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Messages - exile360

1
New site, yes. I believe the old one isn't accessible anymore.
2
I'm not 100% sure, but they seem to have fixed this now. The trial (for rmxp at least) no longer requires any activation code from your e-mail, and doesn't seem to use CoGen at all. I guess they noticed, lol.
3
I've been away from RMXP and RMX-OS for a bit now so I am not entirely sure, but as I recall trading was only limited to items yeah. I could not find a way to trade weapons or armor, and there was also no way to set untradable ones in the configuration part of the script, like there is for items.
4
You mean from another person's point of view I assume?

Actually I've thought of this myself and I think a better solution rather than making them disappear entirely, would be to display somekind of an "In battle" icon or text above the player. This obviously needs to be either updated into RMX-OS or scripted as a plug-in, though. But here's an idea for anyone willing to take it!
5
New Projects / Re: Alive
July 30, 2013, 08:22:34 am
Not a problem. I can playtest it whenever you need. :)
6
New Projects / Re: Alive
July 30, 2013, 06:26:43 am
That is really strange lol. Warning people might be good for the time being, yeah. Hope you do find a permanent fix eventually. :)
7
New Projects / Re: Alive
July 30, 2013, 04:56:49 am
QuoteI don't know if you have arrived or finished it already but the room where you find the pda did the tutorial message go away promptly or you had to mash/hold the button? (That is the only room in the game that is having that problem heh)


Actually, no, the message stayed for quite a while. I was spamming all the buttons trying to get rid of it but nothing worked, which made me think the game froze or something. Eventually it did disappear, though. Btw, I think you should type PDA in caps instead of Pda or pda, it's just looks better that way.
8
New Projects / Re: Alive
July 30, 2013, 04:17:43 am
Just gave this a go and I must say - very well done! It looks and feels very professional. One of the things I look for most in games is atmosphere and immersion, which is pretty hard to pull off in RMXP, but you've done it perfectly, from graphics to sound. I did find a passability issue or two, if you want I can find them again and take screenshots so you can fix them. Also crashed my game the first time with the save lol, reading big red text is too hard it seems. :P

Anyway, you've got a fan. I'm eagerly awaiting for the full version of this. Cheers!
9
General Discussion / Re: Screenshot Thread
July 29, 2013, 11:29:24 am
Haha, thanks guys. Glad you feel that way. :P I was actually quite close to releasing somewhat of a playable alpha version, mainly just to test out the network stuff and introduce the game a bit. Once I get back into development, it should follow soon enough. (next few months are sadly going to be even more busy though, so no idea when that will be.)
10
General Discussion / Re: Screenshot Thread
July 29, 2013, 08:23:45 am
Since I've never actually shown anything from my project here, suppose I'll throw a few screenshots up as well. I haven't worked on this for a few months now due to being a bit more busy lately, and a certain MMO *cough FFXIV:ARR cough* but I'm definitely planning to resume development at some point. Nothing too fancy but hope you guys like.

Character creation: ShowHide



Intro cutscene & credits: ShowHide





Tutorial popups: ShowHide

First town - Cilea: ShowHide


Camp area right outside town:


Oh noes, Cilea is being attacked?

Various maps - forests, ruins, beaches, caves: ShowHide









First dungeon: ShowHide

Battle: ShowHide




11
Welcome! / Re: I'm back.
July 22, 2013, 03:30:22 am
Ah, so you are the Ashley that everyone has been so eagerly awaiting to return. :haha: I'm rather new here, but welcome back nonetheless!
12
Honestly I barely ever use stock synths within FL Studio, but if I do, it's 3xOsc. At first glance it seems useless and way too basic, but you can actually do a lot with it, and I feel that working with such a basic synth is very educational in terms of understanding how synthesis works altogether.
13
RMXP Script Database / Re: [XP] Unlimited Fogs
June 17, 2013, 06:09:25 am
Sounds great, good luck with it. :3 Asking just in case - could you please try to retain compatibility with Heretic's Cloud Altitude? The reason I use this script is because I want clouds AND fogs. :P
14
RMXP Script Database / Re: [XP] Unlimited Fogs
June 16, 2013, 10:29:21 am
Drago, essentially your fix works, but for some reason it seems to reset all the parameters of the fog(s) and reverting them to default when returning from a different scene.
15
RMXP Script Database / Re: [XP] RMX-OS
June 16, 2013, 06:34:59 am
Epic. I wish I could spam the level up button more often. ;)
16
RMXP Script Database / Re: [XP] RMX-OS
June 16, 2013, 04:54:01 am
So much <333 for you Blizz. Everything tested and working, thanks!

