Chaos Project

RPG Maker => General Discussion => Topic started by: Cassius on June 04, 2008, 02:44:43 pm

Title: Advice for dramatic RPG
Post by: Cassius on June 04, 2008, 02:44:43 pm
I am making an RPG based on the life of Gaius Cassius Longinus ... squire, govenor, and later war mastermind of the early Roman empire.

It'll include Julius's assasination by his brother in law, Brutus.
Current title of it I'm planning is "23"

I need some advice for how to make the plot scary with having RMXP style graphics.

Thanks
Cassius
Title: Re: Advice for dramatic RPG
Post by: Blizzard on June 04, 2008, 02:56:36 pm
Music is always a good way to make a scary atmosphere. Use dark colors a lot and sometimes (but only sometimes) things that are difficult to recognize. This adds a mystery effect. Don't use humor and try to express the afraidness of your characters. People should get a cold shiver running down their spine. Imagine what could scare you an try to imagine it. Then try to transit those feelings and events into your game.
Title: Re: Advice for dramatic RPG
Post by: DeathLock on June 04, 2008, 03:26:54 pm
Tips on horror creation:
  - Atmosphere, include from music, mood, and map.
  - Shocking scene's, surprise attacks, anything to make the player jump.
  - Mystery setting.
  - Fogs, darkness, anything that may seen horrific.

Basically, its how you set the gameplay.
Title: Re: Advice for dramatic RPG
Post by: Sally on June 04, 2008, 10:01:39 pm
Julius's assasination

who? i dont know anythign about rome... musuv missed it in school. ...
Title: Re: Advice for dramatic RPG
Post by: Starrodkirby86 on June 05, 2008, 09:43:03 pm
If you are trying to make it eerily scary, don't try any point to make a humor point. Taking light of the situation or having the wrong sort of horror can really make a scary game into a comedy flick. That's what makes the horror genre so easy to parody. Make it flow perfectly, with a smooth story, as if real...as if the hero is also feeling the terror.
Title: Re: Advice for dramatic RPG
Post by: Blizzard on June 07, 2008, 05:06:52 am
Yeah, make the hero feel the terror. This was always a good way since the player usually identifies himself with the hero. If the hero is scared, the player is scared as well.