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RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: lilbrudder917 on March 06, 2010, 01:36:30 pm

Title: [XP] Escape-Enabling Skills
Post by: lilbrudder917 on March 06, 2010, 01:36:30 pm
Escape-Enabling Skills
Authors: LilBrudder917
Version: 1.1
Type: Special Skill Effect
Key Term: Battle Add-on



Introduction

This script allows the player to use a skill to activate the Escape option in battle.


Features




Screenshots

N/A


Demo

Maybe later.


Script


Spoiler: ShowHide

#==============================================================================#
#                Escape Enabling Spells by LilBrudder917                       #
#                             v1.1 | 3-6-10                                    #
#==============================================================================#
# What it Does:                                                                #
#     +Allows player to use Skills that allow them to activate the             #
#      -Escape option.                                                         #
#                                                                              #
# Features:                                                                    #
#  + Multiple Escaping Skills                                                  #
#  + Sound to be played if you can Escape                                      #
#  + Sound to be played if you can't Escape                                    #
#  + Can change Chances of Activating                                          #
#  + Can use a Switch to disable Escape Attempts                               #
#                                                                              #
# Possibilities for an Update:                                                 #
#  + Different Skills can have Different Chances                               #
#                                                                              #
# Version History:                                                             #
#  + 1.1 : Uses 2 less Global Variables.                                       #
#==============================================================================#
module Escaping_Skills
#------------------------------------------------------------------------------#
#                              Configuration                                   #
#------------------------------------------------------------------------------#
ESCAPE_SKILLS = 81, 82, 83
Escape_Sound   = "031-Door08"
NoEscape_Sound = "045-Push01"
NoEscapeSwitch = 1
Chance = 100
OutOf = 50
#------------------------------------------------------------------------------#
# Script Below : Don't Touch Unless you know what You're Doing                 #
#------------------------------------------------------------------------------#
end

class Scene_Battle

  alias start_escaping main
  def main
    start_escaping
    @ESCAPED = 0
  end

  alias escape_skill make_skill_action_result
  def make_skill_action_result
    escape_skill
      if @active_battler.current_action.skill_id = Escaping_Skills::ESCAPE_SKILLS
        if !$game_switches[Escaping_Skills::NoEscapeSwitch]
          @ESCAPED = rand(Escaping_Skills::Chance)       
          if @ESCAPED <= Escaping_Skills::OutOf
            Audio.se_play("Audio/SE/"+Escaping_Skills::NoEscape_Sound, 100, 100)
            $game_temp.battle_can_escape = false
            @party_command_window = Window_PartyCommand.new
          else
            Audio.se_play("Audio/SE/"+Escaping_Skills::Escape_Sound, 100, 100)
            $game_temp.battle_can_escape = true
            @party_command_window = Window_PartyCommand.new
          end
        end
      end
    end
  end
 
class Window_PartyCommand < Window_Selectable
  alias escape_fix initialize
  def initialize
    escape_fix
    if $game_temp.battle_can_escape
    draw_item(1, normal_color)
    end
  end
end





Instructions

Put below default scripts and above Main. Configure. Play.


Compatibility

May cause incompatibility problems with exotic Battle Systems.


Credits and Thanks




Author's Notes

I've had this idea for a while. Finally got around to making it. Enjoy.
Title: Re: [XP] Escape-Enabling Skills
Post by: Aqua on March 06, 2010, 03:46:36 pm
Why do you use so many global variables in your scripts?
(Not just talking about this one)
Title: Re: [XP] Escape-Enabling Skills
Post by: lilbrudder917 on March 06, 2010, 03:51:25 pm
Because I'm not sure how to do it any other way.

When I make scripts, I just try to get them working.

EDIT: Updated to v1.1. Uses two less Global Variables because I thought of a way to check it differently that I should have noticed originally.
Title: Re: [XP] Escape-Enabling Skills
Post by: Aqua on March 06, 2010, 04:03:25 pm
*claps*
Good job for thinking alternatively.
Title: Re: [XP] Escape-Enabling Skills
Post by: lilbrudder917 on March 06, 2010, 04:29:35 pm
And I thought of a way to rid of a lot of them from my CMS as well, so I'm going to post it up soon.

EDIT: It's up.  :P
Title: Re: [XP] Escape-Enabling Skills
Post by: nathmatt on April 02, 2010, 05:39:37 pm
um this

if @active_battler.current_action.skill_id = Escaping_Skills::ESCAPE_SKILLS


should be this

if @active_battler.current_action.skill_id == Escaping_Skills::ESCAPE_SKILLS
Title: Re: [XP] Escape-Enabling Skills
Post by: Morganthedragon on May 13, 2012, 12:57:48 am
Mine is not working right...