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Messages - Ruffsta

1
RMXP Script Database / Re: [XP] Dynamic Gardening
December 20, 2017, 06:16:32 pm
Quote
That's because you, the user, are supposed to provide the graphics yourself. F0 is a programmer, not an artist. If his demo had plant stage graphics, he got them from somewhere else. This script is not designed to do everything for you. It's a tool that you have to work with.


no kidding... but i have been asking for resources.. he had the right idea when he used the growth stages in his example, trust me if i knew how to do graphics i would.. but having these kinds of graphics would definitely make this script so much better is all i'm saying.

Quote
Also, since this script was designed based on another game's system, the idea of 100 different seeds was never really a thought. Maybe the system you want cannot, and will not, be truly satisfied by this script.


actually it "could" be if we really wanted it to be. my request has already made it better and we still working on it.. well, he is to be honest, just with my ideas.

QuoteAnd don't double post within 24 hours.

and i didn't mean to double post.. it was an after thought..
2
RMXP Script Database / Re: [XP] Dynamic Gardening
December 20, 2017, 05:54:10 pm
there's also not enough plant growth stages.. we need more.. i have requested for some in the resources.. but we just need more.. like the following for example.. i know they are vectors, but just to show a point..





what's a gardening script if there isn't enough resources? don't get me wrong, i like the script and all.. but just not enough icons from one source so that they all look right and as a set and not enough growth stages to go with it..

i know this this isn't the forum/topic for resources.. but it had to be said here since everything i am saying does go hand in hand with this gardening script.. so can anyone fulfill some nice icon sets and growth stages to make this script way awesome???
3
Resource Requests / Re: plant growth stages - wanted
December 20, 2017, 05:25:22 pm
anybody?
4
RMXP Script Database / Re: [XP] Dynamic Gardening
December 20, 2017, 02:27:29 pm
i'm still having an issue with the following:


  def self.produce(seed)
    return case seed
    when 0 then [9, 10]      # Only if both seed are the lowest seeds
    when 1 then [10, 11]
    when 2 then [12, 13]
    when 3 then [13, 14]
    when 4 then [14, 15]
    when 5 then [15, 16]
    when 6 then [16, 17]      # Every combination in between
    when 7 then [17, 18]
    when 8 then [18, 19]
    when 9 then [19, 20]
    when 10 then [20, 21]
    when 11 then [21, 22]
    when 12 then [22, 23]
    when 13 then [23, 24]
    when 14 then [24]         # Only if both seeds are the highest seeds
    else
      [9] # Default Value to return, Brackets are important,
          # May contain more than one value e.g [9,10] or [9,10,11,12,13]


AND


when 25 then [9, 10]      # Only if seed is item with Id 25


no matter what numbers i change i get error for 392...

and secondly, the first line is 1-8

SEED_IDS = [1, 2, 3, 4, 5, 6, 7, 8] - (mine is altered 33-40.. kk20 & ThallionDarkshine know why...)

what if i had 100 seeds or more? after all there are TONS of stuff one could plant..

i tried changing the numbers and adding lines but again all i get is errors.. honestly, i'm just getting frustrated at this point
5
RMXP Script Database / Re: [XP] Dynamic Gardening
December 19, 2017, 11:28:10 pm
ThallionDarkshine's edit works just fine..
6
Resource Requests / plant growth stages - wanted
December 15, 2017, 02:23:24 pm
i'm looking for plant growth stages.. not sure what you call them, but here is just an example.. of what i mean.. they can be 3 or 4 stage- doesn't matter to me.


looking for as many vegetables in this manner..
peppers.. the more various peppers the better - i'm a pepper guy and i grow lots of different peppers every year in real life.. ghost, reaper, jalapeno.. etc

lettuce.. regular, romaine

whatever i can get..

ty in advance
7
News / Suggestions / Feedback / MESSAGES
December 12, 2017, 11:39:54 pm
says "Read Messages" & "Send Message".. but does NOT have an option to see what was sent.. IE: "Sent Messages"... sometimes when you send something to someone, you would like to retrieve certain info, but cannot as their reply to you does not contain yer previous sent message... can we please add that to the MESSAGES tab? ty

can we also add "Add Friend" under the "MEMBERS" tab.. this way we can easiy access/communicate directly with certain people.. It would be a nice feature.
8
RMXP Script Database / Re: [XP] Dynamic Gardening
December 12, 2017, 02:28:41 pm
i did put a 1 in there.. still asked me to plant 2 seeds..:/


again, i think the script needs to be commented... just my opinion.
9
RMXP Script Database / Re: [XP] Dynamic Gardening
December 12, 2017, 10:39:46 am
ok, i still don't know what to do to make it 1 seed when i want to have 1 seed and what to do when i want to have 2 seeds..
10
RMXP Script Database / Re: [XP] Dynamic Gardening
December 11, 2017, 04:18:59 pm
nope, i replaced his code in forever0's demo.. still asks for 2 seeds.. :/

i see alot of scripts on here but not a lot of demos or screenshots.. really kinda disappointing.. anybody have a demo they can make real quick with Twb6543's edit? would really be helpful
11
RMXP Script Database / Re: [XP] Dynamic Gardening
December 11, 2017, 04:07:46 pm
if that's the case.. that would be AWESOME!!!!! i shall try.. wish there was a demo like the original from forever0.
12
RMXP Script Database / Re: [XP] Dynamic Gardening
December 11, 2017, 11:05:39 am
i would like to use both scripts in my game, however.. i see 1 issue right off the bat..

when creating the event.. both are to commented Garden Event... personally i think they should have been commented differently so both would work without issue.. the reason i want to use both in the same game is because there may be a time i want to use 2 seeds to say make a crossplant and other times i just want to plant 1 seed...

any help on this?