@ForeverZer0
Quote from: ForeverZer0 on November 28, 2010, 08:39:45 pm
If you just want a way of getting the idea for that moment, and don't care about storing them, try this:
class Interpreter
def get_id
return @event.id
end
end
i tried it, it kinda worked, thing is that it did the wrong event, it changed one of the events i use like the pot from Legend of Zelda (so when you destroy it it drops health) and transformed it into the enemy, i have now
id = get_id
b1 = '\\e[8] \\g[5]
$game_map.rename_event(id,b1)
if it worked to how i wanted it to work, id should equal to 23 which is the id of the event i'm changing the name of, but the event that actually change i think was either 4 or 14 (i was just running up to the map to see where the enemy is supposed to be to see if it worked then i saw a rock moving with a health bar, the one 2 rocks in that aprox place is the ones with the ids of 4 and 14), any ideas
@Aqua: nope, tried that, didn't rename the event cause it had no health bar (it should if it worked