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Messages - Makoto77

1
I'm using the default skill window, but the text that goes beyond the character limit doesn't appear squished (which is good ofc)
Thank you very much.
2
Well, I tried to make a skill, but the name is too long, so RPG Maker XP doesn't let me type it fully.
Is there a way to make a skill name longer than this limit somehow?
3
Script Requests / Re: [XP] Untargetable Enemies?
January 29, 2021, 01:48:42 am
There's literally nothing else I can say.
What I intended is for the actors to be completely invisible.
My problem has been fixed though; untargetable enemies that help the player fulfill the same role.
4
Script Requests / Re: [XP] Untargetable Enemies?
January 28, 2021, 05:51:28 pm
When applied to actors, they are still visible but can do nothing.
I applied it to enemies because it allows for random attacks (with frequency values)
5
Script Requests / Re: [XP] Untargetable Enemies?
January 07, 2021, 04:10:03 pm
Thank you. I'll try this now.

EDIT: Works perfectly when applied to enemies, but party members are still visible and can't do anything when applied to them.
6
Script Requests / [XP] Untargetable Enemies?
November 25, 2020, 09:02:46 pm
How can I make an enemy untargetable? I'm trying to make temporary party members in Earthbound's style; you can't see their stats (as they are actually enemies), but they do follow you around and help with battles. Of course, neither allies nor enemies can target them.
7
Yes, it has been split into two lines.
If another error happens, I'll send the error message.
EDIT: Thanks a lot, the script worked.
8
I also tried that at the same time I tried the other method, but the game crashed.
EDIT: I was mistaken, it was actor ID 7, not 9. I changed the script to reflect that (just replaced the 9 with a 7). The game crashed regardless.
9
The script doesn't seem to work. I'm using actor ID 9 as one of the base characters (there's a lot of characters), and I'm trying to copy actor ID 15's level (the transformed version of ID 9) to actor ID 9, but it sets actor ID 9's level to 15.
10
Ah.
11
Okay.  I assume ID refers to the actor level's variable, and TARGET_LEVEL is the level to be replaced?
12
Ah, thanks. So I have to use that script?
13
I can't set an actor's level to equal the variable; I can only make the variable subtract or add to the actor's level, meaning that while it does work as intended when the actor is level 1 (level remains untouched), at higher levels, the actor's level (and stats) increase.
14
Resource Requests / [XP] John Cena Spritesheet?
April 05, 2020, 11:22:35 pm
Hello, does anyone have a John Cena spritesheet? To be more specific, I mean overworld sprites.
If you ask why am I doing this, well, it's just as an Easter Egg in a game, though I might make a John Cena game or something.
15
The problem with the actor transformations is that I ask just in case I'll get an error later.
I've tried this and it successfully opened the server. The problem might just be my TP-Link.
16
I can't pay for stuff.
17
The problem is I don't fully understand how. I'm trying to do it but IDK really.
18
Oh, thanks! I think I might do the opposite, actually, as the "base" actor is not fit for combat, and the transformed one is more for combat.

Will this work with multiple transformations?
19
The character would theoretically (It's not yet fully implemented) use a skill that triggers a common event that transforms them. Each one has a different skill, and each one would have a different common event (to account for different characters transforming)
20
Troubleshooting / Help / [XP] Sync Character Levels?
March 18, 2020, 07:04:46 pm
I'm making a game right now, and the characters are able to transform. However, I need to sync the Level between the transformed character and the untransformed one. How can I do this?