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Messages - fjurio

1
Welcome! / Re: hallo again
June 14, 2011, 09:22:23 am
Quote from: UltaFlame on June 13, 2011, 05:41:01 am
Also, think I scared off the guy. ...Oops?


How can such a cute thing be so rude.  :'(
2
Welcome! / hallo again
June 11, 2011, 03:38:27 pm
Since i didn´t visit you guys a long time i thought it would be great to say hello again. :)

I can not promise to visit you regularly but i will support you with some clicks now and then, since i like your work here.
So keep it up.  ;)
3
Quote from: Shalaren on March 08, 2011, 11:06:34 pm
but I can tell you it will end up really messy as many skills will repeat them selves and so on..


Good point. On the other hand you could use the rating to collect the best skills.
But it wouldn´t be as easy as i thought.
4
Quote from: Starrodkirby86 on March 08, 2011, 04:37:20 am

...If this existed though, I wouldn't be surprised how many elements of it would be directly ripped without any variation whatsoever though... >_>


But you can be sure that such a game will be a boring game since it would be just a copy of some known skills.

A demo is a better solution, but i thought it would be easier to make a thread in which the whole community could upload their examples of skills. To make it more intresting we could make a rating of each skill...
5
Since there isn´t a demo for the BlizzAbs i thought it would be a good idea to make a special topic in which everyone could post some skill made with the BlizzAbs.
It would be a pool of inspiration and also a help how to use the Abs.

I was thinking about it when i got problems to realize my wishes with the Abs.
What do you think?
6
Event System Database / Re: Character Fusion
February 07, 2011, 04:51:58 pm
Quote from: winkio on January 31, 2011, 04:08:56 pm
Are you using v2.84?  Because I'm pretty sure that was an error in 2.83 or 2.82 that I fixed in 2.84.


Ok, problem solved (edit: but not yet updated). It was v2.82. Thanks. :)
7
Event System Database / Re: Character Fusion
January 31, 2011, 11:34:57 am
Right now i don´t if i did something wrong or if it is a error of the BlizzABS.
I would be glad if winko could take a look on it.
8
Event System Database / Re: Character Fusion
January 31, 2011, 10:39:42 am
Ok, thanks to Blizzard i have found a solution to change the partyleader after the fusion.

Regardless i get an error if a party member attacks the enemy:
Spoiler: ShowHide


It is the 3rd part of the BlizzABS and the line 909:
Spoiler: ShowHide
if skill.plus_state_set.any? {|s| $data_states.slip_damage}
       @battler.last_slip_attackers.push(_battler)
     end


EDIT:
I think i get the error if the ally AI try´s to use the fusionskill. But i don´t know i he get an error. If the partyleader execute the fusionskill the system works perfectly.
9
Great. Thanks, that should solve our problems.
10
Cool. I just read it.

Is the combat system allready finished? It dosn´t work right. For example it ignores move, jump and speedchange commands.
Here is an example:
http://www.mediafire.com/?rw98rdyddu9zv2e
11
I have suggestion:

It would be great if you could set the ally AI like you can do with the AI Triggers but not ingame.
The idea is to have partymember that have a fixed order of skills and behavior. The espers in FF XII are an example of what i mean. They have fixed gambits that you can´t change (AI Behavior and AI Triggers had to be disable and preset).

EDIT:

I just wonder if i can´t find it or there isn´t a skill type "normal attack". I would like to have a skill that is a normal attack with a greater hitrate/strengh...
12
Event System Database / Re: Character Fusion
January 31, 2011, 08:10:28 am
13
I looking for a call script for the BlizzABS that change the partyleader. (like you can do it with the "o"-button in the game)
Thanks in advance.
14
Event System Database / Re: Character Fusion
January 29, 2011, 10:04:34 am
I found the commend leader_switch in the ABS but right now i don´t get a use of it.  :(
15
Event System Database / Re: Character Fusion
January 27, 2011, 11:55:04 am
Sorry i am late. I made the charakterfusion compatible with BlizzABS. But same as Niche i had my problems to change the partyleader after the fusion is done. That´s why it is just a 0.9 version.

features:
- how long you can stand fused depends on the exp that you gain. If you don´t gain exp the level will decrease and the advantage of the fusion will be less, so you have to choice the right moment to fuse.
16
Quote from: The Niche on January 15, 2011, 07:45:34 am

You may have noticed that this version is only 0.9. That's because there is a bug with the system that I'm working on fixing. It's been noted in the common events in the demo.


I have the same problem. I think we could fix it with a script call that change the partyleader (like the player can do ingame). It wouldn´t be a perfect solution but it would help. :)
17
Event System Database / Re: Character Fusion
January 17, 2011, 12:41:44 pm
QuoteI think I could implement the first one.


I wasn´t sure if you still working on it so i just started including my ideas. But i see you done a good job. ;)

However i think i will continue my modification just as an addition. I think my idea is more tactical and yours are more handy. So people can choose what they want...
18
Event System Database / Re: Character Fusion
January 14, 2011, 09:55:39 am
Just wanna say, i´m working on the compatibility with the blizz-abs.

Planned features:
- possible time that two actors can be fused together depends on exp (the fusion actor loses exp->lvl over time)

current problems:
- i need to change the order of the actors in the group after fusing to actors. Right now i dont know how to change this order.

Feel free to tell me other ideas or suggestions.
19
Quote from: winkio on April 21, 2010, 03:40:33 am

  • player sprite change doesn't work (on $game_player using Set Move Route command), it gets reset by Blizz-ABS internal actor sprite handler *N*




I´m just notice this still doesn´t work for the players. Now you can change the graphics of events but not the graphics of the player with the "set move route" command.

Quote from: winkio on April 21, 2010, 03:40:33 am
Vehicles / Mounts.  They would need at least one "rider" battler, and would preserve some of the attacker's abilities while enhancing others.  Could give them unique movement abilities and skills/attacks only usable on the vehicle.  Just thought it would be something unique that not very many 2D RPGs have.


That is a great idea.
This is something i have planed for my future game. The Vehicle should have an unique jumprange, movespeed, runspeed and special skills. Just like you said.
Also a special behaviour for carriage should be included.
20
Event System Database / Re: Character Fusion
January 11, 2011, 08:07:58 pm
Quote from: The Niche on January 11, 2011, 11:50:58 am
Ah shit, forgot all about this. I said I'd release my new version as a mounts add-on for Blizz-ABS tonight though, so I'll make sure that happens. Unless you have any complaints, Fjurio?


No complaints. :)

Quote from: The Niche on January 11, 2011, 11:50:58 am
(@Fjurio: If you want to add these to the original version, I'll send you them)


That would be nice. It would save some work for me.