Chaos Project

Featured Projects => Advanced RPG Creator => Tasks => Topic started by: ForeverZer0 on September 25, 2011, 04:38:20 pm

Title: [ARCed] Creating Functionality for Database Events
Post by: ForeverZer0 on September 25, 2011, 04:38:20 pm
Creating Functionality for Database Events




Description

Obviously, the controls in the database need to reflect the values they represent, and change them accordingly. The events need to be written to provide actual functionality for this by storing the data when values are changed, calling dialogs when buttons are pressed, and writing the data to file when it is saved.



Priority

Medium.



Prerequisites

Database Panels - Finished
MsgPack serialization modules for Python and Ruby - Finished
Editor Dialogs - Finished
Action Framework - Incomplete



Assigned

ForeverZer0



Everything else

This will be a pretty simple task to accomplish once all the prerequisites are met. There is just a lot of events, which will be tedious and repetitive.
Title: Re: [ARCed] Creating Functionality for Database Events
Post by: Blizzard on September 25, 2011, 05:44:55 pm
I think you have an RPG::Event equivalent in Python and the editor and you are supposed to work with that one. It will get serialized into the .arc format only when saved.
Title: Re: [ARCed] Creating Functionality for Database Events
Post by: ForeverZer0 on September 25, 2011, 05:50:09 pm
That's what I'm talking about. I don't mean serializing the data through events, more invoking the already made serialization.
Title: Re: [ARCed] Creating Functionality for Database Events
Post by: Blizzard on September 26, 2011, 02:13:07 am
Ah, I thought you meant actually manipulating the object's data through the editor was the task. xD
Title: Re: [ARCed] Creating Functionality for Database Events
Post by: Blizzard on May 11, 2012, 04:11:19 pm
*reassigns task to Ryex*
Title: Re: [ARCed] Creating Functionality for Database Events
Post by: ForeverZer0 on May 14, 2012, 10:50:59 pm
* Takes it back *

;)