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Topics - Calintz

31
General Discussion / Treetop Tileset
January 22, 2010, 01:55:17 am
Hello Ladies and Gents,
I want some ideas. I am remastering the Treetop Tileset (formerly known as Zergott Village) and I was wondering what kind of things you guys would hope to see in it. I have already combined the railing to the platforms for easy mapping. It is 1000x easier to work on layers with the railing already on the walkways.. .. ..
32
Video Games / Playstation Starter Kit
January 21, 2010, 01:52:55 am
Ladies and Gentlemen,

I have finally decided to make the upgrade!! No more than 1hour ago I placed an order on Walmart.com for a Sony Playstation 3 and a couple accessories. The items purchased are part of what I like to call.. .. ..Calintz's PS3 Starter Kit, and contains the following items...

Sony Playstation 3 120GB Game Console (I have chosen not to download extra content and shit, so I decided 120GB will do just fine)
Sony Dualshock 3 Analog Bluetooth Controller (Black)
Energizer Tower (charges two controllers simultaneously with two USB ports for a maximum of 4controllers)
Playstation 3 Vertical Stand
God of War Collection

Whaddya think?
Am I off to a good start or what?
33
Chat / Interlacing
January 19, 2010, 10:50:50 pm
Ladies and gentlemen,

I was hoping that someone could enlighten me as to what interlacing does for graphics? I understand how interlacing helps videos, but does interlacing aid in the quality of still images in any way? I am concerned, because when saving .png format files with photoshop I am asked whether or not I want my materials interlaced. I don't see why this helps still images.. .. ..does it?
34
Resources / Grassland
January 06, 2010, 05:39:39 am
I made this for no actual reason.
Just to see how it would stack up.

Any comments??
It's a battle back.

Old: v1.0
Spoiler: ShowHide


New: v2.0
Spoiler: ShowHide


New: v2.3
Spoiler: ShowHide


New: v2.4
Spoiler: ShowHide
35
Tutorial Database / [TUT]Scrolling Pictures
October 27, 2009, 12:50:37 pm
Because a picture can be any size, you may be left thinking that the only way to scroll a picture efficiently is by guess, test, and revising until you get something that works for you. However, if you pre-define your dimensions to be relative to RMXP (a multiple of 32), then you can easily save yourself valuable time and effort by working around a bunch of trial and error by making a few calculations before hand.

QuoteBlizzard says that to scroll a map:
The waiting time is the same as waiting time for moving characters depending on their moving speed.

   * speed 1 = 32 frames per map square
   * speed 2 = 16 frames per map square
   * speed 3 = 8 frames per map square
   * speed 4 = 4 frames per map square
   * speed 5 = 2 frames per map square
   * speed 6 = 1 frame per map square


Also, these are EVENT frames. Script frames are doubled.


I have personally confirmed these speeds to be accurate. They can be used as a base for scrolling pictures just as scrolling the map ...
I would personally suggest using a speed of two or three for a scrolling prologue picture, but that's just me. At any rate, this is how you would set things up ...

** If you wanna get a feel for how fast each speed is, then play with them shortly in a project ...

As Starrod mentioned earlier, make your photo larger than 480 in height ...
(I recommend keeping the photo's dimensions relative to RPGXP in the sense that it is divisible by 32. This will make things run very smooth)

So let's say you have a prologue with twice the height of regular dimensions (640px - 960px) and you have been playing around with the scroll map command, and you have grown to like the speed of 2. Have no fear, you too can easily scroll a picture at the same speed by calculating the following:

   * How many pixels your picture needs to move
   * How many map squares your picture needs to move
   * How long should we wait

How many pixels does your picture need to move??
This is perhaps the easiest calculation to determine. To get the number of pixels that your picture will need to move, simply subtract the standard height limits (480px) from your picture's max height (960px). That's it. Now we know that we will need to move our picture 480px.
960 - 480 = 480.

How many map squares does your picture need to move??
So, now that we know exactly how far we will need to move our picture, it's time to calculate how many map squares it will be moving. We know that each map square is 32px - 32px, so in order to calculate the amount of map squares that your picture will be moving, simply divide the total amount of pixels that your picture will be moving (480px) by map square height (32px)
480 / 32 = 15.

