Chaos Project

RPG Maker => RPG Maker Scripts => Script Troubleshooting => Topic started by: jyumai on July 24, 2011, 09:26:20 pm

Title: Modified Caterpillar System???
Post by: jyumai on July 24, 2011, 09:26:20 pm
I've always wondered if there is a way to modify the caterpiller system that comes with Blizz ABS (2.84) so that the characters following the player dont necessarily move in a straight line? Maybe they can linger around when the player stops moving...or spread out sometimes...basically move on their own path and not just follow the shadow of the main character  :P I hope I made sense  :wacko:
Title: Re: Modified Caterpillar System???
Post by: winkio on July 24, 2011, 10:11:23 pm
Actually, one of the new features I have already written for the next version is formations.  Basically, instead of moving around in the caterpillar, the party attempts to hold a formation, but each character moves on their own independently.  There will be a few built in configurations, that can be switched between via script calls, and it is also easy to make your own, it's as simple as typing the relative coordinates of each position into the config.

Also, I'd just like to note that this wasn't easily doable in 2.84 because jumping, running, etc. would separate your party and some characters would get stuck.
Title: Re: Modified Caterpillar System???
Post by: ForeverZer0 on July 24, 2011, 10:21:38 pm
Blizz-ABS's next version == sex
Title: Re: Modified Caterpillar System???
Post by: Taiine on July 25, 2011, 12:36:06 am
More like a massive Orgy. Shame I wont be around to enjoy it. :(

MAIL ME A COPY WHEN IT'S DONE! XD
Title: Re: Modified Caterpillar System???
Post by: winkio on July 25, 2011, 12:37:28 am
Yeah, if I can ever manage to get it out.  It's a time consuming process, but at least I'm making constant progress.
Title: Re: Modified Caterpillar System???
Post by: Blizzard on July 25, 2011, 02:18:43 am
I always avoided adding that feature, because it would cause tons of other problems. xD
If your revamp of the whole system makes a caterpillar formation simpler to make, go ahead. xD
Title: Re: Modified Caterpillar System???
Post by: jyumai on July 25, 2011, 11:54:51 am
Thanks for the replies everyone. At least I know I CAN be done  :^_^': However I dont think it should cause to many problems because I have disabled running, jumping and sneaking in my game. My game is interesting I just didnt want those features there :P I dont really know RGSS to well and I dont have the time to go in depth unfortunately. I have to at least be halfway done with this project before the end of the summer. So is ANYONE willing to help me with this one...if not I can attempt it on my own.
Title: Re: Modified Caterpillar System???
Post by: InfinateX on August 06, 2011, 01:40:19 am
This may be considered off-topic but, can the battle system have the free roam formation? That is basicly what he's asking for. And are the formation gonig to be like The Legend of Zelda: Four Swords
Title: Re: Modified Caterpillar System???
Post by: Apidcloud on August 19, 2011, 11:20:31 am
That catterpillar system that you talked about is used on Final Fantasy 13... but note that it used TBS, not an ABS.
As blizzard said it would cause tons of other problems.

the stuck problem could be solved by using a path finding I think, but on battles...jesus christ would walk around of the enemies 2, instead of attacking them :P

Waiting for next blizz abs version to check this out :D
Title: Re: Modified Caterpillar System???
Post by: InfinateX on August 19, 2011, 08:18:43 pm
couldn't that problem befixed simply by adding a method the states when a caterpillar ally is within range to attack, it stop moving and attacks the enemy
Title: Re: Modified Caterpillar System???
Post by: Apidcloud on August 19, 2011, 08:24:05 pm
'simply' is not that simply xD
If bad coded, it will lag as hell