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Topics - element

1
Hello guys.
I'm making my first rgss script but I still have some questions.
It is supposed to be a chain skill system, you press four or less buttons in an order and then it unleashes the skill.
I dont know yet how to unleash the skill so I put print commands instead to test it.

Warning:
this is my first ever script so I know that there's probably a lot wrong and it could be done much simpler, but show some support.
Any ideas on how to improve it are deeply appreciated.


Code:
Spoiler: ShowHide
##################################
#     - Chain Skill System -     #
#       By  Element Island       #
##################################

# Scene_Map #
class Scene_Map
  # Declaring variables #
  $SkillID = 0
  $CycleCounter = 0   # set initial cycle to one
  $CurrentChain = 0
  @ChainOne = 0
  @ChainTwo = 0
  @ChainThree = 0
  @ChainFour = 0
  # update alias #
  alias :update_CSS :update
  def update
    # Button press check #
    # A button #
    if Input.trigger?(Input::Key['A'])
      $CurrentChain += 1
      $CycleCounter = 0 if $CurrentChain == 1
      if $CurrentChain == 1
        @ChainOne = 1
        @Button_Icon_One = Sprite.new
        @Button_Icon_One.bitmap = Bitmap.new("Graphics/Pictures/Abutton.png")
        @Button_Icon_One.x = 252
        @Button_Icon_One.y = 280
      elsif $CurrentChain == 2
        @ChainTwo = 1
        @Button_Icon_Two = Sprite.new
        @Button_Icon_Two.bitmap = Bitmap.new("Graphics/Pictures/Abutton.png")
        @Button_Icon_Two.x = 300
        @Button_Icon_Two.y = 280
      elsif $CurrentChain == 3
        @ChainThree = 1
        @Button_Icon_Three = Sprite.new
        @Button_Icon_Three.bitmap = Bitmap.new("Graphics/Pictures/Abutton.png")
        @Button_Icon_Three.x = 348
        @Button_Icon_Three.y = 280
      elsif $CurrentChain == 4
        @ChainFour = 1
        @Button_Icon_Four = Sprite.new
        @Button_Icon_Four.bitmap = Bitmap.new("Graphics/Pictures/Abutton.png")
        @Button_Icon_Four.x = 396
        @Button_Icon_Four.y = 280
      end
    # Z button #
    elsif Input.trigger?(Input::Key['Z'])
      $CurrentChain += 1
      $CycleCounter = 0 if $CurrentChain == 1
      if $CurrentChain == 1
        @ChainOne = 2
        @Button_Icon_One = Sprite.new
        @Button_Icon_One.bitmap = Bitmap.new("Graphics/Pictures/Zbutton.png")
        @Button_Icon_One.x = 252
        @Button_Icon_One.y = 280
      elsif $CurrentChain == 2
        @ChainTwo = 2
        @Button_Icon_Two = Sprite.new
        @Button_Icon_Two.bitmap = Bitmap.new("Graphics/Pictures/Zbutton.png")
        @Button_Icon_Two.x = 300
        @Button_Icon_Two.y = 280
      elsif $CurrentChain == 3
        @ChainThree = 2
        @Button_Icon_Three = Sprite.new
        @Button_Icon_Three.bitmap = Bitmap.new("Graphics/Pictures/Zbutton.png")
        @Button_Icon_Three.x = 348
        @Button_Icon_Three.y = 280
      elsif $CurrentChain == 4
        @ChainFour = 2
        @Button_Icon_Four = Sprite.new
        @Button_Icon_Four.bitmap = Bitmap.new("Graphics/Pictures/Zbutton.png")
        @Button_Icon_Four.x = 396
        @Button_Icon_Four.y = 280
      end
    # E button #
    elsif Input.trigger?(Input::Key['E'])
      $CurrentChain += 1
      $CycleCounter = 0 if $CurrentChain == 1
      if $CurrentChain == 1
        @ChainOne = 3
        @Button_Icon_One = Sprite.new
        @Button_Icon_One.bitmap = Bitmap.new("Graphics/Pictures/Ebutton.png")
        @Button_Icon_One.x = 252
        @Button_Icon_One.y = 280
      elsif $CurrentChain == 2
        @ChainTwo = 3
        @Button_Icon_Two = Sprite.new
        @Button_Icon_Two.bitmap = Bitmap.new("Graphics/Pictures/Ebutton.png")
        @Button_Icon_Two.x = 300
        @Button_Icon_Two.y = 280
      elsif $CurrentChain == 3
        @ChainThree = 3
        @Button_Icon_Three = Sprite.new
        @Button_Icon_Three.bitmap = Bitmap.new("Graphics/Pictures/Ebutton.png")
        @Button_Icon_Three.x = 348
        @Button_Icon_Three.y = 280
      elsif $CurrentChain == 4
        @ChainFour = 3
        @Button_Icon_Four = Sprite.new
        @Button_Icon_Four.bitmap = Bitmap.new("Graphics/Pictures/Ebutton.png")
        @Button_Icon_Four.x = 396
        @Button_Icon_Four.y = 280
      end
    # R button #
    elsif Input.trigger?(Input::Key['R'])
      $CurrentChain += 1
      $CycleCounter = 0 if $CurrentChain == 1
      if $CurrentChain == 1
        @ChainOne = 4
        @Button_Icon_One = Sprite.new
        @Button_Icon_One.bitmap = Bitmap.new("Graphics/Pictures/Rbutton.png")
        @Button_Icon_One.x = 252
        @Button_Icon_One.y = 280
      elsif $CurrentChain == 2
        @ChainTwo = 4
        @Button_Icon_Two = Sprite.new
        @Button_Icon_Two.bitmap = Bitmap.new("Graphics/Pictures/Rbutton.png")
        @Button_Icon_Two.x = 300
        @Button_Icon_Two.y = 280
      elsif $CurrentChain == 3
        @ChainThree = 4
        @Button_Icon_Three = Sprite.new
        @Button_Icon_Three.bitmap = Bitmap.new("Graphics/Pictures/Rbutton.png")
        @Button_Icon_Three.x = 348
        @Button_Icon_Three.y = 280
      elsif $CurrentChain == 4
        @ChainFour = 4
        @Button_Icon_Four = Sprite.new
        @Button_Icon_Four.bitmap = Bitmap.new("Graphics/Pictures/Rbutton.png")
        @Button_Icon_Four.x = 396
        @Button_Icon_Four.y = 280
      end
    end