** please note that if you keep your picture's dimensions relative to 32px, you will ALWAYS have an even number here.

How long should we wait for our picture to scroll??
Now that we know how many map squares that our picture will be moving, it's time to make our final calculation (How long to set our wait command). Seeing as we will be moving 15map squares, the final calculation is done by multiplying the number of map squares we will be moving (15sq) by the pre-defined speeds above. (Thanks Blizzard!!)

So if you would like to use a speed of one (slowest) ...
15 * 32 = 480

If that seems to slow (which it will) try using two or three ...
15 * 16 = 240
15 * 8 = 120

Finally, punch your stuff into the system
Spoiler: ShowHide


Thank you for reading ...
I hope that this will help you.

-Calintz-
36
General Discussion / Snowboarding Minigame
October 23, 2009, 06:34:39 pm
So I've finished creating the basic template for a snowboarding / skateboarding / surfing minigame.
I was wondering what kind of features other players would be interested in finding within this system.

I plan on having these things so far:
- Jumping
- Wrecking
- Dying (Falling off really really high cliffs into the abyss)
37
CWAES(Calintz's Waiting Animation Event System)
Version: 1.0
Type: Aesthetics Enhancement



Introduction

This event system has been designed to detect inactivity from the player. Upon the passing of 10secs with no directional input(moving the player) the event system triggers a change of graphics. This allows for the emulation of emotion in relation to waiting(boredom, etc...) This system mimics that of waiting animations found in many SNES games such as: Harvest Moon and The Illusion of Gaia.


Features


  • Uses a variable to keep tack of the time passed
  • Changes the actor's graphics to a specified file
  • Loops the animation until directional input is made



Screenshots

Screenshots can't capture movement. See DEMO for further information.


Demo

DEMO:
http://www.megaupload.com/?d=C0TQUBVK
MIRROR:
http://rapidshare.com/files/295598704/CWAES_Calintz_s_Waiting_Animation_Event_System_v1.0__DEMO.exe.html


Instructions

Copy an paste the event system from the project's database into your game. Set the switch that will activate it. Turn that switch on at any time in the game to allow this option to be available ...


Credits and Thanks


  • Calintz16438



Author's Notes

This is a neat little system ...
Try it out if you get some free time. I didn't incorporate any custom graphics into the DEMO though ...
38
General Discussion / [RESOLVED]Framerate ... ??
October 20, 2009, 01:09:54 pm
How many frames of gameplay = 1sec??
39
CPDISES (Calintz's Picture Display with Interactive Scrolling Event System)
Version: v1.0
Type: "Show Picture" mod



Introduction

This event system has been coded to do one thing ... give the player the ability to scroll pictures by using the Up and Down arrow keys (this system is not limited to using only these keys, but will require modification in order to use additional keys). This system has two optional features that have been pre-coded into the system for optional use. You have the ability to use different pictures upon calling the same scene, and you have the ability to set custom music to be played while viewing the scene (You can also change the music for each picture you use!! Simply use the additional slots provided, or add more if there are not enough slots to suit your needs).


Features


  • Interactive Scrolling
  • Option to use different pictures at different times
  • Option to use a custom BGM when displaying and scrolling pictures
  • Option to use different custom BGMs with separate pictures if you utilize that feature



Screenshots

Screenshots can't capture moving objects, please download the DEMO for more information


Demo

DEMO:
http://www.megaupload.com/?d=PMHH6FQV
MIRROR:
http://rapidshare.com/files/295154966/Quest_Picture_DEMO.exe.html


Instructions

Copy an paste the common events from the demo into your project.
Create switches and variables for the features you wish to use with this event system, and modify the common event to correspond.


Credits and Thanks


  • Calintz16438
  • Yoko Shimomura - if you use the BGM found in the audio folder
  • Miguel - if you use his quest log picture in your game. PLEASE ask for his permission first. (www.rmxpunlimited.net)



Author's Notes

Take a good look at the code.
EVERYTHING has been commented for a better understanding.

There is an additional event system in here with the sole purpose of immobilizing the main character, and removing specific functions from the game momentarily (save game, enemy encounters, menu) so that nothing interferes with the scene while it's running. Note that you will need to use it in order to ensure there are no errors ...

