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Can you tell me the Simurions you used for fighting against Alexander (2nd boss) and Wein (champion of the 2nd arena), please?
I played this along with kk20, and got pretty much similar results. My party at the second boss was just the first four with (i believe) bediba evolution. Most of my party was relatively low level though I can't remember the exact level I was at. Honestly this battle might have been a bit easy, but you have to keep in mind that I already had to go back to get tons of "potion", so it wasn't a threat because of that.
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Can you specify, how many times you backtracked to the repairman to finally access the Lily Cave, please? Thanks.
At this point, I had gone way ahead of kk20. He was looking at every detail while i was busy trying to lvl up and get new simurians. I warned him about the later part of this area getting harder so I think that's why he kept backtracking to be safe. I, on the other hand, did not back track at all. I went right through it and eventually a wild encounter just rekt my whole party. I believe it was the bird with sacred wind. At that point i just had to stock up on potions and it was easy to get through the second time.
QuoteNormal attacks start becoming useless during/after the cave.
I'm going to have to agree with this. The lady bug bot misses almost every basic attack, Denger is almost always dead or dieing, and Ponuma feels completely useless until it evolves (and gets the best ability in the game
) Basic attacks only feel okay on wild encounters where there is a single bot. If there are 2 or more, just use skills. Basic attack is completely useless on bosses because they either miss, or do no damage.
QuoteTrading system is pretty cool. No idea how such a thing works in RM2k3.
Did you try it with someone? If you know nobody playing the game, I can send you a Simurions of your choice if you want.
We exchanged a bird that I didn't catch and a plasma type I found in the mountains. It's pretty cool
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Sadly, no. I think it won't be possible. The system is a little too big already. What I plan is, maybe, making a way to reset the potential to 100% one time through to game. But reseting the actual stats seems too hard to do (because this system is not the only one that change stats).
Why do you want this? Maybe I can find something else.
Well, I personally had no idea what any of the stats even did, so I randomly spent them. That being said, it kinda sucked that I couldn't remove them and place on another bot because it was such a waste. XD
So for my final review, the game is awesome. The wild encounters feel somewhat balanced, though they tend to get really strong towards the second gym area. (Might not be a bad thing. IDK) The battle arenas are pretty cool to get through, and the bosses do feel threatening (though less so for me since I had the electric type xD) Overall, I feel like the most taxing thing on players is the need for some kind of heal. At some points you constantly feel the need to go back and repair, and at others it's fine. When the ladybug learns heal, it becomes really useful, but now SP becomes very important. If you plan on adding more options for restoring sp later on, this will actually balance out fairly well, otherwise you should sell sp for less chins in the shop.
Side note: What were the sugar and hot springs for?