    # Skill execution #
    if $CycleCounter == 50 or $CurrentChain >= 4
     
      print "Wind Fire Earth" if @ChainOne == 1 and @ChainTwo == 4 and @ChainThree == 3
      print "Wind Wind" if @ChainOne == 1 && @ChainTwo == 1
      @ChainOne = 0
      @ChainTwo = 0
      @ChainThree = 0
      @ChainFour = 0
      $CycleCounter = 0
      $CurrentChain = 0
      @Button_Icon_One.clear
      @Button_Icon_Two.clear
      @Button_Icon_Three.clear
      @Button_Icon_Four.clear
    end
    # frame counter #
    $CycleCounter += 1
    update_CSS
  end
end


First question:
I tried to find out how to unleash a skill but I cant seem to figure out how to.

Second question:
In the code you see that I have 4 images that need to pop up, though, when the skill is used, I want those images te be cleared.
Now, this wont work, it gives me an error and says that it cant find the .clear module for @Button_Icon_One.
So, I guess that it doesnt know what the variable is but I still dont understand.
2
General Discussion / Learning Java
September 05, 2011, 02:49:35 pm
Hello guys.
I decided to pick up java. First of all to make minecraft mods and then afterwards to actually start coding games maybe.
So since probably a lot of you already learned java I wanted to ask for some hints.
Hints could be ofcourse anything like, good reference tables, good tutorials.
I will probably already find quite some tutorials but I think that you guys can help me too with your own experiences.

That was all I guess, wish me luck :D
3
Entertainment / Real Life First Person Shooter
June 12, 2011, 04:05:00 am
Hi guys.

A while ago me and my friends shot a video inspired by Freddie Wong's RLFPS.
And around a month ago I got to posting it on youtube.
Thought you guys might want to see it becouse I see that Freddiew is loved by a lot here :D

Here's the video: http://www.youtube.com/user/ElementIsland?feature=mhee#p/u/7/LvcsJZB_inA

Please note that this was my first attempt to special effects and that kind of montage ever.  :P
This was just the first of action short's that we are going to make, so please, enjoy.^^
4
New Projects / [RMXP] Element Island - Prologue
November 21, 2010, 03:07:02 pm



Element Island - Prologue is going to be the "demo" of the hopefully coming Elment Island trilogy.




