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Messages - winkio

4141
Quoteafter all this i get the following error:
Unable to find file graphics/characters/jacob_trll_atk0_shortsword

according to your error, you spelled trill wrong - you left out the 'i'.  This could have been in the original Jacob_trill.png file.
If everything is spelled right, make sure the sprite is in the right folder and named correctly.

Quotewhen i press the defend button (L) the char icon disappears.


what icon?  explain this more.
If you mean that your character disappears, it is probably because your sprite for jacob_trill_def.png is empty.  It should include the shield AND the character.

Quoteand enemies just move around and don't attack


Have you named them as enemies? (include "\e6" or "\e1" in the name of the event (6 and 1 are the numbers of the enemy in the database))
Have you made their attack spritesets?
Have you made attack an action for them in the database? (bottom window in the enemies section in the database)
4142
RMXP Script Database / Re: [XP] Blizz-ABS
January 28, 2008, 08:18:38 pm
just thought id post my "island" passability fix (for anyone who wants it):

these lines go in at line 1417 in version 1.73 of the script:

# if the tile hasn't been marked as passable yet
            if val == 0
              # add to value if an island
              val |= 0x01 if self.passable?(x, y, 2)
              val |= 0x02 if self.passable?(x, y, 4)
              val |= 0x04 if self.passable?(x, y, 6)
              val |= 0x08 if self.passable?(x, y, 8)
            end


It is inside the setup passability function.  This is the context of the code:
#--------------------------------------------------------------------------
  # setup_passability
  #  map - database map
  #  Returns a data hash with coordinates for the minimap drawing.
  #--------------------------------------------------------------------------
  def self.setup_passability(map)
    # set map for further use
    @map = map
    # initialize
    result = Table.new(@map.width, @map.height)
    # iterate through all each horizontal element
    (0...@map.height).each {|y|
        # prevent "Script is hanging" error if large map
        Graphics.update if @map.height * @map.width >= 19200 && y % 10 == 0
        # iterate through all each vertical element
        (0...@map.width).each {|x|
            # initialize value
            val = 0x00
            # add to value if virtually passable in each direction
            val |= 0x01 if self.passable?(x, y, 2) && self.passable?(x, y+1, 8)
            val |= 0x02 if self.passable?(x, y, 4) && self.passable?(x-1, y, 6)
            val |= 0x04 if self.passable?(x, y, 6) && self.passable?(x+1, y, 4)
            val |= 0x08 if self.passable?(x, y, 8) && self.passable?(x, y-1, 2)
            # ISLAND PASSABILITY FIX
            # if the tile hasn't been marked as passable yet
            if val == 0
              # add to value if an island
              val |= 0x01 if self.passable?(x, y, 2)
              val |= 0x02 if self.passable?(x, y, 4)
              val |= 0x04 if self.passable?(x, y, 6)
              val |= 0x08 if self.passable?(x, y, 8)
            end
            # add coordinate if passable anyhow
            result[x, y] = val if val != 0x00}}
    # remove map from memory
    @map = nil
    # return passable coordinates
    return result
  end


The fix starts where the comment in all caps is.
4143
Electronic and Computer Section / Re: mp3 players
January 28, 2008, 06:14:08 pm
First gen Clix FTW!  (made by iRiver)

4144
Tutorial Database / Re: Blizzard's little tricks
January 26, 2008, 11:21:51 am
Can you make defined damage weapons the same way as the skills?  I tried it and it didn't work...
4145
Welcome! / Re: Hello there
January 24, 2008, 09:17:00 pm
nice game you got goin there.  Cant wait for the second part of the demo. ;)
4146
New Projects / Re: Well in the Woods...
January 24, 2008, 09:11:03 pm
Nice game.  It seems to have a lot of potential.  The detail on the maps is incredible, and you seem to have good music and a good storyline going.  I look forward to playing the next demo!  The only glitch I encountered is in the intro, i can move the sleeping blake around and when the intro ends, the game glitches, as he does not move to the dresser.  Other than that, this game is gonna be AWESOME! 8)
4147
Welcome! / Hello there
January 24, 2008, 07:12:42 pm
Hi

I just joined here yesterday, and this is my 2nd post.  Ive been creating thru RPG Maker XP for about a year, but just got seriously into it over the past few months.  The main script ive been using is Blizz-ABS, but I also add a few others here and there.  I do not know this particular scripting language, but know a lot of other scripting and coding languages that aren't too different, so i understand enough to edit and make my own small scripts.  anyways, just sayin hi!
4148
RMXP Script Database / Re: [XP] Blizz-ABS
January 23, 2008, 10:13:59 pm
Hi, i just joined here, but ive been using your ABS for quite a while, and its GREAT!  There are a few bugs i need to point out tho, as theyve been killing my developoment recently  (these are for v 1.73, so they may or maynot be fixed in later versions):

1.  You can jump on top of impassable events while running, and then pass on through them.  Also, if the event is a player touch event, it sometimes wont execute
2.  Damage during combat is dealt to all party members, not just the active one.  Defending only affects the active member tho.
3.  Islands or stepping stones, which is a passable tile that is surrounded on all sides by impassable tiles, are used in my game to cross rivers and cliffs.  Your passability script does not normally recognize them, but I finally figured out how to fix that myself.
4.  This is for v 1.8:  When enemies can see you but can't find a path to you (IE they are in a pit and you have to jump down there to fight them) the script crashes.

As you can see, I use jumping extensively in my project.
Anyways, thanks for any comments you can give!