Renderable "Tone" Modifier
DescriptionThe "tone" attribute in the Renderable objects causes the textures to be drawn with a color tinting. This effect needs to be implemented in the underlying engine properly.
PriorityMedium.
PrerequisitesNone
AssignedBlizzard
Everything elseThis task requires knowledge of the underlying engine April.
I've managed to implement pixel shaders properly in APRIL and I managed to get ARC's color modifier to run through the pixel shader. Now I just need to change a few things here and there in order to allow the tone modifier to be applied properly. I might be able to finalize this task even today.
EDIT: Done. There's just a weird bug where it won't work with Viewports properly, but I'll take a look at that another time.