Is there any posibility of making an script that allows me to use a map as the main menu? Sort as Fable 3 menu, where the "Start Menu" was actually your "Room", where you had your weapons and clothing and gold.
I tought it could be simple, using maybe events to call the diferent parts the main menu has (lets say, Equipment, Status, Save, Load Quit....)
Anyways, if someone could help me with this, it would be really apreciated ^^
I think this is a great idea. I've not dealt in menu systems myself, but I imagine that this would be simple enough. You wouldn't really need much coding at all.
My suggestion:
Find a script that memorizes the players x and y position.
Learn how to call different scenes from events.
Make a room, and make a common event that runs when you press a button(or use an item, if you really want to go for the Fable 3 feel) to memorize your x and y position and transfer the player to the room. Have an exit that restores a players map and x,y position.
Add events to the room that call up your menu scenes.
Disable the current menu(no clue how).
All in all, it's fairly simple with little coding and a lot of eventing.
This doesn't need a script. There are event commands to store players x, y, and map id into variables. This is probably one of the most easiest things to event. And script wise, it'd be a matter of removing a few lines to prevent the player from going into the actual menu.
Here's them lines:
class Scene_Map
def call_menu
$game_temp.menu_calling = $game_temp.menu_beep = false
end
end