Chaos Project

Featured Projects => Tasks => Advanced RPG Creator => Finished Tasks => Topic started by: Blizzard on September 02, 2011, 05:28:02 am

Title: [Finished] [RGSS] Viewport Zoom
Post by: Blizzard on September 02, 2011, 05:28:02 am
Viewport Zoom




Description

This is an advanced feature that RMXP never supported. It will allow to zoom into a viewport by a specified factor.



Priority

Low.



Prerequisites

None



Assigned

Blizzard



Everything else

This will allow a clean and easy way to make the infamous "tilemap zoom" work by simply assigning a viewport to that tilemap and then zooming into the viewport to actually zoom into the tilemap.
This task is basically here so I don't forget to implement it.
Title: Re: RGSS: Viewport Zoom
Post by: Ryex on September 02, 2011, 02:27:17 pm
BRILLIANCE!
Title: Re: [RGSS] Viewport Zoom
Post by: MarkHest on October 05, 2011, 11:03:29 am
What functions would be included with this Zoom Feuture. I've thought about it a bit and i've wondered how to work with it in the editor.

Is it only going to zoom towards the player or is it going to zoom towards an Event that you set yourself or maybe towards an X and Y on the map like a Scroll Map feuture?

Or will all three be avavible?
Title: Re: [RGSS] Viewport Zoom
Post by: ForeverZer0 on October 05, 2011, 11:23:13 am
It will zoom the viewport, which I doubt will be a value to be changed in the editor. The viewport is basically a sprite that sets the display area for other sprites, so it won't really be zooming a player, since their viewport's size is the entire screen.
Title: Re: [RGSS] Viewport Zoom
Post by: Blizzard on October 05, 2011, 01:50:32 pm
In other words, we are allowing the use of zoom which RMXP did not, that's all. If somebody wants to make use of that zoom, they have to make a script.