**Initiate action with the sign to activate the DEMO.
40
Dear Chaos Project members,

I was hoping that somebody would be so kind as to create an in-depth tutorial on how to show images in a window using the script editor, and how to pan those images as well. These features are often seen in animated title screens, menus, etc...

Thank you in advance ...
41
Script Troubleshooting / What's Wrong??
October 13, 2009, 02:46:49 pm
What's wrong with this??
The text, and the bitmap don't show ...
Spoiler: ShowHide
#===============================================================================
# Calintz's CMS v1.0
# Enhanced Menu System
#===============================================================================

class CalintzCMS < Window_Base

#===============================================================================
# Object Initialize
#===============================================================================
 def initialize
   super(0, 0, 640, 480)
   self.contents = Bitmap.new(width - 32, height - 32)
 end
 
 def refresh
   self.contents.clear
   self.contents.font.color = normal_color
   self.contents.font.size = 20
   cx = contents.text_size("Hello").width
   self.font.draw_text(width/3, height/3+100, cx, 32, "Hello")
   @bitmap = RPG::Cache.battler("Luke", 0)
   self.contents.blt(width/3, height/3, @bitmap, Rect.new(0, 0, @bitmap.width,
   @bitmap.height), 160)
 end
 
end

#===============================================================================
# Calintz's CMS Scene
#===============================================================================

class Scene_CalintzCMS
 
#===============================================================================
# Main Processing
#===============================================================================
 def main
   # call the window
   @window = CalintzCMS.new
   # execute transition
   Graphics.transition
   # main loop
   loop do
     # update game screen
     Graphics.update
     # update input information
     Input.update
     # frame update
     update
     # abort this loop if the screen changes
     if $scene != self
       break
     end
   end
   # prepare for transition
   Graphics.transition
   # dispose of the window
   @window.dispose
 end
 #-----------------------------------------------------------------------------
 # Frame Update
 #-----------------------------------------------------------------------------
 def update
   # update windows
   @window.update
   # if the B button is pressed ...
   if Input.trigger?(Input::B)
     # play cancel se
     $game_system.se_play($data_system.cancel_se)
     # return to menu
     $scene = Scene_Menu.new
     return
   end
   
 end
 
end
42
Express your Creativity / World Map
October 11, 2009, 08:31:37 pm
Before I begin adding detail to the land, I was wondering if anybody had some specific tips on tools and processes to creating various elements that can be found on world maps?? Things like mountains, rivers, etc...

World Map
Spoiler: ShowHide
43
General Discussion / Side-view Battle Style
October 09, 2009, 08:53:57 am
I don't know about you guys, but I'm strictly a side-view battle system kind of guy ...
That said, I was developing a template to use for side-view battle system charasets. I put this guy together as a result.

Spoiler: ShowHide



** What do you guys think??
** Do you approve of this style for a side-view battle system??
44
Welcome! / Just Dropping In ...
October 09, 2009, 06:59:27 am
Hey everyone,

It's your old friend Calintz dropping in.
I just wanted to see how everybody was hanging in here at CP. I miss you guys. =D.

Edit:
Better yet ...
I think I'm gonna come back to CP.

I'll check in every few days or so.
45
Entertainment / A Day to Remember
June 29, 2009, 01:36:57 am
Anyone know them??
They are a hardcore/punk rock band.
46
Hey Blizzard,

I had a suggestion for the website. I was wondering if you could possibly make an option in the user's control panel that would display all of the threads inside the main sections of the forum in alphabetical order according to the username of the thread's starter?? Then, the order of each users' threads would be determined by their most recent threads, to their oldest ones.

This would be helpful for a number of reasons ...

It would allow the members to locate a thread or topic created by a particular user more accurately and more quickly as all of their threads in relation to the current section could be found in one spot, and their most recent contributions would be listed first. Even better (because I'm an organization freak) the entire forum would appear neater and extremely more organized.

There also would be no need to change the new posts feature ...
You could still leave all unread posts at the top of the section, and then when they have been viewed accordingly, or marked off as read, then they can be returned to their origins.

If you added an A-Z selection tool inside the sections, then the members could scan for the creator of the threads even quicker. Let's say you're trying to find an old post (or another member has directed you to an old post in hopes that it will help solve your problem - this happens all the time here at CP) and you (or the person who directed you there) knows who started the thread, but can't recall what page of the section to look in ... you could just click on the letter of the thread starter's username, and it would take to all of the threads that he/she has created inside that section, and you will be able to reach it much quicker than traditional searching.