Still can't put a finger on what's causing my char to walk and interact while chat is active, but I'll keep trying. Some scripts are a bit difficult to remove from the project, without creating other errors.
Edit: Ok, it was my Multiple Message Windows script again. But as to why it's happening, I'm clueless. Oh well, it's not gamebreaking anyway.

Btw, I see you updated the guild name sprites, and they look cool! The on-map chat is displayed on the tag now, though. xD I wanted to look into it myself and alter the position of the chat text sprite, but couldn't quite figure it out. I assume this would be a bit more complicated to code anyway, as the game would need to check whether a guildname sprite is active or not, and then adjust the chat text location. It's completely fine to just put it back the way it was as well and save the trouble.
17
RMXP Script Database / Re: [XP] RMX-OS
June 15, 2013, 02:53:03 pm
My project is now fully updated to rmx-os 2.0 with all the scripts I had previously. I did some extensive testing today with a friend, and found a few bugs.


The following are general bugs with rmx-os 2.0:

1) /ginfo crashes the game with the following error:
Spoiler: ShowHide

Which refers to line 1690:
        raise 'A'

Not actually sure what this 'A' is even supposed to be. xD
This happens whenever the command is used, regardless of whether the character actually has a guild or not. This is quite strange, I'm sure it didn't happen in the 2.0 beta that I tried.

2) Sending a pm gives the receiving player a "You have unread PMs" message, however does not display an ID. It's difficult to tell what the ID of the received PM is, and without it you can't read it (unless I'm doing something wrong here).

3) /global messages don't display in the chatbox. The command is received by the server and I think it even sends the message back, but the chatbox doesn't display it (yes I am using an admin account)

4) When trying to log in with a correct ID but incorrect password, the system displays a "Username does not exist" message even though the username exists and is correct.


The next few are bugs with my project specifically:

1) Attempting to trade crashes the game with the following error:
Spoiler: ShowHide


Which refers to line 3842
@message_window.update

Any idea what could be causing this?

Nevermind the above, I fixed it myself. I needed to update the line because of my Multiple Message Windows script. However, I have now run into another issue. Trading does work, however the person that ACCEPTS the trade request always disconnects upon trade completition. The person that sends the request is fine. The items still get traded, but I'm sure people would get annoyed from disconnecting every time. :P Not sure whether this might be a general rmx-os 2.0 issue or just my project, too lazy to try it out on a fresh client right now. I know it worked fine in the beta, though.

2) This isn't really a bug, but I'll list it here anyways. I have a common event which checks if Q is pressed, and if so, the questlog opens. The problem is that it opens the questlog while you're typing in the chatbox as well, thus stopping and deleting your message whenever you type q in the message. Is there any script command I could put in a conditional branch to check whether the chatbox is active (entering a message) or not, so I could disable this while it is?

And one suggestion as well:

Would it be possible to prevent the character from moving and interacting with NPCs while the chatbox is active (entering a message)? It's annoying that the character moves around and/or talks to an NPC whenever you use the arrows to scroll the chat or press enter to send a message.

Think that's it for now. Sorry to create more work for you... :P Cheers!
18
RMXP Script Database / Re: [XP] RMX-OS
June 14, 2013, 04:23:47 am
Quote@exile: <3 Though, I did updated G-DNS to work with 2.0.

Yup, but as I mentioned earlier, G-DNS 2.0 requires ATES 1.01, but I want to use the old ATES 0.4. :P
19
RMXP Script Database / Re: [XP] RMX-OS
June 13, 2013, 06:23:27 pm
Thanks Blizz, I got my older version of ATES & G-DNS to work with 2.0. Simply needed to add the mutex lines to the extension and voila, no issues this far.
20
RMXP Script Database / Re: [XP] RMX-OS
June 13, 2013, 05:18:37 pm
Ah, right. Forgot about that one again. I'll be sure to switch. :) I hope you can update the rest, would definitely be awesome. Cheers!