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Messages - Jragyn

301
Script Requests / Re: Bars left, bars right...bars up?
September 16, 2008, 11:46:25 am
Ahha!
This is it!
This is Vertical Bars!
From here I can make the wimpy modifications that will make it look unique.
Thank you, Ryex!

[RESOLVED, yo!]


--JeR
302
Script Requests / Re: RESOLVED:Battle System Request
September 15, 2008, 04:08:49 pm
I know this has already been resolved 'n stuff...
but a while ago I downloaded this:
http://www.sendspace.com/file/7f42t5
Which is the translated variation of RTAB 1.16, with a bundle of different add-ons.

Err, I too didn't like the sideview crap too much, so I edited my game into frontview RTAB. It looks prettier in my opinion.

Anyways, dunno if its okay to post on solved posts, but yeah, here ya go!


--JeR
303
Script Requests / Re: Reflection for RTAB?
September 12, 2008, 07:00:09 pm
In interest of not dealing with Tons of errors, Tons is was originally placed beneath RTAB. I found the least /fails happened when they were below that monster of a script.

However, I wasn't sure where Reflect should be, so as you suggested, I tried it beneath Tons, above tons, beneath tons and RTAB, between, bleh bleh, still all coming up with the same error regarding, current_action.

Quote"Script 'Reflect' line 300: NoMethodError occurred.
  undefined method `current_action' for nil:NilClass."


Which to me, essentially means:

Quote"Script 'Reflect' line 300: Jeremy's retardation occurred.
  unknown hacking `RTAB_compatibility' for ass:Stupid."


Geezus!
There just needs to be a switch in RTAB:
Spoiler: ShowHide
Do you have other scripts you'd like to work with RTAB?
   Yes or No


x.x

Any other ideas, mister Namkcor?
  By the way, I rather like your weapon training script. There should be a functionality button within RTAB for that too.
304
Script Requests / Reflection for RTAB?
September 12, 2008, 03:29:42 am
First:
  I use a large number of scripts:
        Anti-Battle BGM Change
        STCMS
        Shopwindow mod
        Leon's Item Creation
        RTAB 1.16 (without the lame sideview aspect of it)
        RTAB's connected attacks
        Tons!
        Skill Casting Time Counter (came with RTAB)
        Remodeled Damage Display
        RTAB Config
        some silly battle result patch (?)
        Blizz's RTAB art hack
        Blizz's Bestiary
        Trickster's Steal/Mug v6r2(without its macl 'n sdk)
        A script I found for 8 directions
        A script that disables encounters when -bleh- is equipped
        some autoscrolling panarama thing
        A Inventory details script (without its macl 'n sdk)
        A tiny enemy status thing that plays with their stats
       and lastly, a 2ndary stat leveler...raises atk, pdef, mdef, 'n evade per level.
Thats all of em.
So which one would mess with my newest addition of Blizz's Full Reflection system?
Looking around inside of the reflect script, there seems to be a compatability with RTAB, but...who knows?
  It gives me this error, from within the reflect script itself:

  "Script 'Reflect' line 300: NoMethodError occurred.
  undefined method `current_action' for nil:NilClass."

So whats that? Take a look:
Spoiler: ShowHide
#----------------------------------------------------------------------------
  # override set_target_battlers
  #----------------------------------------------------------------------------
  alias set_target_battlers_reflect_later set_target_battlers
  def set_target_battlers(scope, battler = nil, override = false)
    # if skill can't break through reflection this time
    if !BlizzCFG::BREAK_REFLECT.include?(@skill.id) && !override &&
300      @active_battler.current_action.kind == 1
      # no targets
      return []
    end
    # if RTAB is not installed
    if battler == nil
      # call original method
      return set_target_battlers_reflect_later(scope)
    else
      # call original method with RTAB compatibility
      return set_target_battlers_reflect_later(scope, battler)
    end
  end


So yep. Lost. Don't have any idea what its trying to say.
Needs to be a script that mod's all the /fail windows it throws at you with ways you can fix the damn error, heh.
305
Script Requests / Re: Bars left, bars right...bars up?
September 12, 2008, 02:47:14 am
Stand alone, I could not get the code to work at all.  Either nothing happened, or it popped up with a message box that had no writing in it, and only allowed the pressing of 'ok'.
So I downloaded your entire pokemon script to use within that!
After a few additional edits of h --> w, I...err...succeeded in getting a viewable result.
Though the bar does in fact go...vertical...it doesn't seem to function...quite like...
the horizontal bars.
You should try it.
Maybe I just messed it up in my transition to:
Spoiler: ShowHide
def draw_actor_hp_bar_ryex(x, y, m, actor)
    #seting things up
    gray = Color.new(100, 100, 100)
    #width instead of height
    w = 10
    p = actor.hp.to_f / actor.maxhp
    #draws the bar that is under the color bar that actually shows hp% up and down
    self.contents.fill_rect(x, y, w, m, Color.new(0, 0, 0))
    #makes the gradient
    for i in 0...(w - 2)
      ty = y + (w - 2) - i
      gr = gray.red * i / (w - 2)
      gg = gray.green * i / (w - 2)
      gb = gray.blue * i / (w - 2)
      #draws the bar for hp% up and down
      self.contents.fill_rect(x + 1, ty, 1, m - 2, Color.new(gr, gg, gb, 192))
    end
    #this changes the color based on the hp% don't bother with it unless you want to it is not important
    if p > 0.5
      c = Color.new(0, 255, 0)
    elsif p < 0.1
      c = Color.new(255, 0, 0)
    elsif p < 0.5
      c = Color.new(255, 100, 0)
    end
    for i in 0...(w - 2)
      r = c.red * i / (w - 2)
      g = c.green * i / (w - 2)
      b = c.blue * i / (w - 2)
      self.contents.fill_rect(x + 1, y + i, 1, p * (m - 2), Color.new(r, g, b))
    end
  end
end