If this is too much of a hassle, then disregard, but I think the organization would make things a heck of a deal easier to find things.
47
I wanted to do something for Sarah to help her see how much she means to me. (As if she doesn't already :P) I can't do much seeing as she lives so far away, and I don't get to see her as often as I would like to, so I whipped this up in Photoshop.

What do you guys think??
Holding My Life in My Hands
Spoiler: ShowHide
48
Troubleshooting / Help / [RESOLVED]Scroll Map??
June 21, 2009, 01:34:39 am
Does the scroll map feature in the event editor have an automated wait?? Will the game freeze until the map is finished scrolling, or does the user have to guess the amount of frames it will take based on the movement speed selected??
49
Ultaflame kinda encouraged me ...

Eyes lowered; the idea of chivalry itself banished from his nomenclature of his own accord. A kingdom fallen for all the wrong reasons. "To where will I swear my allegiance?" An answer that can only reveal itself upon a self-evaluation. An interrogation of the soul, asking only the quintessential.

A disheartened hand takes hold of the war-torn grip beneath a cold blade. A thumb presses gently upon the cross-guard. With each new question splintering the mind, the pressure applied grows greater. Evidence of hindrance. The frustration rests within ... growing; much like a parasite who seeks only to feed from its host.

The unsheathing of a sword for a fluent trial. The hope to find a truth greater than any government. The hope to find a greater existence than that of which a knight is accustomed. The passion to find these answers. Emotions converge. An epiphany ... one which can surely guide a knight of relinquished morals upon a new horizon.

"These answers are of the sort that elude realization itself. A journey anew... A journey for truth ... A journey for purpose ..."

BTW:
I did not include a setting.
50
Okay, so I saw a screen-shot that Blizzard posted a little while ago, and noticed that his desktop was skinned in DogmaX from Stardock's WindowBlinds application. Upon seeing my old favorite skin being used I grew a sudden urge to download the app and use it once more.

I am using the Cyclops skin currently, but I have a question about the colour scheming. You will notice in the screen-shot below that my window background is black :P.

Black:
Spoiler: ShowHide


My question is ...
What options would I need to change in order to turn that black to white??
51
When Enterbrain releases a new RPGMaker to its series, it normally has a DEMO game that displays the engine's capabilities ... Where was that DEMO for RMXP?? Did they even release one??

I know for RPGMaker2000 it was Don Miguel's mini-game thingy.
For RPGMaker3 for the Playstation 2, it was some Braveheart or something. I own it, but it stinks.

Hell, did RPGMaker2003 or RMVX even come with DEMOs!?
52
Here, please discuss your PERSONAL thoughts about each ...

@Dio: I love debates
I am bringing this here, because I wanna hear everything you have to say, and because I don't further want this to continue in Blizzard's thread, because it is a separate topic. You say you are just laying down logic to think about, but then you blurt the profanity and make your statement. You won't be reasoned with. You act upon biased logic.

You say you could learn to love a hideous person. I say there are lines of extremity that everybody has that they will not cross when it comes to beauty. If you can stand here and tell me that there is absolutely nobody on this entire earth that you could never love, simply because of their physical appearance, then you sir ... are lying.

As I said, there ARE lines of extremity. There are people on this earth that you can look at, and just think ... "DA**!!." That person is ugly. I'm not trying to be mean, but it's true. That however, is decided solely by the person judging. There are people on this earth, that you will think are so ugly, that you don't want anything to do with them. But let's say you give them that chance Dio ... you let them in.

You can learn to love who they are. Learn to love their personality. They can grow on you yes, and you can learn to love them, but without that physical connection, can you truly have an intimate relationship?? Be honest with yourself. You can become the best friend in the whole world!! with that person, but you may never fall for them, because they just are not physically appealing enough to you. I'm sure even you have friends like that Dio. I'm damn near positive that you have friends that you would NEVER want to be in a serious relationship with, all the while, they are some of your best friends ever!!

There is some logic for you to think about. It's hard, it's mean, but it's true. It's as you would say ... it's reality.
53
Does the call script command on the 3rd page of the event system have limitations, or can you write any code to be executed here??

