Chaos Project

RPG Maker => Event Systems => Event System Database => Topic started by: WhiteRose on February 21, 2010, 07:56:49 pm

Title: Final Fantasy VI-Style Party System
Post by: WhiteRose on February 21, 2010, 07:56:49 pm
Final Fantasy VI-Style Party System
Version: 1.00
Type: Party Switcher



Introduction
In Final Fantasy VI, you enter a room on your Airship where you can add members to your party by speaking with them. This script accomplishes the same effect.


Features




Screenshots
(See screenshots in Instructions)


Demo
http://www.mediafire.com/?zikyj4mjngy (http://www.mediafire.com/?zikyj4mjngy)


Instructions
Firstly, you must have the game remove all party members except the leader when entering the Party Switching Room.
Next, create a switch for each character, and make sure the event to the Party Switching Room turns them all off:
Now create a variable called Party Members, and set it to 0.
Your finished event for the event transporting the player to the Party Switching Room should look something like this:
Spoiler: ShowHide
(http://img251.imageshack.us/img251/540/40501612.png)


Now, inside the Party Switching Room, create an event for each member of your party, and set it up like so:
Spoiler: ShowHide
(http://img517.imageshack.us/img517/4017/81902442.png)

The Party Members variable should be checked for one less than your maximum party. (In my demo, the max number of party members is three, so I set the variable to check if there are already two members, since the leader is always in the party.)
Set up a second page that is blank that with the condition that that character's switch is on.

If you want to play a character's theme song when they join your party, simply add the Play BGM event code after their acceptance message.


Credits and Thanks




Author's Notes
I understand this is a fairly simplistic system, but it provides a good example to people new at eventing and is fairly useful to boot if for whatever reason you don't want a script-based party switcher such as Blizzard's Easy Party Switcher.
Title: Re: Final Fantasy VI-Style Party System
Post by: fugibo on February 22, 2010, 10:40:55 am
wrong forum, cat.
Title: Re: Final Fantasy VI-Style Party System
Post by: ShinyToyGuns on February 22, 2010, 11:01:40 am
Apparently it isn't...She put it in the correct forum to begin with...but...
Blizzard moved it (http://forum.chaos-project.com/index.php/topic,5671.0.html)
Title: Re: Final Fantasy VI-Style Party System
Post by: Blizzard on February 23, 2010, 02:16:52 am
._.;;;
Title: Re: Final Fantasy VI-Style Party System
Post by: ForeverZer0 on April 14, 2010, 07:39:15 pm
QuoteI understand this is a fairly simplistic system


Often times, that is what makes them good.

Good job. *powers up*
Title: Re: Final Fantasy VI-Style Party System
Post by: megaman30796 on January 06, 2011, 08:14:29 am
 :O.o:u r using the names of the three stooges.....
Title: Re: Final Fantasy VI-Style Party System
Post by: WhiteRose on January 06, 2011, 10:32:38 am
Quote from: megaman30796 on January 06, 2011, 08:14:29 am
:O.o:u r using the names of the three stooges.....


Yep. Just a little Easter Egg type thing. Another example is the demo for F0's CCTS - the default date is July 4, 1776. Anyone else catch that?
Title: Re: Final Fantasy VI-Style Party System
Post by: ForeverZer0 on January 06, 2011, 12:15:41 pm
Quote from: WhiteRose on January 06, 2011, 10:32:38 am
Quote from: megaman30796 on January 06, 2011, 08:14:29 am
:O.o:u r using the names of the three stooges.....


Yep. Just a little Easter Egg type thing. Another example is the demo for F0's CCTS - the default date is July 4, 1776. Anyone else catch that?


I wondered how many would notice that.  ;)