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Messages - arnquist

1
Instead of town maps, my game will have the player enter houses and other areas directly from the world map, like in Chrono Trigger. I want an event that displays the name of the area when the player is next it, but the name disappears when the player walks away.

The only way I can figure out to do this is by surrounding the entrance event with events that erase the image... which is fine I guess, but I feel like there must be a more elegant way to do this without cluttering the map with so many events for each entrance.
2
thank you so much ;)
3
Script Troubleshooting / "Use the bigger number" in ruby?
February 10, 2012, 09:53:46 am
The code now is

distance = ($game_player.x - self.x).abs + ($game_player.y - self.y).abs

I want it to be

distance = ($game_player.x - self.x).abs + ($game_player.y - self.y).abs   
OR   
($game_variables[1] - self.x).abs + ($game_variables[2] - self.y).abs
Depending on which is bigger

How do I say that in actual code?
4
Recruitment / Writer needed for my game, Legend of Arcana
February 07, 2012, 05:56:09 am
Check out my game here.
http://legendofarcana.blogspot.com/

Right now the story is just ideas and the game is far from completion, so it's still open to all kinds of ideas.
If you're interested please respond to this thread or email me stephen(dot)arnquist(at)gmail(dot)com

The style I'm looking for
It's a game, not a novel. I want dialogue to be fairly brief and not interrupt the game play too much.
Beyond that I'm open to just about anything. Can be comedic, dramatic, suspenseful, philosophical, whatever, it's all good.

Note: This is a non-commercial game, I'm just making it for fun.
5
I am using RPG maker XP, and the XAS battle system, which as far as I know handles damage the same way default RPG maker does.

I want my game to have very small damage numbers like Zelda, 1 hit = 1 or 2 damage. Because of the way XAS works and how I want the game to look, I will do everything in skills. I've read the battle formulas, tried some online damage calculators and done some testing but can't figure it out >_<

So, how can I make player skills and enemy skills do a small, consistent amounts of damage? Would it be easier with a script maybe? Plese help me out!

Edit: I found out XAS has a built in damage limit script ^_^ You can delete this post.
6
This is as far as I was able to get... I'm gonna put scripting on hold, see if I can get a friend of mine to help me. This stuff is way over my head. This demo includes the Aleworks key mod by Aleworks and more self switches by game_guy. I added one function to Aleworks (Keys.get_pokekeys) to get more keys at once.

3 player system movement limited by forced jumping
3 player system movement solidly limited (super laggy)
simple 4 direction movement input config

http://www.mediafire.com/?01l4ez2jypumjxz
7
I'm using XAS Battle System and Aleworks Key Module.

My goal is to make a 3 player game. I've made 3 event's that can move and use abilities simultaneously like players, but I want the players to be able to chose their own key configuration.

First, is there an actual multiplayer script for XP? Not for an online game, just local multiplayer on the same screen like Secret Of Mana. I noticed in Wortana's 2 player engine for VX there is credit to an Original XP Version by Hima. Does anyone know where I can find that script?

There is also a very nice control config script for Blizz-ABS made by Nathmatt. Is there a script like that compatible with XAS?

If the scripts I want don't exist, I'd like some advice on how to do this. How can I ask the player for an input and then store that input in a variable?