Am I imagining things or are the blacks much more black, and the contrast/colors more vibrant in general?
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Quote from: finalholylight on November 29, 2013, 05:50:35 am
yeah, it's work, thanks
Please explain how sprite work fit, I have problem with two sprites : hero_atk1 and hero_wpn1, two sprites are the same but hero_wpn1 sprite have a sword, when I test in game,hero_atk1 work fine, but hero_wpn1 is always rendered at down location of main character's location with any direction.
QuoteWeapon sprites are not displayed like characters sprites, they are centered around the character sprite.
The Knockback option allows you to define the knockback distance in square the target receives. The square size is related to your pixel movement setting, so a knockback of 1 with pixel movement 0 is equivalent to a knockback of 2 with pixel movement 1. You are allowed to have a zero knockback, but not a negative knockback.