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Messages - Calintz

Script Troubleshooting / [VXAce]Features
September 04, 2013, 02:22:58 pm
i'm fixing to discover a snippet that will allow me to add or remove features from the actors via the script editor. i am modifying my main menu. i included a "Tactics" command option that when selected activates the status menu for individual character selection (equip, status, skill, etc...). when you press the ok button on one of the actors i would like simply to toggle the auto battle feature from inside the "ok_personal_command" method in "Scene_Menu."

i have everything in order, except i can't figure out how to manually add or remove features to actors...any help?
i'm using RPGMakerVXAce.
Chat / Re: How do i deal with this?
October 22, 2012, 07:22:59 pm
it's a well defined way of dealing with certain hardships, but it's a resolve that's gained more so through maturity than understanding.
Chat / Re: How do i deal with this?
October 22, 2012, 04:51:07 pm
yep, reduce yourself to nothing but a breeze in his life, and allow him to be only a breeze in yours. don't resent him for what's in the past, neither let it stop you from connecting with people in the future, simply allow it to be a reminder for your relations with him and only him in your future. a breeze, nothing more.
RPG Maker Scripts / Re: [RGSS3] add command properties
October 22, 2012, 01:20:05 pm
i'm going to look into this now. thank you for your input.

worked like a charm, many thanks and ++level for your help.
Tutorials / [Event]Switch Puzzle
October 21, 2012, 11:54:20 pm
this is a rather simple tutorial for showing enthusiasts how to effectively create a puzzle switch system in RMVXAce. in this tutorial you will see how to create good switches and bad switches and event them accordingly. to quickly sum that up, good switches increase a variable that can be used to activate whatever you desire, while bad switches reset your progress and return all switches to their default positions. after stepping on all good switches respectively, you may activate additional event processing.

what to expect:
- switch presses to floor when stepped on
- se plays to demonstrate whether associated switch is good or bad
- good switches increases selected variable as they are activated
- bad switches reset entire process

link: (2.04MB)

video tutorial:
RPG Maker Scripts / Re: [RGSS3] add command properties
October 21, 2012, 01:16:47 pm
yep, just referring to the x-value. i'm making a small mod to the standard title screen and i want the "new game" option to be in its default place, but i want the "continue" option to have a custom x value so that i may position it slightly to the right of the "new game" option. same with "shutdown". all options will retain the default y values, but by changing the x value of the second options it will give a nice diagonal effect to their positioning; i just can't figure out how to manipulate each command's x values individually in RGSS3. thanks though!

Spoiler: ShowHide
 # * Create Command Window
 def create_command_window
   @command_window =
   @command_window.opacity = 0
   @command_window.set_handler(:new_game, method(:command_new_game))
   @command_window.set_handler(:continue, method(:command_continue))
   @command_window.set_handler(:shutdown, method(:command_shutdown))

as you can see, they changed things around quite a bit since RGSS first came out. nowadays they allow you to assign methods to symbols which is where i'm getting lost. i tried to trace the set_handler method back but didn't find much. when i traced back the add_command method, it only gives you four default values which were something along the lines of the symbol, the associated method, the state of the symbol (whether it's active), and arbitrary extended data.

i actually have no clue what the arbitrary extended data does. can i assign the x value there and define it elsewhere?
RPG Maker Scripts / [RGSS3] add command properties
October 21, 2012, 12:49:59 pm
i was wondering how i would go about assigning a different x value to the individual commands i create in a command window in RGSS3. could someone take a look for me please?
New Projects / Re: [RMVXAce] Working Title
October 20, 2012, 03:02:47 pm
update of the back story has been posted. this project is not dead.
ARC Welder / Re: ATTN: F0
October 20, 2012, 12:57:13 pm
how about you just finish the damn thing already.
Welcome! / Re: Hi.
October 19, 2012, 06:56:29 pm
happy to see new members trickling in. welcome to chaos.
Event System Requests / Re: Possible or not? Catepillar
October 18, 2012, 05:49:26 am
i like the fact that the RMVXAce engine came with the caterpillar feature built in with a couple different features such as gathering the players on your hero or full disable/activation of the feature as a whole. it is integrated into the Event Systems UI for a great amount of control. very nice of EB to include this in one of their engines finally.
General Discussion / Re: Extra Credits
October 18, 2012, 01:57:52 am
"MagnaCarta: Tears of Blood" for Playstation 2 had this effect on me.
Entertainment / Re: Lord of Sealand
October 16, 2012, 05:52:25 pm
Quote from: Lord Blizzaja on October 16, 2012, 05:28:46 pm
*changes name* <3

i am sooo jealous! like seriously.
Chat / Music Production
October 16, 2012, 05:20:41 pm
i'm aware that there are a few enthusiasts of music production here at Chaos Project. i just began experimenting with it myself and i found that i rather enjoy creating music as a new hobby. whether or not i plan to sale albums someday is not being considered, but i was hoping we could use this thread to candidly discuss the different approaches (amongst other things) to creating music.

some of the things i would like to discuss first:
- music theory
- melody creation
- advertising

Music Theory:
theoretically, when you're creating a chord and you know the half steps for that chord's associated scale (for instance C Major begin 4-3) and you're following them to a tee as you create it, you should never have to worry about your chords falling out of scale, right?

Melody Creation:
i'm a wreck at this right now. i can't create a melody to save my life so any and all help in this area will be greatly appreciated.

where? where can i share my music in hopes of getting people to listen in and give their honest feedback? Facebook seems to be an okay place, but where else?
Entertainment / Re: Lord of Sealand
October 16, 2012, 04:41:06 pm
HAHAHA, yes!...
Express your Creativity / Re: Origin
October 16, 2012, 04:37:31 pm
good work Blizzard. my favorite of your songs so far is "Synthetic Dreams."
News / Suggestions / Feedback / Re: Final Fantasy Week
October 15, 2012, 03:02:00 pm
i would like to be "Basch."
Express your Creativity / Re: Indulging in Sound
October 14, 2012, 10:19:12 pm
got it. i've been watching some tutorials on youtube that begin with the basics in musical theory. i'm catching on quickly and things are falling into place. it makes sense.
Express your Creativity / Re: Indulging in Sound
October 14, 2012, 07:45:09 pm
thank you for your input Sub, it means a lot. i've always excelled at pretty much anything i've put considerable effort into. with time i hope to see the same gains with this new hobby. i realized quickly that i have a far length to travel before i can create concrete melodies, but that's the beauty of having a hobby.

have you any general advice?
which program do you use Sub?
Express your Creativity / Re: Indulging in Sound
October 14, 2012, 03:12:26 pm
very cool. i opened up the piano roll to take a closer look at what i have going on right now and both of the tracks that are using the piano roll begin playing on the same chord (C5), so does that mean that there are certain chords that compliment C5 and i'm just not using those chords properly? is that what gives way to the interference that you guys might be referring to?

also, thank you for providing me with a direction to head in as far as research, Winkio.

i've updated the initial post with revisions. i didn't look to solve all of the problems that are in this piece so far, but rather to focus on the track's development. i plan on researching more with musical theory and keeping your guy's advice in the back of my mind as i work on future pieces.