->I'm having a bit of problem with the passability detection of Blizz-ABS's minimap :^_^':
(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/314304_281347521878964_100000111567727_1243902_2603613_n.jpg)
The minimap looks kinda ugly, so I just want to block out those passable cells at the top, after the counter... I've tried using an impassable & invisible dummy tile but there are parts that can't have it... Help? Thanks in advance! :haha:
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Make those tiles impassable.
->@GG: The thing is, I'm using the tileset it uses for other maps... Never mind, I think I just got the solution... I'll make a new tileset with the same graphic with different passabilities... :P
@Janrae: I have no idea what that's supposed to be... Should I still try that out, or just proceed with my idea? :/
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No don't use that script. First of all Blizz-ABS already has a minimap. He's not looking for a new one. It'll most likely clash with Blizz-ABS. He's trying to make tiles impassable on the minimap, he's not looking for a replacement. @Shadow: Yeah thats what I was thinking.
It's not really a bug so it's not something that can be fixed. It would require to check where you are on the map and then only show the accessible areas. But that will break maps where you can transition from one chunk of passable areas to another without changing the map and this is REALLY unexpected behavior. So you have to make those tiles impassable. Remember to use a blank impassable tile on the 3rd layer with priority 0. That should do the trick. I used that same method myself.