Can we get a list of "Advanced Script" Commands that can be used for Z-HUD?
eg. Changing the HUD, Shutting off the HUD
eg. Changing the HUD, Shutting off the HUD
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Quote from: game_guy on March 26, 2012, 09:06:16 am
It looks good but you really should have a list of credits.
Quote from: KK20 on February 17, 2012, 06:46:55 pm
What do you mean by "it shouldn't contrain any running events"?
Quote from: KK20 on February 17, 2012, 06:46:55 pm
What error? The "do not regen" error? I could even post a video of my method. It all works for me.
Quote from: AJNR95 on February 17, 2012, 07:40:17 am
NoMethodError occurred while running script.
undefined method '[]' for nil:NilClass
Quote from: KK20 on February 17, 2012, 06:18:12 pm
I've tested MY version different ways, using spells while running, and it all works clean. I suggest you to do EXACTLY what I say. Also note that I did not download AJNR95's demo to borrow any of his ideas.
Quote from: Taiine on February 11, 2012, 11:23:44 pm
Can you add one that makes SP act like an energy bar? I've tried such in my gage but it bugs out to easily. Pretty much when you run (with babs) it should stedily drain sp, and then slowly regen when your not.
Quote from: ForeverZer0 on February 09, 2012, 11:14:03 pm# Calculate basic damage
atk = attacker.atk + (attacker.str / 3)
self.damage = [atk - self.pdef, 1].max
Quote from: Aqua on February 10, 2012, 09:15:39 am
Oops... totally wasn't paying attention... lol
Did you want the critical strike's 3x damage modifier to kick in before or after defense is applied?
Quote from: Taiine on February 09, 2012, 09:19:44 pm
@.x DEMO PLZ. kthx. :3
Quote from: ForeverZer0 on February 09, 2012, 10:21:52 pm
* Moves to Event Database *
Nice job.
On a side note, just to make you aware, the dark blue text is kinda hard to read for people using any of the dark themes of the forum.
Quote from: ForeverZer0 on February 08, 2012, 11:29:38 pm
It is quite possible to change the way damage is calculated, specifically the "attack_effect" method in Game Battler 2.
Quote from: ForeverZer0 on February 08, 2012, 11:29:38 pm
The question is, do you want elements and criticals to have an effect, or just make it a straight-forward simple formula?
Quote from: ForeverZer0 on February 08, 2012, 11:29:38 pm
As you can see, its a bit more complicated than a simple PDEF vs. ATK formula, critical rates, elements, evasion, etc. are factored in as well. If you wanted to create an armor that would apply this effect only when equipped, you could do something like this:
# Calculate basic damage
atk = [attacker.atk + attacker.str / 3, 0].max # Is there someway to make the attacker.atk not be effect by the dividing of 3?
arm = [self.pdef]
self.damage = atk - arm