Chaos Project

Featured Projects => Tasks => Advanced RPG Creator => Finished Tasks => Topic started by: ForeverZer0 on September 25, 2011, 04:24:28 pm

Title: [Finished] [ARCed] Dialogs Layout
Post by: ForeverZer0 on September 25, 2011, 04:24:28 pm
Dialogs Layout




Description

There are many different dialogs the editor uses. These need lain out using wxFormBuilder just like the Database panels. All classes need to follow the same naming conventions and have events bound to them to be overridden in their derived classes.



Priority

Medium. They will provide much of the actual functionality to the editor.



Prerequisites

None.



Assigned

ForeverZer0



Everything else

Simply follow the same conventions found in this (http://forum.chaos-project.com/index.php/topic,9667.msg144622.html) task.
Title: Re: [ARCed] Dialogs Layout
Post by: ForeverZer0 on September 27, 2011, 07:06:10 pm
I realize the full version of ARC will be lain out slightly different, but while working on the first RMXP emulator version of it, I have been making some very minor alterations here and there. I'm currently doing the Event Commands dialog, and I thought it could use a little reorganization, so I gave it a whirl. I kinda want some opinions because I realize that not everyone will be on the same page about this. Here's some screenshots of the dialog in action, tell me what you think:

Page 1: ShowHide
(http://dl.dropbox.com/u/20787370/Pics/Page1.png)

Page 2: ShowHide
(http://dl.dropbox.com/u/20787370/Pics/Page2.png)

Page 3: ShowHide
(http://dl.dropbox.com/u/20787370/Pics/Page3.png)


(Don't mind the bland theme I'm using at the moment...)
Title: Re: [ARCed] Dialogs Layout
Post by: Ryex on September 27, 2011, 07:29:34 pm
you should actually make that a panel not a dialog. I'm planing on redesigning the event editor to a drag and drop interface for even the first version of ARCed witch won't use a dialog. even the common event panel in the database will use this new editor.
Title: Re: [ARCed] Dialogs Layout
Post by: ForeverZer0 on September 27, 2011, 07:31:29 pm
The dialog is really just a frame with a panel as the parent that I can copy everything out of in 1 second to make it a Panel.
Title: Re: [ARCed] Dialogs Layout
Post by: nathmatt on September 27, 2011, 07:32:38 pm
just a thought but in VX they actually removed the wait moves complete button and added a check box in the move route command
Title: Re: [ARCed] Dialogs Layout
Post by: Ryex on September 27, 2011, 08:43:25 pm
Quote from: ForeverZer0 on September 27, 2011, 07:31:29 pm
The dialog is really just a frame with a panel as the parent that I can copy everything out of in 1 second to make it a Panel.

ok then :)
Title: Re: [ARCed] Dialogs Layout
Post by: ForeverZer0 on October 07, 2011, 11:52:42 pm
Woot-woot, finally finished! (God-damn there are a lot of dialogs in the editor...)

Moving this one to Finished Tasks. Will commit in a bit once I do some double-checking everything is there.
Title: Re: [Finished][ARCed] Dialogs Layout
Post by: Spaceman McConaughey on October 07, 2011, 11:55:49 pm
Good job, F0! :)
Title: Re: [Finished][ARCed] Dialogs Layout
Post by: Reives on October 08, 2011, 12:00:39 am
o: Awesome.
Title: Re: [Finished][ARCed] Dialogs Layout
Post by: ForeverZer0 on October 08, 2011, 12:04:14 am
I'll make a quick video sometime for our Youtube/Facebook pages, and here.
Nothing special about them really, they are just resizable versions of RMXP's windows for the most part. These will be used in the first release or "Legacy" version of ARC, but ARC's full version will have some large changes/additions made to them for the new system.