**For instance, if I created an NPC on the map and set him to create a command window when you talked to him, could I use the call script command to execute this, or would I need to call a scene??

**Could I just write ...
@commands = Command_Window.new
or whatever syntax creates a command window. Would the window actually be created, or would there be an error??
54
I had recently posted an opinion about how I believe that scripts that are either complex, or written in a special manner because their creators are either stubborn, trying to show off, or just simply inexperienced, should be kept to themselves and their projects alone.

Ladies and gentlemen, this is why I believe that here at Chaos Project, our Global Admin(Blizzard) was so kind as to incorporated databases for both Event Systems and Scripts. Only the best would make it this far, but I also realized that even though all of the event systems and scripts in the databases are great; not all of them meet the standards of my personal opinion ...

**I know that may sound harsh, but hear me out...

I know it would be WAY too much work now, because of all the extensive material in them currently, but in retrospect; I think it would have been awesome if the moderators had agreed in the beginning(when invisionfree became obsolete and the forums moved here) to run 'extensive' checks and reviews of any new scripts that are submitted into their proper sections for 'overall compatibility and cleanliness' before they were admitted into their according databases.

I think the way that it's done here at Chaos Project, is that most of the moderators will play the DEMOs of these systems and scripts, and if they succeed without error, and they look adequate in potential, then they make their way into the database. Looking back, I think it would have been nice if stricter standards had been applied to the Forum's Databases ...

I'm not trying to say that Chaos Project would have been better off, or that it is bad now, I just think it would have been neat to have a section of the forums where members could go to find scripts and event systems that upon catching their eye and raising their hopes, stayed true in the end and never failed due to incompatibility among other script or event systems. I just know from personal experience, that finding a new script that excites the hell out of you, and then shatters those very dreams with unrelenting compatibility issues, is just one of the worst things ever!! Lol.

**What do you guys think??

BTW:
When I say that scripts were written in a special manner, I refer to scripts like MOG's scripts. MOG uses an abundance of ... quite frankly ... UNNECESSARY modules to distinguish his scripts from others. I'm not bagging on him, but it makes them a chore to read and understand which really complicates the modification of them without extensive scripting knowledge, which "I" don't have ...
55
[RMVX]Have a Sprite? Need a Sprite? Take a Sprite. Leave a Sprite.





Introduction

Hello faithful members of Chaos Project.

It just hit me, Lol. The resource section of most RMVX Forums are useful no doubt, but it does seem that 'most' of them do lack a thread that seems like it might be more useful than most(including CP). The way most forums present their resources, is to allow the members to post randomly, and leave all kinds of resources lying around for people to find. Instead, why don't we revolutionize the way Chaos Project does resourcing, and create one thread dedicated to random resources!? We'll call it ... "Have a Sprite? Need a Sprite? Take a Sprite. Leave a Sprite." Much like those nifty change cups at most convenient stores, this thread is designed to have what people need. :P.

Now I'm not saying that you can't or shouldn't create new threads with your resources in them, and I'm not telling you to put character sprites that are unique to your main project in here either. The point of this thread is to drop off any resources that you think any project could excel if they contained. This could be anything from a diaper sprite, to a complete tileset. The choice and potential of this thread is up to us!!

This particular thread is sanctioned for masters of the RMVX engine ...

**The dream is that people who are looking for something specific can open this thread with high hopes, and leave without broken hearts ... Let's make it happen everybody!!




Instructions
So you have a contribution do you!? Well here's how to participate ... Make sure that the VERY FIRST post you make contains ALL of the resources that you plan to contribute. Please use individual spoilers to organize your material.

  • Question - But what if I have more resources later!?

  • Answer - USE THE EDIT BUTTON TO ADD THEM to YOUR 1st post. Then create new posts letting other members know of your update.



Author's Notes
I know the it really seems like a pain to follow rules for posting resources, but I am hoping that we can really make a great resource thread by doing so. Rules are a small price to pay for greatness ...
56
[RMXP]Have a Sprite? Need a Sprite? Take a Sprite. Leave a Sprite.





Introduction

Hello faithful members of Chaos Project.

