Creating Functionality for Database Events
DescriptionObviously, the controls in the database need to reflect the values they represent, and change them accordingly. The events need to be written to provide actual functionality for this by storing the data when values are changed, calling dialogs when buttons are pressed, and writing the data to file when it is saved.
PriorityMedium.
PrerequisitesDatabase Panels - Finished
MsgPack serialization modules for Python and Ruby - Finished
Editor Dialogs - Finished
Action Framework - Incomplete
AssignedForeverZer0
Everything elseThis will be a pretty simple task to accomplish once all the prerequisites are met. There is just a lot of events, which will be tedious and repetitive.
I think you have an RPG::Event equivalent in Python and the editor and you are supposed to work with that one. It will get serialized into the .arc format only when saved.
That's what I'm talking about. I don't mean serializing the data through events, more invoking the already made serialization.
Ah, I thought you meant actually manipulating the object's data through the editor was the task. xD