Spoiler: ShowHide

I plan on making this Prologue or Demo to show people what my skills are. Hopefully, then people will join the recruitement of Element Island - Meet the elements. When I'd have to make the game all on my own... well...    I tried that but it's quite impossible. I need scripters, mappers,... to finish the games faster else I'd give up.
If u want to join the team already, just PM me. I could really use the help  :D

Element Island is a rpg game made in RMXP. First I was about to make one full big game, but then it became boring. So I thought slicing the game in 3 parts would make it cool for me and for the gamer.
The game will come in 3 parts :
Part one : Element Island   Meet the Elements
Part two : Element Island   Into the Mode
Part three : Element Island  The final strike

Once a new part comes out the game will be glued together and you must just download the new version  and place your sav file to that folder.
So, thats the explaination for now.





Spoiler: ShowHide

This is small of an introduction to meet the elements. All of this is part of the very end of the prologue and the very beginning of Meet the elements. This is just to show you something about the game ;).

Great Evil has left these lands, and peace has returned to the Element islands.
Though, Peace took it's sacrefieces...
We lost our dearest friend. The alliace is broken.
Still there are some with other theories...
Some think that there soon will be a new alliance. New, but no different.
And we will need it. None could be so naive to believe that all evil has left.
There are remains...
And right then, on the moment we less expect it...
We find that one, missing element





Spoiler: ShowHide




5
RPG Maker Scripts / I'm starting scripting ^^
September 11, 2010, 05:06:26 am
Hi all,

Today, I'd like to start trying to script.
Cuz I'm making a game that'll have a lot of scripts that still need to be made.
I read some articles online how to script RGSS, I might need to re-read them cuz I don't really know how to start.
That's why I ask you all how u started scripting RGSS, or started scripting at all.
RGSS/Ruby would be my first scripting language I learn.

I took a goal for me, I'd like to script something that takes track of eneamy levels so that they can be placed later on in a hud. The hud is something to make after this one.

So, what I like to make:
A system that will give something like: Eneamy[ID]'s level == ['45']
Just so I can dislpay the level later on in the Hud, apart from the name.
I think this would be an easy part of code and a good start.

What I ask to you guys:
How did you start scripting? What tutorials did you follow? What did u do next?
And afterwards, how would I need to start making this script?

Thanks In advance for your helps ^^
6
Event Systems / [XP]Mirror System
August 30, 2010, 03:21:51 pm
Mirror System
Version: 1.0
Type: Map Add-on



Introduction

This system makes it so that when u walk in front of a mirror, you see yourself in a mirror.


Features


  • Shows your player's graphic in a mirror.



Screenshots

In the instructions.


Demo

Please playtest before copying the whole thing.
If u still got problems understanding just ask me for some help  ;)
http://www.sendspace.com/file/7ltlkc


Instructions

Let's start with opening up a graphical program and opening your used tileset in it.
I used The Gimp 2.6 and tileset Castle In becouse the gimp is freeware and easy to work with and the Castle In tileset has a nice, big mirror in it.

Open up gimp and open your tileset.
Step 1
Spoiler: ShowHide

Select the back wall you want to use and copy it.



Step 2
Spoiler: ShowHide

Paste the wall twice in an open place u can use, and then select and copy the mirror u want to use.



Step 3
Spoiler: ShowHide

Then paste the mirror on the wall and start selecting the inner mirror part and copy it.



Step 4
Spoiler: ShowHide

Delete the Inner mirror part and paste it back, then lower the opacity of the part. Now save the made tileset, close gimp and import the tileset in RMXP.



Step 5
Spoiler: ShowHide

Now open up the database and go to tilesets. Set 1 empty passable tile and 1 empty impassible tile. also set the priority of the made wall-mirror like shown benieth.



Step 6
Spoiler: ShowHide

Now make a map. The map's heigth has to be twice as tall as the height u want the passable part of the map to be. Then make a nice map on the lower half of the map. Also place the black wall autotile on the second layer and not on the third. Then set a starting position and place a event with thesame graphic as your player. Place the event on the opposite side of the map. To know where to place it look at the example here.



Step 7
Spoiler: ShowHide

Now use any tile of your tileset and sketch a mirror of the passability of the lower part of the map. Make sure to place this on the third layer. Then fill the passable and impassable places with the passable and impassable tiles, previously set up in the tileset. Also make a mirror of the lower part on the first layer.



Step 8
Spoiler: ShowHide

Now make a Autorun event in the upper-left corner of the map and make this in the event :



Final Step
Spoiler: ShowHide

Now playtest, and report any bugs here. ^^





Credits and Thanks


  • element - for making the system.
  • ZARBOMBA (youtube username) - for giving me the idea to make this.