It just hit me, Lol. The resource section of most RMXP Forums are useful no doubt, but it does seem that 'most' of them do lack a thread that seems like it might be more useful than most(including CP). The way most forums present their resources, is to allow the members to post randomly, and leave all kinds of resources lying around for people to find. Instead, why don't we revolutionize the way Chaos Project does resourcing, and create one thread dedicated to random resources!? We'll call it ... "Have a Sprite? Need a Sprite? Take a Sprite. Leave a Sprite." Much like those nifty change cups at most convenient stores, this thread is designed to have what people need. :P.

Now I'm not saying that you can't or shouldn't create new threads with your resources in them, and I'm not telling you to put character sprites that are unique to your main project in here either. The point of this thread is to drop off any resources that you think any project could excel if they contained. This could be anything from a diaper sprite, to a complete tileset. The choice and potential of this thread is up to us!!

This particular thread is sanctioned for masters of the RMXP engine like myself. I will create a parallel partner for the master of RMVX to use.

**The dream is that people who are looking for something specific can open this thread with high hopes, and leave without broken hearts ... Let's make it happen everybody!!




Instructions
So you have a contribution do you!? Well here's how to participate ... Make sure that the VERY FIRST post you make contains ALL of the resources that you plan to contribute. Please use individual spoilers to organize your material.

  • Question - But what if I have more resources later!?

  • Answer - USE THE EDIT BUTTON TO ADD THEM to YOUR 1st post. Then create new posts letting other members know of your update.



All credit to Calintz16438
Locker
Spoiler: ShowHide


Breakfast
Spoiler: ShowHide


Indoor Doors
Spoiler: ShowHide




Original Charaset001
Spoiler: ShowHide


Original Charaset002
Spoiler: ShowHide


Author's Notes
I know the it really seems like a pain to follow rules for posting resources, but I am hoping that we can really make a great resource thread by doing so. Rules are a small price to pay for greatness ...
57
General Discussion / [ANSWERED]Tile Translucency
May 23, 2009, 10:22:13 pm
I have been wondering if any members here at CP might already know the exact opacity of the default translucency for all shadows of the game. I have the color, but I still need to determine the 'exact' amount of translucency to drop that shadow to, so that I may create matching pieces in the tilesets.

**Note
You all might be asking ... why in the world does he need to know this!? When you import a graphic, they allow you to choose the color, and the game will set the translucency for you!!  :???:

**Answer
The reason that this is important to "ME," is because I am constructing a whole RTP for my game, (WitW[Well in the Woods]) including custom tilesets and such. By directly transferring a file into the RTP directory, you lose the chance to add translucency to your tiles, because they become imported by default. For some reason lacking my knowledge ... The translucency of these files does not come with them ...

**I believe the opacity to be around 64 as that is the default setting of many of the event commands products.
That may even be the exact amount IDK. I was just wondering if somebody knew for sure. I'm simply looking for confirmation.
58
Hey everyone ...
I only have one right now that is fully finished, and I will provide the link for it shortly. I create AMVs amongst other things from time to time, and they have found a home on Youtube. I will post links of any AMVs I complete here for all of my adoring fans :P (I wish).

Broly vs. the ZFighters
http://www.youtube.com/watch?v=bcgIcIhT5mc

Details - I highly recommend watching in high quality mode.
Spoiler: ShowHide
Song - False Pretense
Artist - The Red Jumpsuit Apparatus
59
Chat / Anime Backgrounds
May 12, 2009, 11:39:56 pm
Hey ...

I was wondering if anybody here knew of any websites that had a stockpile of Anime Style Backgrounds?? Actual landscape pictures without characters in them? If anyone has any links, it would be greatly appreciated ... I am trying to find some good backgrounds for my sigs ...
60
Welcome! / The Dealio With Calintz's Inactivity ...
April 17, 2009, 11:07:45 pm
To put simply ... my life has been changing ... I don't know what exactly caused this change, but I don't regret it ... I have been eating healthier, and getting my entire life straightened out ... not that my life needed it, I'm just heading in a different direction I guess ... I have been losing weight and getting in fantastic shape ... I am spending more time with my girlfriend and what not ... I just don't get on the CPU anymore ... :|

I'm not saying goodbye, but my activity will probably remain depleted for a long time ... I won't promise that I will ever return to be as active as I once was either ...

I hate to say it, but WITW "MAY" never see the light ... I think I may become more of a helper than a game creator ... I just don't use my time to make my game anymore ...

I will keep dropping in from time to time :)