of light. These guardians are trained in combat and ready to defend the worlds at a moments notice. They travel across the lands maintaining the peace in every world.
  In this story, you can take the role of three characters. Choose to go it alone as Aireus, or in a team as Bit and Lilly. Explore several new worlds including selections from the Nintendo, Disney, and Final Fantasy universes. Complete goals for trophies and unlockables in mirage arena.




Spoiler: ShowHide
    Unlike my previous attempts at the game, Kingdom Hearts: Age of Guardians is my first real attempt at completing a game. I have goals to meet on a bi-monthly basis. It allows for plenty of slacking off while still maintaining results. I've decided to post this project seeing as how the first two months have been such a huge success. I've completed almost every task so far except the last few.



    So as I mentioned before, I have bi-monthly tasks to meet. I will update this list as needed!
January&February: ShowHide
Player HUD
Ally HUD * Need to fix minor hp update error for ally 3.

Enemy HUD * Don't have enemies to test yet XD
Command HUD * All graphics done. Need to implement command system next.
Main Menu
Items Menu

Commands Menu * Might be pushed to another month because I haven't made any "Commands" yet.
Status Menu
Party Menu

Journal Menu
Options Menu * Removed. Options no longer needed.
Save Menu
Load Menu
World Select Menu
Save Points A & B
Character Concept
Character Art

Character Title Art
World Logos * Pushed to later on due to being indecisive on which worlds are included.







KK20 & LittleDrago for Custom Resolution & Various Script Fixes
Terv for Kiss Engine Tutorial
Gameus for Original Wave class
Unknown Author for Screen Blur script
18
Script Troubleshooting / [XP]How is this line read?
February 13, 2014, 03:49:47 am
I'm trying to make a damage formula for my abs, and I'm looking at the default RMXP formula.

atk = [attacker.atk - self.pdef / 2, 0].max
self.damage = atk * (20 + attacker.str) / 20


I have no idea what the output of the first line would even look like? Why is it in [] brackets. and what is .max lol
19
Resources / Kingdom Hearts Resources
February 03, 2014, 02:15:41 pm
Okay so over the years I have gathered tons of kingdom hearts resources. A lot of them can still be found on google. This file contains every graphic I own that is kingdom hearts related in anyway aside from current projects. There are even a few .xcf files of graphics I was working on at some point.(tbh, I have no idea what some of them are lol!)
All together, the link is around 106mb or so. Here's the link :
Link
20
Express your Creativity / Small voice acting clip LOL
February 01, 2014, 04:23:45 pm
I don't know what possessed me to do this, but I wanted to voice the first line of this video.
Here it is: https://dl.dropboxusercontent.com/u/59018752/Don%27t%20I%20even%20warrant%20a%20hello.wav
21
Script Requests / Charset Z fix
January 12, 2014, 11:34:16 pm
Does anyone know how to fix this?
Spoiler: ShowHide

I remember there being a script to fix this problem...
22
Tutorial Requests / Bitmap Font?
January 07, 2014, 03:50:11 pm
I've seen scripts that include bitmaps with numbers and font used in the script and I was wondering how I would go about using a complete bitmap font. Can someone make a tutorial or explain to me how I would do this? My reason for this is to include commercial styled fonts without actually installing the commercial fonts on the system. It also makes using custom fonts easier by not only bypassing the whole installing a custom font bit but eliminating the problems that could arise from it.
23
Video Games / Isn't it beautiful
December 07, 2013, 12:12:55 pm
I just realized that I never showed off mah new 3dsXL. Time to fix dat:
Spoiler: ShowHide

Spoiler: ShowHide
24
Video Games / Animal Crossing New Leaf Items
November 13, 2013, 11:26:58 am
I'm looking for some stuff and thought maybe some of you might have it. I used to have almost all of the clothes in the game but I restarted because I got an XL and yeah... idk I'm dumb sometimes. (lol, or most of the time.)

