Spoof CBS
Authors: Spoofus
Version: 1.0
Type: Battle System
Key Term: Custom Battle System
IntroductionWell I can't remember If i have made a thread for this or not but here it is none the less.
This is pretty much a Heavy edit to the DBS with some better features,as well as being very easy to customize for many add-ons.
This script is also easy enough for even those new to making scripts in RMXP to use. ( mean heck after getting help from those in the credits below) I managed to pull this off.
Features
- Improved layout
- Easy to Customize
- Can support many add-ons
Screenshots(http://i.imgur.com/oFr62es.png)
The screenshot shows added features that are optional
DemoSendspace Link:
http://bit.ly/18khuOH
Mediafire Link:
http://bit.ly/18kh8HM
ScriptPlace above Main
( putting scripts up on pastebin for now)
http://pastebin.com/c00YqRti
InstructionsYou need to have G_G's Hand Cursor so the cursor will be as intended(looks to fix the default cursor)
Script can be found here: http://forum.chaos-project.com/index.php/topic,6614.0.html
Replace Windows_Items and Window_skills with these scripts in order to make it windows show properly(non RO Skill/Class Cange dependent)
Window_Item:
http://pastebin.com/Utxi7evZ
Window_skill:
http://pastebin.com/xFJkWXgj
You will need to replace Window_Skill with this, it contains edits to them that make them work with the CBS if you are using Blizzards RO Skill/Class change script.
Window_Skill for RO:
http://pastebin.com/BvVv7rMw
CompatibilityShould be compatible with most scripts without error.
(I could be wrong Happy )
As for SDK I am not sure as of yet.
Credits and Thanks
- Spoofus
- ForeverZer0, for helping with some error Fixes I was receiving with the script,and making it work with his CMS
- Nortos, For helping and instructing me along the way.
- Yin, For helping solve the compatiblity issue it had with Blizzard's RO Skill/Class change script.
- G_G, for helping me getting it to work right with his Skill Category script.
- KK20, If he had got me to look at my script list I never would of found a rather big mistake on my part
If I have forgot to mention anyone please let me know.
Author's NotesI suggest you use Ton of Addons with this script for the Font Size, Bars, and Status Icons to make it look better.
Please have fun with this script and report any bugs/issues you may encounter.
If you all want I will list some of the extra stuff I use to make the look pretty,just let me know.
And there will be errors for this is my first major script.
I will try to update it as much as I can.
yeah I'll work on improving don't worry bout that.
Just wanted to share it with people.
EDIT: Does that look better?
Let's see if it appears in the index properly. *moves*
EDIT: Yup, works.
You're missing something.
@actor_command_window.new_items($game_party.actors[0].generate_commands)
Both the methods
new_items and
generate_commands are nowhere to be found in the script. Also, what's the purpose of the class
Window_Command_New? Nothing calls it.
@actor_command_window.new_items($game_party.actors[0].generate_commands)
I removed that line and the whole Window_Command_New class and did not notice anything messing up or out of place, They may have been from something that I use to use and had removed at some point.
I really can not remember what I had removed that used those for the life of me, glad you pointed that out, I am looking into what had used those, because if they are removed I did not notice anything out of place and everything still worked as it should from what I tested.
(This was my first major script I had done, from what I had learned from those who had taught me, I am trying my best)
EDIT:also I am in the middle of fixing something that I have noticed and in the middle of fixing now.
EDIT 2: I should thank you KK20, if I had not started looking through my scripts I never would have noticed a big goof I had done.
That was left over from my script to get it to work properly with my Skill Categories. You can add something to your script to see if my script exists.
EDIT: Do this:
if $gg_skill_categories != nil && $gg_skill_categories >= 1.3
@actor_command_window.new_items($game_party.actors[0].generate_commands)
end
And that's that. That's all that requires you to get the Skill Categories script functioning properly.