Author's Notes

This won't work with any other things that change the player's graphic.
Have fun ^^
7
This morning when I tried to boot my PC it just... Did nothing  :P
Didn't boot at all... Dead...
I'ts going for repairs now. Hope I don't lose all my data cuz only few things where back-upped.
8
Resources / Element's sprite shop [Open]
August 11, 2010, 03:35:42 pm


Welcome
Hi all. From now on you can request sprites in this topic for your games.

What can you request?
You can request:

  • New sprites Only if you give a proper drawing, battler, really good explaination of the sprite.

  • Sprite edits

  • Sprite recoulors

  • Soon Blizz-abs sprites when I get to display weapons over sprites properly...

  • Other things if I think about it.



Terms
My terms are:

  • You must give me credit for the sprite I made.

  • Credit me as: element a.k.a. Jeff Jacobs

  • You must be very sure to use the sprite when You get it and don't waste my time with your request

  • I can always say no to a request or cancel it on all times, I also have a life you know...


If I see that you claim my work as yours or someone elses, I'll make sure that from that point everyone will know you as a content thief.

Last words
So that was about it.
Make sure to post everything very clear and explain everything properly.
Request away and make sure to have fun RMXP-ing  :)

9
New Projects / Game concept Idea
August 09, 2010, 04:35:19 pm
Hi guys, i'd like some critique on an idea i had for a mmo.
Not that I'm doing anything with it, It'll probably be forgotten and stacked away in my mind  :P

My idea is the following:
The great concept of the game is a world with a lot of kingdoms and citys in it.
You start off neutral and normal and after you reach a certain level you will need to join or start a guildlike party.
You don't have to but the game is based on it.
After you're in a guild you joined a kingdom, since a guild can only excist if it has 1 main city/village.
The goal of the game is to, with all your guildmates, have the biggest kingdom out of lots of city's and villages.

You and you're guild also need 2 have money since it's used to protect the city with guards (NPC's u buy) and better walls and doors.
There will be A LOT of city's in the game and there will have 2 be more and more coming out on later versions.
There will be some system so that a kindom has a max size that prevents 1 guild from ruling the whole game...


That's part of the idea, tell me what u think  :)


EDIT : I placed this here since it is possible for this to become a project.
10



Since I stopped about 2 months ago with making my game alone I realized no one can make a game alone. :^_^':
That's why I decided to make the game ElementIsland© Meet The Elements in group.
The ones that will be in the group and me will make the game and probably totally remake the parts i have done so far.
In group this won't be a lot of work since the Big Game was cut up into 3 parts of wich Meet the elements is the first one.

If u never heard of elementisland before, here is the game-Topic : http://forum.chaos-project.com/index.php/topic,5583.0.html

So, That leaves me with just the question who wants to help me with the game.
Ofcourse everyone will be credited in the credits and will be poited out more in the credits then the rest.
Since this is a free rmxp game none will be payd.
Anyone with good reference of made work can join.
Currently I only need a good storywrither. I really need someone for this.
If u are interested post it here and I'll tell you on what to base your story.


Team Members :

Global game makers :
#Element
#

Storywriters :
#
#

Mappers :
#Element
#

Scripters :
#
#

To sign up for the Team just post in this topic with what u want to help with and some of your work related to that subject.
Example :
I want to map, *Picture of a map i made*
I want 2 be a scripter, *link to a script i made*
I want to help globally,*link to a game i made/helped at*


Any help is welcome and all will be credited.


That was about it, i hope some are willing to help me.
Greetz Element
11
New Projects / Does CP want to make a RMXP MMORPG ?
July 14, 2010, 07:41:17 am
Hi All,
I'ts element here.

My question to all of you here on cp was if we could make a mmo with rmxp.
This game created by the members of cp who want to help should be a mmorpg made with rmxp.
The scripts we should use are : RMX-OS, Blizz-ABS, and various addons of these.
If we should start this I certaily WONT be the leader of the game creation process, I'm certaily not the guy for it, i need someone that puts me to work  :^_^':
Already have some idea's on the game but want to see if there is interest first before posting it.

So My question : Are some willing to help/start to make this game with me ?
The reasy why : To be honest... I have vacation and im bored :D

If i posted this topic in the coompletly wrong place of the forum, please move it to the right place and forgive meh  :^_^':
12
New Projects / [RMXP] Element Island Meet the elements
February 13, 2010, 05:38:18 am



Element Island© Meet the elements   Is the first of a 3-part game. This first part is a small introduction to the 2 next games. You can see this as a, a bit longer, demo or something.




