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Topics - Rymdpotatis

31
I was wondering if it's possible to be able to have a two player mode with the Blizz-ATB system. I showed it to my bf and he eagerly said that a dungeon crawling game with that battle system would be fun.

Also, I saw Blizzard's creation system and was wondering - Is it possible for the game itself to make the items, like in Diablo where the items have prefix and suffix names and randomly determined attack power and things like that. So that everytime you open a chest an item is generated?
32
I've been experimenting with Tonbi's random dungeon script for around 3 days and I can't seem to get it to work. I've tried simply copying and pasting his script and his maps from his demo to my game, didn't work. I've tried reading the guides but the grammar is so bad I can't really make any sense of it.

I was hoping there was someone that actually made it work for them and that could explain how and what to do.
33
I'm looking for an easy to understand abs similar to that of Blizz-atb. The reason I don't want Blizz-atb is that I won't be able to sell the final product. However I use it in my freeware projects.

More detailed the abs I want should have these features: enemies roaming the maps aimlessly untill they spot the player that they will try to take out. Enemies being able to drop gold and random loot. The loot's represented on the ground by icons. The enemies has a lifebar above their heads, alternativly their names above that bar aswell. In short sentences, something like the battlesystem of Secret of Mana or Zelda: A Link to the Past.



Also, a HUD would be nice, showing the players health, mana, money, level and exp meter. And 5 boxes next to the meters stacked something like this:
    [ ] <-Helmet
[ ] [ ] [ ] <-Right: Weapon. - Middle: Armor. - Left: Shield.
    [ ] <-Accesory.
That shows off what the player is wearing.