Hats:
Santa Hat
Red-Team Cap
Blue Pom-Pom Hat
Cavalier Hat

Shirts:
Beatnik Tank
Frog Tee
Black-Denim Jacket
Bear Shirt
Sweater Vest

Pants:
Worn-Out Jeans
Black Formal Pants

Accessory:
Pilot Shades
Thick Glasses

Shoes:
Black Loafers

Wet Suit:
White wet-suit
25
General Discussion / Help me choose my graphics?
November 05, 2013, 07:37:31 pm
Okay, so for my latest project, I'm not sure what I want to do with the graphics. I'm stuck between two styles.

2k3 Style: ShowHide

What I like about this style is that it is very reminiscent of old rpg games from the snes era. I feel that the doubled pixel size kinda gives the graphics a vintage feel that is more inviting that newer styles.


Recolored RMXP: ShowHide

This one is obviously a lot higher resolution. What I don't like about this one though is that it can be difficult to make things look nice with such a large number of pixels. I have a hard time fitting a ton of detail into a 32x32 tile, and then I have to be extremely careful when making autotiles.

I like both, but I'm stuck between these two style for my rpg game...
26
Chat / Michael Jackson: Dead or Alive?
October 23, 2013, 10:35:26 am
I saw a pic of miley cyrus with michael jackson, and quickly assumed it was one of those impersonator people you commonly see. Yet I decided to google "michael jackson alive" and got some interesting results.

A troll page:
http://www.michaeljacksonsightings.com/

A more interesting page:
http://michaeljacksonnotdead.wordpress.com/
27
Video Games / 3ds Friend Codes
October 14, 2013, 12:35:28 am
Alright, I think this is worthy of a topic. Everyone and anyone who has a 3ds, post your friend codes here, and we can all add each other. Also, you can make a list of the games you have so we know what we can all play.

As suggested by Gameus, I have made a list of everyone's friend codes, and games.


Zexion
Spoiler: ShowHide
Friend Code: 4854 - 6521 - 7948
Games(3ds/Ds):

  • Pokemon Y

  • Animal Crossing - New Leaf

  • Kid Icarus - Uprising

  • Luigi's Mansion - Dark Moon

  • Animal Crossing - Wild World

  • Metroid Prime Hunters


Getting:

  • Mario Kart 7



Lobstrosity
Spoiler: ShowHide
Friend Code: 3394 - 3994 - 8860
Games: N/A


R.A.V.S.O
Spoiler: ShowHide
Friend Code: 4554 - 1289 - 8899
Games:

  • Mario Kart 7

  • Kid Icarus Uprising

  • Pokemon Y

  • Super Smash Bros for 3DS

  • Monster Hunter 4 Ultimate



Gameus
Spoiler: ShowHide
Friend Code: 1306 - 6493 - 1245
Games(3ds):

  • Pokemon Y

  • Monster Hunter 3

  • Super Smash Bros 3DS



Neoend
Spoiler: ShowHide
Friend Code: 2964 - 8705 - 6154
Games(3ds):

  • Kid Icarus

  • Pokemon Y

  • Monster Hunter 3



Vell
Spoiler: ShowHide
Friend Code: 0344 - 9433 - 0853
Games: N/A


ShadowPierce
Spoiler: ShowHide
Friend Code: 1161 - 0627 - 9890
Games:

  • Pokemon X

  • Monster Hunter 3

  • Mario Tennis Open

  • Mario Kart 7

  • Kid Icarus: Uprising

  • Tetris Axis

  • Theatrhythm: Final Fantasy

  • Resident Evil: Revelations

  • Nano Assault EX



Juan
Spoiler: ShowHide
Friend Code: 4468 - 1422 - 6617
Games:

  • Pokemon X

  • Animal Crossing - New Leaf

  • Kid Icarus - Uprising



MarkHest
Spoiler: ShowHide
Friend Code: 1134 - 8015 - 0416
Games:
  • Pokemon Y

  • Paper Mario - Sticker Star

  • Mario & Luigi - Dream Team

  • Kingdom Hearts - Dream Drop Distance

  • Kid Icarus - Uprising

  • Luigi's Mansion - Dark Moon



KK20
Spoiler: ShowHide
Friend Code: 1049 - 0348 - 7711
Games:
  • Bravely Default

