Viewport Zoom
DescriptionThis is an advanced feature that RMXP never supported. It will allow to zoom into a viewport by a specified factor.
PriorityLow.
PrerequisitesNone
AssignedBlizzard
Everything elseThis will allow a clean and easy way to make the infamous "tilemap zoom" work by simply assigning a viewport to that tilemap and then zooming into the viewport to actually zoom into the tilemap.
This task is basically here so I don't forget to implement it.
BRILLIANCE!
What functions would be included with this Zoom Feuture. I've thought about it a bit and i've wondered how to work with it in the editor.
Is it only going to zoom towards the player or is it going to zoom towards an Event that you set yourself or maybe towards an X and Y on the map like a Scroll Map feuture?
Or will all three be avavible?
It will zoom the viewport, which I doubt will be a value to be changed in the editor. The viewport is basically a sprite that sets the display area for other sprites, so it won't really be zooming a player, since their viewport's size is the entire screen.
In other words, we are allowing the use of zoom which RMXP did not, that's all. If somebody wants to make use of that zoom, they have to make a script.