How to Import Maps into RMXP
Some of us have a team of members working together; making sprites, art, scripts, and maps. Everything is easy to put into a project, except other peoples RMXP maps. You can't just drag the Map001.rxdata into the data folder and expect RMXP to read it. The reason RMXP doesn't read the Map001.rxdata is because it has the map info saved in
MapInfos.rxdata. RMXP won't even know your map is there, if there is no Map001 in the MapInfos.rxdata.
I figured all this out after trying to give ShadowCarnage a map for his project, Wipe.
Now, its very easy to import maps into RMXP. This tutorial will teach you how. Also, since I am freaking awesome, I'm including pictures (despite how outrageously easy this is).
Step 1: Create an empty map...In the project you want the map to be imported into, create a new map. Don't bother doing anything with this map, it will be replaced by the new map.
Remember its ID number. You can find its ID number in
Map Properties.
Step 2: Close RMXPNow, close your project. Make sure to
save any changes made to the game.
Step 3: Rename your maps nameRename the map you want to import into the game to the Map ID I told you to remember earlier. For instance, if the Map ID you remembered was 123, rename the file to
Map123.rxdata.
Step 4: Drag the map into the data folder of your project.Find the
Data folder for your project. Drag and drop the new map into the Data folder. It will ask you if you want to replace the old file. Click
Yes.
Step 5: Make necessary changes.Your mapper may have used different autotiles, sprites, etc. Make sure to ask the mapper for anything you may need for the map, and import that into the game.
Some events may need fixing when imported. Specifically teleporting events.