Unless you really have the time to spare, or are curious enough, you don't have to pursue this any further. This was just a curiousity I had, and was hoping it would be easy as cake.
Thanks though, mister ryex   :haha:
306
Script Requests / Re: Bars left, bars right...bars up?
September 11, 2008, 02:19:18 am
By no means am I a scripter of sorts, however, I have been able to figure out a few basic things, like window moving, font changing, colorizing, and so on to messing with what shows on the status screen, but those bars intimidate me beyond comprehension. I just don't get it.
If also possible, care to do a throw in a few steps as to how you did what you did? :D? Maybe someday I'll be answering requests, and others will be having questions...


--JeR
307
Script Requests / [RESOLVED, yo!] Vertical Bars!
September 02, 2008, 11:54:42 pm
Not really a major request in regards to what I need for game creation, but is there a vertical bar script out there? I figured due to the way I've rearranged things on my status screen, I could slap bars on the parameters and it wouldn't look have bad if they were -vertical-.
I can't figure it out.
Anyone have some spare time to help me with this?

--Jer
308
It seems like a great idea!
With the download link not working, I just copied the script from namkor...
however, what do I do with it?
Do you use a tidbit of script to call this scene, like blizz's stat distribution thing?
This seems like a nifty idea, but I'm just too inept to grasp it from this point.
Can someone tell me the secret?
309
RMXP Script Database / Re: [XP] Blizz-ABS
August 21, 2008, 10:25:25 pm
Maybe these are just configuration problems on my behalf, but I'm having control issues if I switch buttons around with the custom controlling, namely one being that if I move the run button and jump button to something other than their default, I cannot run and jump.

i.e.
I move buttons around so that the 'J' is for jump, and run is 'N' or something, and whenever I run and try to jump, I just come to a complete halt and jump in place.
:P Is this all me? Or something more?

--JeR
310
RMXP Script Database / Re: [XP] Blizz-ABS
August 16, 2008, 09:18:09 pm
34 page of comments to read and I only glanced over 6 of them, supposing that means I could have looked right past it,  :ninja:however:

Its great that my party members can follow me, but fort he life of me I can't make them fight back. The menu has a grayed out option of AI control, but...err, I can't get it to work.
Is this option incomplete? I read that it was in development in like, 1.6 or something, that you expected it to be available in 1.9, and here I have 1.99, and its beyond my level of...figuring out. :'(

Also!

I'm trying to make a this game a blend of action-rpg and also having battles, though I choose to 'size down' my animations, leaving them really tiny INSIDE regular battle. I don't suppose there is a way to size it up for regular battles, to return for field fighting?

Questions questions... :shy:Sorry to pester you about this, mister Blizzard.


--JeR
311
I like Star Ocean 3.
I like Disgaea for the PsP.
They So3 has a wonderful battle trophy system, that takes note when you finished an accomplishment, and records it as completed.
Disgaea on the PsP has an utterly meaningless collection system that made you feel good the more you collected stuff.
Unfortunately, (maybe because I suck at sifting through the available scripts here) the closest thing to either of these...is a bestiary.

It would make me happy if there was one who could develop scripts that are capable of recording random feats...ie: "you hit for exactly 7777 damage in battle!" "Finished the battle in 1 action!" "Reached level 99" "Gained more than 3 levels in 1 battle!"
When I think about it, I imagine it would require different script for every feat...but... its an idea.

Perhaps I could get feedback on this?
312
Tutorial Database / Re: How to add more armor slots
August 02, 2008, 09:02:18 pm
scripting is so powerful!
yet one simple thing is keeping it from running altogether.

It pops up with an identical error message.
The problem goes unchanged, even after fixing it as you suggested, with the 'nils'.

What in the world does it even mean?
313
Tutorial Database / Re: How to add more armor slots
August 02, 2008, 08:15:18 pm
I would love to utilize something like this in game creation, but after following the instructions to the button... it spits out an error on test that claims:

Script 'Scene_Equip' line 98: NoMethodError occured.
undefined method ` active' for nil:NilClass

Which, line 98 just so happens to be:

97    # If right window is active
98    if @right_window.active
99    # Erase parameters for after equipment change
100      @left_window.set_new_parameters(nil, nil, nil, nil)
101    end

As a person that can barely grasp x and y locations in the script, this makes zero sense to me. :( Perhaps...a little help?