Simply but I have some animations that have the same timing, and sound effects and stuff, but different animation sheets, it'd save a lot of time and space if I could just swap the files with scripts, but I can't seem to find a path from the help files and such for that specific datatype.
I feel like it'd be one line of code, but I can't seem to work it out.
In the help file for RPG::Animation
Quoteanimation_name
The animation's graphic file name.
When playing an animation on a sprite, it calls RPG::Sprite#animation, as also shown in the help file
def animation(animation, hit)
dispose_animation
@_animation = animation
return if @_animation == nil
@_animation_hit = hit
@_animation_duration = @_animation.frame_max
animation_name = @_animation.animation_name #<== This right here
So what you most likely want is a rewritten RPG::Sprite#animation method that takes in 3 parameters where this new third parameter tells the game what file graphic to use instead of what is defined in the database.
Then again, I don't know what it is exactly you need this feature for that could be done by simply copy-pasting animations.
$data_animations[id].animation_name = "001-Action01"