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Topics - theneonheart

1
Hi, I'm using an RM Flash script to show movies in rpg maker xp, and I want to show a movie before my title screen. I was wondering if I can use the Advanced Title Screen script to do this and if so, how would I manage it? I would like it to play the movie first thing, and then once it ends go to title screen, and then if you stay on title screen long enough to go back to playing the movie. I see in the script there is something about 'calling a scene', like it says here in the configuration:


def _SCENE_LINK(command_index)
    # Configure here any scenes you would like to link to the Title screen. You
    # must first configure the name of the command in COMMANDS. After that, just
    # fill in the name of the scene for the proper index. Any command index left
    # undefined will be assumed to be a 'Shutdown' option.
   
    # ex.   when 2 then Scene_MyOptions
   
    # Will make the third command (index starts at 0) start the defined scene.
    # Do not configue anything for index 0 or 1. It will not work. They are
    # reserved for 'New Game' and 'Continue'.

Does that mean it will go to a map where I can set up the movie event? If so, can you clarify how I would do that? Can anyone help me with this? Or will I need a different script?
2
Hey, I posted this in Blizz-ABS help, and KK20 suggested I post it as a script request.

I'm trying to figure out how to make weapons work with ammo without using hotkeys, and I'm not sure of the configuration for the database and the blizz abs script to make it work. I want it so whenever my character picks up a gun and ammo, if they equip the gun, it automatically uses the ammo for that gun. I have several weapons programmed in, just not set up, and they all use unique items for ammo. There may be an instance where one weapon uses 2 different types of ammo, or two modes like single barrel shotgun or double barrel, but basically the 10 slots for hotkeys isn't the best setup for what I'm going for and I don't know how to modify it really.

It would be really nice if the ammo would show up on screen like a hotkey display, ideally as part of the HUD, but just show how much ammo you have of just that one or two types in the hud, but automatically and not so you have to key it in.
3
I have not learned enough about even changing basic elements of scripts to do this, but I need to know how to get the diary script by foreverzer0 to do some effects that are available in the message system I'm using (CCOA's)...
Specifically, typing one letter at a time, and inputting a sound (a typewriter sound)...
Any help would be appreciated.

I'm trying to learn basic scripting so feel free to teach me something with your explanation, I won't mind.
4
Hi,
I'm using http://forum.chaos-project.com/index.php/topic,6363.0.htmlthis script in my game, and when I configured it, I got this error:

Script 'Game_Battler 2' line 41: TypeError occurred.
Cannot convert String into Integer

It wasn't until I think it was trying to alert me to the status of my character, because it ran the game and everything and I walked around for a while, so it must have been when the state changed.

Don't know much about scripting but guess I should let you know I changed the named of hunger/thirst by find:replace to need_caffeine and nicotine_craving (I was actually planning on posting a script request for a caffeine/nicotine script once I figured out how to get this running cause I'm not a scripter, but at least wanted to get this working but that's another post)... but I don't think that was it because I just went back and used the original and configured it and got the same error.

I'm running like four/five addons:
Ryex's_Collapsing_CMS
Blizz-abs
CCOA's UMS
foreverZer0's Diary Scene script
and toying with a video player

5
Hi,
I just recently started my first rpg maker game, which I'm calling 'ExXception Draft'. The main character is the head writer/owner of a paranormal magazine called 'The Second Man' who is aimlessly wandering through his life keeping a relatively low profile until he gains glaring notice when a high profile hacker prints his manifesto (to compliment his most recent successful wall street hack) exclusively in his magazine. He then gets caught up in suit and tie intrigue and government anxiety, as he tries to figure out how these overloaded games are any of his business, how it's all interconnected in ways he cannot imagine, and turning the tables to run a few games of his own.

You can find out more about the game at its very own tumblr page : http://exxceptiondraft.tumblr.com/