  • Kid Icarus - Uprising

  • Super Smash Bros



winkio
Spoiler: ShowHide
Friend Code: 3952 - 7503 - 3757
Games:
  • Mario Kart 7

  • Kid Icarus - Uprising

  • Super Smash Bros




Sgt. Tuggernuts
Spoiler: ShowHide
Friend Code: 4527 - 8560 - 0321
Games:
  • Super Smash Bros


28
Electronic and Computer Section / Psp knock off
October 05, 2013, 08:56:59 pm
I was on ebay looking at random things again and decided to look for generic psp's to see how much they go far. I found something that is actually really interesting o.o
http://www.ebay.com/itm/Android-4-0-1GHz-512MB-4GB-4-3-inch-Resistive-Screen-PSP-Style-Game-Console-/321023988369?pt=Video_Games&hash=item4abe855291
Apperently supports n64, ps1, GBA, Sega MD/FC, and Android games.
Also supports 1080p HDMI out, ebooks, and has the android market on it o.o

Edit:
Oh and a resistive touch screen
29
I mentioned it a while back, but some might not have read it. Incase you didn't I mentioned that I will be selling my 3ds at christmas after I get either a 2ds or 3dsXL. If I get one sooner then I could sell it before, but otherwise I have to wait till I save enough (which will be christmas lol). I've included an album of pictures which you can see here.

I'm including:
1 x 3ds (aqua)
1 x Wall Charger
1 x Cobalt Blue Aluminum Case
1 x Clear Plastic Case
1 x Wrist Strap
1 x Carrying Case (1 pouch, 2 zippers)
1 x Extra Stylus (one also included inside ds)
1 x Original 2GB SD Card

I'm putting this up to see who offers the highest amount, and so everyone will know who is getting it, etc. If you are interested post your offers below, and if you decide not to then go ahead and make a post in this thread :D

NOTICE:
Though this ds has ambassador status, it will NOT be included with it. I am doing a system swap because I have made purchases on nintendo's eShop, and would like to keep them. If you offer a high enough price for it though I will consider just leaving it all there. Ambassador's program gives a free download of 20 games (which I already dl'ed) lol. Just incase you want to know what you'd get for paying extra; I've made a list (the list also includes games that I've purchased).
Spoiler: ShowHide
Ambassador

  • 3d Classics - Excitebike

  • Super Mario Bros. - Virtual Console (NES)

  • The Legend of Zelda - (NES)

  • Metroid - (NES)

  • Ice Climbers - (NES)

  • Yoshi - (NES)

  • Donkey Kong JR. - (NES)

  • Wrecking Crew - (NES)

  • Balloon Fight - (NES)

  • NES Open - (NES)

  • Zelda II: The Adventure of Link - (NES)

  • Wario Ware Inc - (GBA)

  • Mario Vs. Donkey Kong - (GBA)

  • The Legend of Zelda: Minish Cap - (GBA)

  • Metroid Fusion - (GBA)

  • F-Zero - (GBA)

  • Yoshi's Island / Super Mario Adventure 3 - (GBA)

  • Kirby & The Amazing Mirror - (GBA)

  • Fire Emblem - (GBA)

  • WarioLand 4 - (GBA)

  • Mario Kart Super Circuit - (GBA)


Purchased Apps

  • Colors 3d

  • Escapee GO!

  • Arcade Bowling

  • Learning Piano Vol. 2 (oops I totally didn't know there was a vol. 1)


Bonus / Demos

  • Zelda: Four Swords Anniversary Edition

  • Kingdom Hearts 3D - Demo - x 21

  • Pokemon Mystery Dungeon - Demo - x 29

  • Ambassador Certificate



Current Bid
none
30
Sea of Code / NetBeans IDE 7.3.1
September 16, 2013, 05:43:33 pm
Okay, so I have a homework assignment all about graphics, but I can't even do it because for some reason my dang java app doesn't display anything :(
Is this due to windows 8 or am I just dumb D: (well, I know I'm dumb, but that's beside the point)

Pictures:
Layout: ShowHide

Assignment Class: ShowHide

Gfx Class: ShowHide

Application: ShowHide