Simple Jump Script
Authors: Nathmatt
Version: 1.04
Type: Jump System
Key Term: Custom Movement System
IntroductionIts a simple Jumping script.
Features
- Configurable jumping distance
- Configurable off switch
- Configurable no jump terrain tag
- Configurable jump key if your using custom controls from tuns
- Possibility to use jumping sprites
ScreenshotsUm screenshot would be just ur player jumping
Demo no demo
ScriptAbove main
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# Simple Jump System by Nathmatt
# Version: 1.04
# Type: Custom Movement System
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#
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#
# This is the config:
#
# (Jump_Distance) is how far you want to jump.
#
# (Cant_Jump) is the terrain tag that you cant jump on.
#
# (Off_Switch_id) is the swith id used to turn off the jump.
#
# (Jump_key) is the key used to jump if using tons ads custom controls.
#
# (Jump_Animation) is if you want a speacial graphic for jumping
# add _jmp so 001-Fighter01 would be 001-Fighter01_jmp.
#
#-------------------------------------------------------------------------------
module SJS_Config
Jump_Distance = 2
Jump_Animation = false
Off_Switch_id = 50
Jump_Key = 'Space'
# Terrain_Tags
Cant_Jump = 1
end
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#
# This is the update method:
#
#-------------------------------------------------------------------------------
class Game_Player < Game_Character
alias nathmatt_update update
def update
nathmatt_update
actor = $game_party.actors[0] unless actor == $game_party.actors[0]
if check_key && !jumping? && !$game_switches[SJS_Config::Off_Switch_id]
d = SJS_Config::Jump_Distance
case direction
when 2 then jump(0,d,false)
when 4 then jump(-d,0,false)
when 6 then jump(d,0,false)
when 8 then jump(0,-d,false)
end
end
if jumping? && SJS_Config::Jump_Animation
@character_name_org = actor.character_name
@character_name = @character_name_org+'_jmp'
end
if @character_name != actor.character_name && !jumping?
@character_name = actor.character_name
end
end
def check_key
if $tons_version != nil && $tons_version >= 5.40 &&
TONS_OF_ADDONS::CUSTOM_CONTROLS
return Input.trigger?(Input::Key[SJS_Config::Jump_Key])
else
return Input.trigger?(Input::A)
end
end
alias SJS_jump jump
def jump(x,y,c=true)
px = $game_player.x + x
py = $game_player.y + y
if c
SJS_jump(x,y)
elsif $game_map.terrain_tag(px,py) != SJS_Config::Cant_Jump
SJS_jump(x,y)
end
end
end
InstructionsConfiguration in script
Uses default button (A) to jump
Compatibilityno compatible problems known
Credits and Thanks
- Nathmatt
- Blizzard for his jump system in Blizz-Abs i used to make this
Author's NotesNo notes
This looks awesome. I'd sure use it if I could turn it off in-game. Handy stuff!
Looking good so far though. *powers up*
Nice work utilizing Blizz-ABS's system for this. xD I see that it even works with walls. :3
actually $game_player.jump reads if something is not passable automatically so only had to check the terrain tag
edit: updated to 1.01 added turn off switch
edit: updated to 1.02 added ability to use jump sprites
This is EXACTLY what I wanted! YAY!
The switch was enough to buy me in, but the jumping sprites makes it that much more awesome!
I am so using this! *levels up again*
ya know if I was a mod I could db this :V:
updated to 1.03
now if using tons custom controls can change the jump key