Spoiler: ShowHide

Element Island is a rpg game made in RMXP. First I was about to make one full big game, but then it became boring. So I thought slicing the game in 3 parts would make it cool for me and for the gamer.
The game will come in 3 parts :
Part one : Element Island   Meet the Elements
Part two : Element Island   Into the Mode
Part three : Element Island  The final strike

Once a new part came out the game will be glued together and you must just download the new version  and replace your sav file to that folder.
So, thats the explaination for now.





Spoiler: ShowHide

Suddenly you awake...
Youre on a beach.
There are four birds anoying you.
You try to run away but they wont let you.
There is a man passing by.
He tries to get to you but the birds close him out.
Then you're feeling so angry !
Suddenly you're unleashing a great power, it feels wierd.
Then you faint...

The old man wakes you.
You don't know how you came there, what that power was a moment ago.
The only thing that you do know is your name.

From here you are learning the ropes of the game.
The old man tells you you have special powers.
They (the old man and other rulers of the islands) want to train you.

You are travelling trhoug the 5 islands learning to controll your powers.


See the picture of the five islands near "screenshots"





Spoiler: ShowHide


Player
Player is...   Well, the player ! You give him your own name.
He can attack with alll sorts of weapons. Thanks to Blizz-abs he has a choise of 20 weapons he can choose from.
For each weapon there is a appropriate spriteset. I know that he looks a bit boring.
That's when blizz's visual equipment come's in. There are a lot of armors to wear.


Devon
Though you'll only see him once in the very beginning of the game I'll put his info up here.
Devon is the "badd ass guy" in the game. he is the source of all the evil stuff going on.
In the first part of the game you wont learn much about him.
You'll only hear a few remors about him.

I'll put the Bio's of other characters up later





Spoiler: ShowHide

The Game Map (Big map)


Nefo City (A whole city build on clouds)"EPIC" The capital city of Wind Island)


Flue City (A city near the inner ocean of Water Island. It's the capital city of Water Island)


Terra city (A city in the middle of Earth Island. Again the capital of Earth Island)



Youtube Vid of the Intro of The game. (default graphics, not the real audio,not compleatly finished) A fight between the player and Devon.
http://www.youtube.com/watch?v=RBrJmxH-wEY
Yt channel : http://www.youtube.com/user/ElementIsland





Spoiler: ShowHide
Support Element Island by putting this code in your signature
[url=http://www.elementisland.tk][IMG]http://i935.photobucket.com/albums/ad199/ElementIsland/supportbar.gif[/IMG][/url]

and you will see this cool supporter bar




13
Resource Requests / Tall grass
January 29, 2010, 04:00:11 pm
Id like to have 3 types of tall grass
One 32x32
One 32x48
One 32x64

I'll use this to make tall grass that the player has to mow down to go further.
The mowed down type is just the basic RTP one :
So the tall one must look a little like this.

Of course you will get all credit.
Thanks in advance !
14
General Discussion / rmxp compatible with nds
January 08, 2010, 10:48:21 am
I found vids on youtube showing a nds or psp playing rpg maker 2000 games
Can this also work with XP ? and would it be compatible with other scripts ?
I have toptoy for nds, R4 works also.
15
Script Requests / need calendar system
December 24, 2009, 08:11:15 am
Hello guys.

Becouse im a noob at scripting (I want to learn but it just won't work :P) I thougt I request this system.
I need a advanced calendar system. The system must be able to check the time/date that is showed on your PC (down right corner) and do stuff with that.
Such as example :
when Todays_Date == December25
turn switch "show snow" on

Noth realy script but now you know what I mean.
Could one of you scripting gods make this for me and the rest of the world ?

Greets EI
16
General Discussion / blizz abs theory question
December 11, 2009, 08:12:30 am
I'm making a mockup of my hud and I had just this letle question.
Would it be veary hard of making the blizz abs minimap round ?
think ... runescape or wow where the minimap in the upper right corner is round.

Just asking if it is possible and not years of work.
Not a request !
17
Resources / All tilesets in one !
November 23, 2009, 03:18:04 pm

All tilesets in one !

I thought this would be handy for a lot of people ;p
Well the title says itself... In the demo you can find all the tilesets in one !
To use them in your own game, just copy the All_in_one.png to the tileset page of your game near graphics
and copy the tileset from the database to a blank space in your database.

Demo



Have fun !  :D